Showing posts with label Monster Hunter. Show all posts
Showing posts with label Monster Hunter. Show all posts

Friday, August 23, 2019

Podcast Episode 61 - Pee Mushrooms at Gamescom

After over a month we finally hit my ideal target for podcast length again. We're in the midst of a summer lull, so Matt played a bunch of random stuff and I didn't really play anything. Despite the fact that new releases haven't been popping off, Gamescom has gifted us all sorts of news, so we talk about that a bunch!

News - 3:59 to 54: 39
What We Played - 54: 40 to 1:29:09
Gamescom - 1:29:10 to 2:28:23

Specific Game Time Stamps
The Witcher 3 - 54:40 to 57:38
Monster Hunter Generations: Ultimate - 57:39 to 58:49
Super Mario Maker 2 - 1:03:24 to 1:07:54
Enter the Gungeon - 1:07:55 to 1:10:48
Slay the Spire - 1:10:49 to 1:18:27
Battle Chasers: Nightwar - 1:18:28 to 1:19:07
Gears Pop! - 1:19:08 to 1:29:09

Wednesday, March 14, 2018

Podcast Episode 32 - Monster Hunter World

In this episode of the podcast I discuss what Monster Hunter World is all about and how I think it was able to succeed on a global scale.

Wednesday, September 7, 2016

Podcast Episode 19 - Monster Hunter

You may have heard me talk about Monster Hunter on the blog before, but now you can hear all about it in Podcast form! Get ready to be regaled with tales of how I've lost hundreds of hours to this series!

Wednesday, July 27, 2016

Memorable Melodies: Zinogre Theme from Monster Hunter Portable 3rd


Song: Zinogre Theme
Game: Monster Hunter Portable 3rd (Also every iteration after it)
Composer: Masato Kouda

I started playing Monster Hunter a few years ago when Monster Hunter 3 Ultimate came out. Somehow I ended up falling in love with the series and have been playing it ever since. It's an odd series, which is definitely not for everyone. It has a high barrier to entry, and has a lot of repetition. What's cool about it is that each one of the monsters you fight is wholly unique. They have their own patterns and movements that you need to learn in order to take them down effectively. That's why I tend to describe Monster Hunter as a series of boss fights. 

Like their abilities and looks each monster also has a unique theme. There are tons of themes to choose from, but the one I always think about it the theme of the Zinogre. It's a crazy electric wolf and I love fighting it. Not only is it one of my favorite monsters in the series, but its theme is great too. It's appropriately intense, and always makes me feel like I'm taking part in an epic struggle with the beast.

Here's a picture of a Zinogre for reference:





Tuesday, March 3, 2015

Game Time - February 2015

I only played two new games in February. Sure, I played a whole ton of Inazuma Eleven 2 and 3 on stream, but this month I'm here to tell you all about the hot new releases I played!

Well, I guess the first one isn't so hot. It's technically not new either... I'm almost ashamed to say that one of the two games I played a ridiculous amount is One Piece Treasure Cruise. It's a mobile game, and it's not exactly what I would call an amazing game. It's not even that fun to play. I sure played the hell out of it though, and will probably continue to do so.

The game I played the most in February was just as I predicted in the last edition of Game Time, and that was Monster Hunter 4 Ultimate. I pre-ordered the New 3DS XL bundle from GameStop. The way GameStop does pre-orders for exclusive bundles is stupid, so I thought I wasn't going to get it until the 23rd. However, it came a week earlier than I had expected which afforded me a great deal of extra time to hunt monsters.

This month we only have two games to talk about, but I definitely have a bunch to say about both. It's game time!

One Piece Treasure Cruise

While browsing Siliconera I found an article about a stealth release of One Piece Treasure Cruise here in the U.S. Being a huge One Piece fan I downloaded it, no questions asked. I had nothing better to do, so I ended up playing it a whole lot the night it came out. Normally I download mobile games and expect them to be minor time killers, or something I'll play for a week and then give up on. It's surprising, but I genuinely like One Piece Treasure Cruise and will continue to play it for the foreseeable future.

