Showing posts with label Monster Hunter 4 Ultimate. Show all posts
Showing posts with label Monster Hunter 4 Ultimate. Show all posts

Friday, January 1, 2016

Top Ten Games of 2015

The year has once again come to an end, which means I need to tell you what my top ten games of the year were. As always I will start at ten and work my way down to one. This year was savage, because there were a ton of great games that came out. I had a super hard time deciding what to put on my list and where to put it.

Keep in mind that these are my personal opinions.


10. Disgaea 5

I love the Disgaea series for its weird characters and insane grinding. However, Disgaea 5 just didn't do it for me like I thought it would. I still had a ton of fun, but the story dragged on for so long that I had lost interest by the time I got to the post game. The overall story was bland and predictable, but the characters held it up.

I may return to it again soon for some more leveling goodness.




9. Yakuza 5

After playing Yakuza 3 I fell in love with the franchise. The combat is a modern take on old school beat em' ups, and feels silky smooth. It's a ton of fun to run around Japan and beat the living hell out
of any thug that tries to take you on. The story in this one was hit or miss for me. Some parts were amazing, while other parts felt like needless filler. The good parts of the story definitely outweighed the bad though. The ending alone was worth playing through the entire game.



8. Monster Hunter 4 Ultimate

Monster Hunter isn't the most accessible game, but 4 brings it much closer to where it should be. The fact that the game teaches you the basics now is a huge improvement. On top of that there are now more weapons and monster variations than ever before. Being able to jump and mount monsters also adds a whole new layer to an already mechanic heavy game. It's a dense franchise, but it rewards those who are willing to put in the time and learn.




7. Shovel Knight

Recently many games have been trying to capitalize on nostalgia by having a "retro" feel. Shovel Knight is one of the few games in this vein that feels genuine. It captures the retro feel while still managing to feel and play like a modern video game. It's challenging, but not so challenging that I felt like I needed to snap my controller in half!






6. Inazuma Eleven GO Chrono Stones

Anime soccer is my jam. I stream Chrono Stone every Wednesday and I still enjoy it. It's the Inazuma Eleven I love but with a lot more characters, moves, and general content. The story was insane in the best possible way, and some cool new characters were introduced. It doesn't do much to change the formula, but it adds enough content to justify its existence.




5. Splatoon

I love when Nintendo is willing to take risks. Somehow Splatoon manages to make me have fun in an online multiplayer focused game. Shooting and swimming around in ink is just plain fun. It helps that you don't have to chase down and shoot your opponents too. Even someone like me can aim at the floor and cover it with ink to contribute to the team. On top of the gameplay Splatoon is oozing with style. The clothing and music are incredible.




4. Rock Band 4

Rock Band 4 didn't really change much from its predecessor. In fact, it actually lost a lot of popular features. This is understandable considering that Harmonix doesn't have a major publisher behind them anymore. The fact that they were able to re-license almost all of the previous DLC for the franchise is bananas.

The reason this is on my list is because I have fun when I play Rock Band. I get together with my friends every Friday and rock out.



3. Metal Gear Solid V: The Phantom Pain

The Phantom Pain isn't much of a Metal Gear Solid game. Sure you play as Big Boss, but the insane story feel and long cinematics are all but gone. In their place is a game that plays very well. In a shocking turn of events the Phantom Pain plays like a modern video game and allows for a lot of possibilities. Anything you can think of trying you'll probably be able to do.

There is so much attention to detail in this game it's shocking. It's not hard to see why the game cost Konami so much money. They didn't think it was worth it, but I certainly did. Somehow Kojima was able to take the craziness missing from the story and implant it into the gameplay. This is a perfect way to end an amazing franchise!


2. The Witcher 3: Wild Hunt

The world that CD Projekt Red manages to create in the Witcher 3 is vibrant and well realized. I've been getting sick of open world games for years now, but somehow the Witcher managed to make me forget all about that. It helps that when you come across a quest it matters. Even if you don't get a good reward the story itself is generally worth the trouble. That might be my favorite part of the game. There are things and people in every part of the world. It doesn't feel like the desolate wasteland that most open world games have become. Very few things you find will be happy though, because the world of the Witcher is beyond grim.

Combat is challenging when playing on the higher difficulties. You can't just go in and swing your sword around like a fool. You need to prepare potions and douse your sword in oils in order to take down monsters. Everything meshes together to make a cohesive package.


1. Undertale

When I finished Undertale I didn't know what to think. It took me a couple of days to realize that I loved almost everything about the game. Never before have I become so attached to characters in a
video game in such a short time. Undertale can be 100% completed in around six hours. Somehow that is enough time to feel like you're friends with fictional characters, There was a moment in Undertale that made me tear up, and there were multiple moments where I laughed out loud. It's rare for a video game to make me feel such real emotions and that's why Undertale is so special to me.

The game does a great job at subverting what you know about the RPG genre. Sure you can go berserk on an enemy and kill it, but you could also talk to it until it doesn't want to fight anymore. You don't have to kill anything and that's cool!

Above all else though, I will remember Undertale and that's the highest praise I can possibly give a game.


Friday, April 3, 2015

Game Time - March 2015

There have been many months recently where it's easy for me to choose three games to talk about. Mostly because I only played a few games. However, this month I played so much that I couldn't even to begin to get it all down in a post of reasonable length.

As most people probably already know I definitely purchased and played Inazuma Eleven GO 2 Chrono Stones. It's the newest European release in the Inazuma Eleven franchise and I streamed the whole game, well at least the story. If you want to watch that you can check out the archives on my YouTube channel. I am continuing to stream my post-game adventures on Twitch if you interested in that as well. There's been enough of that though, so I'll wait a bit before I talk about it on here.

I also got Bloodborne, which is incredible. It's exactly the kind of Souls game I was hoping it would be. The release of Chrono Stones really sidetracked me, so I haven't played as much Bloodborne as I