Now, I'm not going to sit here and tell you it's a great game. It's not. In fact, it borrows heavily from the Puzzles and Dragons formula. You collect units, some of which are generic pirates and marines, while many units are One Piece favorites like Luffy and Zoro. You build a team of six units in order to battle. In order to battle you need to tap the screen at the right time. Words fly around the character being attacked and eventually converge in the center of the enemy. If you tap your next unit right when the words converge you'll get a "perfect." You'll do more damage and be granted a multiplier for future attacks. 


The part where it's like Puzzles and Dragons is outside of battle. The way you keep your units, level them up, and evolve them are all ripped right out of P&D. Each unit has a stat and color associated with them. For example Luffy is red, which is the color for strength. As you play you'll collect units which you can feed to the units you use frequently. If you feed Luffy other red characters he'll get bonus experience for the color match. Once a unit reaches their max level you can evolve them, which obviously makes them stronger. 

In order to evolve a unit they must be max level. In addition you need to have the proper "evolution" type units. It's the same as in P&D, except the evolution units take the form of crabs, seahorses, dragons, and penguins. Each day of the week there are special levels where you can collect the things you need in order to evolve your units. Each unit you feed to another one costs in game money. The higher the level of the unit you're feeding, the higher the cost is. That's why you want to try to get turtles, which grant a ton of experience.

The team in this picture is nuts. No way they started with that...

Yeah, it's a mobile game. Each stage takes a certain amount of stamina and when you run out you have to wait for it to recharge. If you want you can pay 0.99 for a rainbow fruit. You can use them to refill your stamina, try to recruit special units, increase the amount of units you can carry, and come back to life when you lose in battle. So far there has been absolutely no reason for me to even think about throwing money at the game. They were having a launch event that gave a rainbow fruit every day. Now there's a new event for the game reaching 1 million downloads, which is also giving one fruit a day. Currently I'm sitting at 30, which is a ton. Shit, that would cost $30!

It's definitely not a masterpiece, and it's normally not even the kind of thing I'd play. However, I love me some One Piece so that's helping out quite a bit. The one thing that bothers me is how little content there seems to be in the game currently. It only goes up to the fight with Arlong, which is almost nothing in the grand scheme of things. For some reason they've decided to release one island a month, which is cool, except for the fact that the Japanese version of the game is way farther along. I know they need to try and sell each new batch of units, but it seems like they could have thrown it all out at once and had people going insane to buy a chance to get their favorite character. I'm not a mobile business man though, so what do I know?

Monster Hunter 4 Ultimate

In April of 2013 I found myself deep in the clutches of Monster Hunter 3 Ultimate. I tried the demo and for some reason that I can't truly explain it hooked me. Since then I've played over 400 hours of Monster Hunter 3 Ultimate, which is by far the most played game on my Wii-U. Eventually the game's grip on me loosened and I moved on with my life. When I saw that Monster Hunter 4 Ultimate would be coming stateside I was ecstatic. My body was ready to dive deep into the Monster Hunter universe again.

A few weeks prior to the game's release I began to feel some apprehension. I began to think about whether or not my love for Monster Hunter 3 Ultimate was something that could be repeated. See, this past year I played Dark Souls and loved it immensely. I actually think that Monster Hunter allowed me to appreciate Dark Souls, whereas I wouldn't have previously. I will reiterate, I love Dark Souls. It is now one of my favorite games of all time. Dark Souls 2 on the other hand I did not like quite as much. It wasn't as well put together as the original, and it was trying to emulate something I had played a loved. This is why I thought of Monster Hunter. Each iteration is very similar in terms of mechanics and general gameplay. What if my love of Monster Hunter 3 couldn't be replicated?

The Gore Magala is an awesome new monster.

I'm glad to let you know that my love of Monster Hunter 3 can, and has been replicated. Monster Hunter 4 Ultimate is everything I had hoped it would be and more! It's the same monster hunting action I loved before, but it has so many new elements that make it even better. For starters you can totally jump now. That might sound like a seriously mundane thing, but it completely changes the game. You can run off of edges, and in a Zelda-like fasion your hunter will fling themself into the air. In the air you can attack, ad if you manage to knock the monster down you can mount it! This triggers an animation of your hunter holding on for dear life. You have to repeatedly stab the monster until a bar fills up. The monster will struggle, so at specific times you need to stop attacking and hold on. If you succeed the monster will fall and you'll have free reign to beat it down for a few moments. It's pretty brutal, but very effective.

There are tons of nuances that people who've played the series will pick up as they go. There is one major change that benefits the series greatly though and that is the addition of a proper tutorial. Normally I wouldn't celebrate the addition of a tutorial, but for Monster Hunter it makes all the difference. If I hadn't looked up tutorial videos for the previous entry in the series I never would have been able to pick it up. There is so much that the series just assumes you know and at times it can be very frustrating. Now that's not really something new players need to worry about. Since the game has a legitimate story now there are characters who will tell you what to do as you go on hunts. There are tons of missions in the beginning of the game that are dedicated to teaching you all the basics, and even a bunch of later missions that teach you some sweet advanced techniques. There are even tutorial missions for each of the weapons that tell you what they do and what attacks are effective in what situations! It's crazy that it took the developers so long to put a basic tutorial in, but now new players can ease into the game. I'm sure there are a bunch of hardcore fans who are upset by this addition, but personally I think it's a huge step forward.

I still use the Great Sword exclusively.
Just like with Monster Hunter 3 Ultimate I've played this game a whole lot so far. I think I'm sitting at around 85 hours right now. It's cool, because it seems like I still have a lot of content to get through. Somehow there are even more monsters in this than there were in 3, and there were a whole boatload in that. You can bet that when I'm not streaming Inazuma Eleven, I'm playing Monster Hunter. If you've never played the series before or are scared to try it you should read the thing I wrote when I first played it here.

And Then There Were Games

March will finally be the month when I begin to buy a ton of new games each month. Off the top of my head I can think of Final Fantasy Type-0, Mario Party 10 (*Barf*), Inazuma Eleven GO 2: Chrono Stones, and Bloodborne. At some point I will be streaming all of these except for Mario Party, because no one wants to see Mario Party, including me...

Anyways, I need to get back to playing Monster Hunter. I'll see you all next time.

Thursday, January 2, 2014

Top Ten Games of 2013

2013 is over and done with, which means that it's time for yet another top ten list. I have made a sweet list of what I believe to be the top ten games released in 2013. Every game on this list was released this year and I played and beat each one to completion. Keep in mind that this is just my opinion, so we may disagree. A lot of great games came out this year and I had to make some hard cuts, but that seems to happen every year.

As always we'll be starting with number ten and working our way up to the prestigious number one spot. If you want to read my more in depth thoughts on each of these games just click on their names (Except Fire Emblem). See you at the top.

10. Grand Theft Auto V

Grand Theft Auto V may not have been the greatest story ever told, but it sure was ambitious. The new Los Santos Rockstar created is one of the most elaborate open worlds ever seen in a game. It doesn't have quite enough to do in that open world, but it sure is detailed. On top of that you play as not one, but three characters. Each of which is very memorable in their own right.

I don't really know where open world games can go from here, but I hope that Rockstar keeps trying to take them to the next level.


9. BioShock Infinite

Bioshock Infinite seems to have lost a lot of support since its initial release, but I for one will not abandon this great game. Yes, the combat wasn't the greatest, but it certainly wasn't the worst. In fact it improved upon the combat of the original in some very meaningful ways. Plus jumping around on the sky rails is pretty freaking sweet.

I came to Bioshock Infinite expecting an interesting story and that's exactly what I got. If you think about it too much everything completely unravels, but that's the case with almost any science fiction. The ending of Infinite continues to blow my mind months after having completed the game. If you haven't you should really check it out.


8. Jojo's Bizarre Adventure: All Star Battle Royale

This was the first game I have ever imported and I couldn't be more happy about that. The cel shaded graphics make everything look ripped straight from the manga. Cyber Connect 2 put so much care into every single aspect of this game's animations in order to keep them true to the source material. This is a must own game for fans of the Jojo series and in my case made me a fan.

The fights are fun, but not super deep. It may not have a long life on the tournament scene, but Jojo's ASB is still one of my favorite fighting games of all time. If you're not crazy enough to import it you can just wait for the US version to come out later this year. I will definitely be buying it again.


7. Super Mario 3D World

Super Mario 3D World is the best looking game I have played this year. Mario has made an amazing transition into HD and I couldn't be happier. This game is actually innovative in a way that many Nintendo games just aren't anymore. I don't really know why Mario and friends can don a cat suit, but it's certainly an excellent addition to the Mario suit repertoire.

Super Mario 3D World is just plain fun, which is something I can't say about a lot of games these days. If you're one of the three people who have a Wii-U this is something you have to buy.


6. Phoenix Wright: Ace Attorney - Dual Destinies

Phoenix Wright has returned to the court room once again and I couldn't be happier about it. This is coming from someone who actually really liked Apollo Justice. The game is largely the same as it was before, but with snazzy new 3D models and fully voiced anime cutscenes. I could do without the voice acting, but other than that everything is streamlined for the player's convenience.

I loved to hang out with Phoenix and Apollo again. It seems like Capcom is already hard at work on the 6th entry in the series. Hopefully this one sold well enough in the US to make them keep bringing these over here. I love this series and it seems to only be getting better.


5. Monster Hunter 3 Ultimate

I didn't understand the Monster Hunter craze before I played this game. Somehow it sucked me in and I got lost in my hopeless Monster Hunter addiction for hundreds of hours. I have finally escaped, but I still get that sweet craving sometimes.

There's something magical about hunting a fearsome beast with your friends. Even though the game is very unforgiving to new players if you take the time to figure the game out it's a whole lot of fun. You just have to know what you're getting into. Perhaps someday you too will be one of those crazy people who understands the seductive power that is Monster Hunter.


4. The Last of Us

I will never forget the ending of this game. Naughty Dog created some of the most memorable characters ever seen in a video game. Joel and Ellie feel like real people. Their voice acting is impeccable and their facial expressions and movements are very lifelike.

The survival gameplay is serviceable and really makes you feel like you're living in a post-apocalyptic zombie mushroom world. It's a horrifying place, which is backed up by brutal depictions of violence. If you haven't played this game you need to. I wasn't into it at first, but once you start to see the relationship between Joel and Ellie unfold you'll be hooked.


3. Pokemon X/Y

Everyone always complains that Nintendo never changes anything, but this time they have. The world of Pokemon on a handheld has been brought to the third dimension. Battles look great, because each Pokemon has their very own detailed 3D model.

It might not seem like a big deal, but the introduction of fairy Pokemon completely changes the way Pokemon's battle system works. On top of that some Pokemon can even mega evolve now to become super powerful. This iteration changed so much. Hell, you can move diagonally for god's sake! Nintendo has finally changed Pokemon in some very meaningful ways and I can't wait to see where they go next.


2. Fire Emblem: Awakening

I really like strategy RPGs. One of the things that always bug me about them is that you get so many characters and never really get to know any of them. That's not the case with Fire Emblem Awakening. The excellent translation paired with the social system makes each character feel like they have an identity.

Awakening takes all of the best elements from each Fire Emblem and mashes them all into one game. You can get certain characters married and then use their children in battle. The children inherit skills and have increased stat gain, so they tend to be super beastly. It's a really cool feature. Fire Emblem Awakening is a truly deep game with a whole lot of content. I fully recommend it to anyone who owns a 3DS.


1. Ni No Kuni: Wrath of the White Witch

The days of the 50-80 hours RPG are almost dead and gone. Ni No Kuni however allowed me to revisit the days of old when RPG worlds felt magical and full of whimsy. Everything about Ni No Kuni is very charming and it does an incredible job building its fantasy world. The Wizard's Compendium is a literal book inside the game that's chock full of information about the world.

Ni No Kuni is one of those games with a ridiculous amount of side activities to do and secrets to find and I did almost everything. The monster collecting aspect had me hooked immediately and the lively battles kept me interested. At first glance it seems like a game for little kids, but the combat gets to be quite challenging.

Ni No Kuni is a special game to me, because it made me feel like a kid again. It made me feel like there's still hope that the type of grand RPG adventures I used to have as a kid will keep coming out. I loved Ni No Kuni and I hope that you'll check it out as well.

     -Manny

Wednesday, May 1, 2013

100 Hours and Counting: A Journey Into Monster Hunter

For years the question "Why do people like Monster Hunter?" has burned in my mind. There's a certain stigma associated with the franchise in America. It's become well known for rough camera control, a steep learning curve, and ridiculous amounts of grinding. Yet, despite all that the series is somehow a system seller in Japan. I don't claim to know how Monster Hunter is truly received there, but the general consensus seems to be that people go crazy for the game over there. I'm inclined to agree, just because the PSP sold far too much in Japan for that not to be the case. In some cases it seems that people have a Monster Hunter addiction. Hell, I've read articles about Japanese pop culture icons having played hundreds of hours of the series.

Why do people go crazy for it? I tried to find out the answer a few years ago on the PSP, but I just couldn't do it. Camera control on the PSP was what killed it for me almost immediately. Hacking away at a monster for 30 minutes seemed more like a battle with the camera than it did with the monster. I ended up playing for a few hours before stopping in frustration. Realistically the camera wasn't the only thing that stopped me from playing. The fact is that I didn't understand anything that was going on and I wasn't having fun. The game took absolutely no steps to educate me on how to do anything. That's not exactly how I like my video games. It didn't click with me, so I dropped it.

I really don't like playing what should be dual-analog games on the PSP

Despite my distaste for the PSP entry I played years ago, something about Monster Hunter 3 Ultimate for the Wii-U and 3DS piqued my interest. The question of why people go crazy for this franchise reared up in my head again and I just had to know. I decided before even playing the demo that I was going to purchase the game for the Wii-U and give it a shot. Partially to answer my question, but mostly to have any new game to play on my dusty Wii-U. I ordered it on Amazon and then decided to play the demo. They let you choose one of the 16 different weapons to fight either an easy fight, or a hard fight. Going through the weapons I ended up choosing dual-blades and the easy monster called Lagombi. For the next 40 minutes I was locked in a struggle with a crazy ice throwing rabbit-koala. When the creature finally died the demo ended and I didn't know how to react for a minute or two. In fact, I was kind of scared. It's difficult to explain, but during the epic struggle I felt a rush that I don't feel often when playing games.

Over the course of the fight I learned the patterns of the Lagombi. I knew when it was going to slide on its belly. I knew when it was going to throw chunks of ice at me and I knew when to dodge. Each dodge allowed me to sink the dual-blades into the monster and cause some damage. The struggle was legitimately exciting, so I needed to let all my emotions sink in during the aftermath. That's when it hit me. I had felt a little bit of why people like Monster Hunter, which made me immediately both excited and terrified. What if Monster Hunter sucked me in? Would I finally understand? I didn't know, but I desperately wanted to find out. Knowing that the game had a poor tutorial I began to look up beginner guides for the series to prepare.

This Lagombi gave me my first taste of why I like Monster Hunter. 

When the game released officially I started out by playing a few hours each night. It's weird, because for the first ten or so hours I was kind of just fumbling along. I wasn't having fun, but I didn't dislike what I was doing either. One thing that helped were the guides I had looked up in the weeks prior to playing the retail release. Specifically I watched the podcast called My Fair Hunter. It's a weekly video series created by a Monster Hunter "expert" (Roy) in which he teaches his trainee (Sarah) how to play Monster Hunter Tri for the Wii from the ground up. I learned a lot of the games basics from them and I think that's the reason I ended up sticking with Monster Hunter 3 Ultimate. It's not the exact same game that they're playing on the podcast, but it's fairly close. The things I learned from them made it so that I didn't feel completely lost. It definitely helped soften the learning curve. 

I can't pinpoint exactly when it was, but somewhere after the ten hour mark I truly started to enjoy playing the game. A few of my friends bought the game for 3DS and we began to play quite often. As of writing this post I have put around 180 hours into the game and I still play at least one mission on a daily basis.

What's the appeal?

Now that I know I'm into Monster Hunter I've been trying to think about why that is. In my mind there are many parallels between this series and Phantasy Star Online, which I played for a very long time. You get into groups of up to four people to go the same areas over and over to get items you want or need. That sounds super reductive, but it's true. To me they're both partially about the loot grind and character advancement. They also both have incredibly low drop rates on certain items, which can be infuriating. That's where the similarities end though.

Monster Hunter is much more about skill than most other games I've played in recent memory. Instead of leveling your character up and having them gain strength they're always going to stay the same. What's going to change are your weapons and armor. Killing or capturing monsters allows you to get parts from them in order to craft new and exciting gear. The gear will make it so you can survive a bit longer and hit a bit harder, but you're eventually going to have to get better at the game. What's great is that the game gives players a lot of options in terms of how they want to play. There are 16 weapon types all of which play very differently. Animation priority can be a turn off for a lot of people though, because committing to every single attack isn't always fun. However, there are a few weapons like the dual blades though that move much faster.

Don't like animation priority? You should try the dual blades.

Each monster can be likened to a boss encounter. They behave a certain way, which you'll eventually learn. This is cool, because it makes every single mission an epic battle. You're going to get hurt and knocked down. You might even die a few times. To me that's what makes it all so exciting. Most games are all about making you feel like a badass at all times, while Monster Hunter goes out of it's way to show you that you're not. It's very much about delayed gratification. There are no health bars on the monsters. You just have to know when they're ready for capture or about to die. You have to learn a monster's patterns in order to do well against it. Then you'll most likely have to fight it a ton more in order to get the items you need from it.

I guess you could say it's the thrill of the hunt that draws me in. I like going into a fight with no idea what's going on and just observing to see what I'm up against. It's a great feeling when you realize a few fights after that initial observation that you're crushing the monster you found so difficult earlier. That feeling has kept me going for 180 hours now, which is far more than I play most games before getting tired of them.

Hitting enemies with a great sword is very satisfying. 

What's upsetting is that the game is so obtuse. The beginning of the game doesn't explain nearly enough to get you prepared for the later hunts in the game. You'll be sent to gather a bunch of resources and shortly after fight your first big monster. The first monster is easy, but the difficulty spikes quite a bit after that. I'd recommend doing what I did and looking up beginners guides or getting a posse of friends together to help you out.

I definitely know that this type of game isn't for everyone, but I wanted to share my experiences and insight into what the deal is with the series. It has eluded me for so long but now it has sunken its addictive claws into me. There aren't very many franchises like Monster Hunter out there and I'm glad I gave it a chance.

     -Manny

Tuesday, April 30, 2013

Game Time - April 2013

April was not nearly as insane as March, but I still played quite a few games. Unsurprisingly I played a bunch more Monster Hunter, but this is no longer the place to talk about that. Hey, I killed a whole bunch of monsters and loved every minute of it!

Last month I played some Pokemon Mystery Dungeon, but ended up completing it this month. It wasn't as good as I wanted it to be, but I still had a good time with it. Maybe next month I'll actually be able to dive into Luigi's Mansion.

As for new April releases I played both Guacamelee and Injustice: Gods Among Us. They were both games. I played them. Let's find out what I thought. It's Game Time!

Pokemon Mystery Dungeon : Gates to Infinity

Nintendo is known for their family friendly games. Most of the time they're very upbeat and filled with sunshine and rainbows. At first glance Pokemon Mystery Dungeon seems just like that, but then when you move on in the story a bit it's true nature shines through. Turns out it's incredibly dark and depressing. Don't believe me? "Trying just makes everything hurt worse," is a literal quote about saving the Pokemon world. There's a Pokemon who refuses to make friends, because she thinks no one can be trusted. Those are the only examples that come to mind right now, but there's a whole lot of stuff like that throughout the game. It surprised me multiple times with just how dark it gets.

I'd say it's not for kids, but that's not necessarily true. While there may be some dark themes the issues are almost always overcome in a positive way. At the beginning the game has you choose from a few Pokemon to determine who you want to play as. You are a human who was turned into a Pokemon so that they could save the human world. Along with a sidekick, which you also must pick, you try to create a Pokemon Paradise while simultaneously trying to save the world. Your partner is super upbeat and wants to believe that there is still kindness in the world. No matter what the situation they will be positive, which can be kind of annoying. However, if that role was not filled this may have been the most depressing game ever. There are a variety of characters that you'll meet over the course of the game and they're all incredibly well developed.

The Pokemon Mystery Dungeon games are well known for their characters.

A few years ago I played the DS entry in this series and liked it quite a bit. The story and characters were incredible, so I was hoping for the same thing from this game. What I got was something much different, but it was still pretty good. The story isn't the only thing that's not quite as good though, which is a shame. The overall gameplay has been taken down a notch in a way that makes it far less fun. Mystery Dungeon games are essentially rogue-likes. You control a group and take them through totally randomized dungeons. The goal is to get through the dungeon or complete specific objectives. You go through narrow corridors fighting enemies and looking for stairs to get to the next floor. In previous games there was a hunger element as well. In this entry hunger was removed, and the enemies were made to be much easier (As far as I could tell). There also seems to be much less to do post-game.

I did enjoy my time with Gates to Infinity, but I couldn't help but compare it to the previous DS entry in the series. This entry is easier and has far less Pokemon in it. The previous game had every single Pokemon available that existed at that time. Gates to Infinity has all of the fifth generation, which is arguably the worst selection with a few others added in for good measure. From what I saw fans of the series were not overly pleased with this, despite the fact that it was still enjoyable. It's worth playing for the story alone, but if you have the opportunity you should go back and play the previous games.

Guacamelee

The term Metroidvania has been thrown around a lot in the past few years, but I think it's safe to say that most people who play video games know what they are now. In case you don't know they're games that are remarkably similar to the early Castlevania and Metroid games. They're sidescrolling adventure games that have you freely exploring a grid based map. Guacamelee is the most recent of these types of games released on the Playstation Network.

Guacamelee takes place in a world inspired by Spanish culture. For starters you play as Juan Aguacate, a farmer who has been brought back to life by a mystical luchador mask. At the very beginning of the game Juan is killed by the evil skeleton man Carolos Calca who is trying to become all powerful. In order for him to do so he must sacrifice the president's daughter in a sacred ritual. Juan must travel the land to master his luchador powers in an attempt to stop Calca's insidious plot. Since Juan is a Luchador he beats his enemies down with savage melee attacks. Surprisingly the melee combo system is very deep, but it doesn't really reward you for doing well, so mashing the attack button can get you through everything just fine.

It's easy to get away with mashing in Guacamelee

Traversing the world isn't exactly how I expected it to be. Like most Metroidvannia games there are colored barriers that you must break through. By breaking statues, which are very similar to the Chozo statues in Metroid Juan will gain new powers. Each power corresponds to a different color barrier. For example if you uppercut you can break red blocks. One way I feel that Guacamelee is different from other games of this type is that it has a very strong emphasis on platforming. The main mechanic in the game allows Juan to switch between the land of the living and the dead with a single button press. Certain platforms are only solid in one world, which can make getting places very tricky. You'll often find yourself jumping to a non-corporeal platform and then switching the world mid-jump so that you can land. At first it's not very tough, but to find all of the secret treasures it takes a ridiculous amount of precision and skill.

The controls are very responsive, which makes the difficult platforming sections seem fair instead of frustrating. The motion is all very fluid in a way that reminds me of Super Meat Boy. The games both get challenging, but I knew that any mistakes were entirely my fault.

The visuals in Guacamelee are very striking.

In terms of visuals the game looks amazing, especially in motion. The colors are extremely vibrant, which fit with the Spanish theme that the game has going on. The way everything is drawn and colored makes me think about the candy skulls or calaveras, which are most often seen around the day of the dead. Furthering the atmosphere is the constant mariachi music playing in the background. It all comes together to make a very specific feel.

It took me about seven hours to finish Guacamelee, and that's with 98% completion. All of the secrets are fairly obvious, or hidden in plain sight. There isn't a whole lot of replay value unless you're shooting for every trophy, which requires the game to be beaten again on hard. It's an interesting experience to go through once, because Drink Box had a specific vision that they brought to life quite well.


Injustice: Gods Among Us

Have you ever wanted to see Batman use two tasers on Superman and then hit him with the Batmobile? Well then, Injustice is the game for you! All of your favorite heroes and villains, possibly your least favorites as well are available to duke it out in this NetherRealm Studios produced DC fighting game. When I first saw gameplay for it I was a bit disappointed by how much it looked like Mortal Kombat. After seeing it a whole lot more and playing it, I can now say that it is actually a whole lot different.

The most noticeable difference in gameplay videos is that it runs at 60 frames per second as opposed to the 30 that most modern games run at. This change makes everything look insanely fast. Youtube videos don't output at 60 fps, so if you want to see true Injustice play I recommend looking elsewhere. Upon playing fans of Mortal Kombat will notice almost immediately that you need to push back to block instead of holding a button. This change sounds minuscule, but it's actually a huge deal. Now cross-ups can actually be a thing, so it changes up the way you need to guard against jumping attacks and things of that sort. Mortal Kombat has always been a 4 button fighting game, while Injustice is technically 3. There are three attack buttons, light medium, and heavy. The 4th button isn't necessarily an attack for each character, it activates their trait. Solomon Grundy's does a chain grab, Superman's gives him an attack buff, and Aqua Man's makes him get wet so he can pop out of combos. It's fairly different for each character and adds a lot of variety to the cast outside of their basic move sets.

Watch as all your favorite DC characters pummel each other!

One of the cool things new to Injustice is that all of the stages can be interacted with. When your character nears an object they can interact with the R1 button appears near their health bar. Different characters interact with things in different ways. For example in the Atlantis stage there are valves on each end. If you interact with someone like Batman, then they will turn the valve and shoot out water at the opponent. If you use someone with super strength like Superman then they will smash open the glass to flood the opponent with water. Aside from these interactions most stages have multiple areas. Performing a strong attack at the correct end of a stage will send the opponent flying to a new area for a ton of damage. These things look cool and help out a lot in battle, but there are a lot of people in the fighting game community who are against them. Some of the stage interactions are unblockable and they do a ton of damage. You can turn all the interactions off from the options menu, which I can see a lot of tournaments doing. It's a shame though, because it's a really cool feature.

Oh yeah, the fighting feels good too, which is pretty important. Everything feels very fluid, which makes it easier for me to find combos on my own. Normally that's something I have a very hard time with in fighting games. That's not to say that I'm very good at the game, but I've only lost a handful of times online. I believe that's because I use Raven and she has a bunch of moves that magically pick up the opponent from half a screen away. People tend not to block when they're not near you, or they're trying to do ranged shots that leave them open. There is a large focus on ranged attacks, because almost everyone has them. However, if you want to rush your opponent down and pummel them into a bloody pulp that's always still an option as well. It's just that in this game it happens a whole lot faster and you're a DC character.

I like using Nightwing, but he has trouble dealing with ranged attacks.

Since the game revolves around comic books it would be woefully incomplete without a totally bonkers story mode. Much like Mortal Kombat 9, Injustice has a fully animated story mode. The cutscenes transition instantly into battles and then back out again, which still continues to be awesome. Hopefully other companies will start to take a cue from NetherRealm and make their fighting game story modes worth playing. Even if you're not huge into fighting games you will still be able to find enjoyment in the story of Injustice. Unless you really don't like DC comic book characters, in which case maybe you shouldn't play Injustice at all. However, I do recommend Injustice. It's fun to play and it's different enough from Mortal Kombat to stand on its own. NetherRealm has shown once again that they know what they're doing and I'm glad they were picked up by Warner Bros.

Release Dates Are Stupid

According to every possible outlet I've ever seen Deadly Premonition: The Director's Cut was supposed to be in stores today, but it isn't. Hopefully it will be there tomorrow so that I can lose myself in it's complete and utter madness.

There are no new releases I'm looking forward to in May, so I'm going to get a chance to save some money for once. I am however going to go to the fighting game tournament ECT (East Coast Throwdown). My brother and my friend are entering a few games. I'm super excited to go and watch. This will be the second major tournament I've attended

Perhaps I'll crack into my backlog, or maybe I'll just get stuck playing only Deadly Premonition. Find out on the next amazing installment of Game Time.

     -Manny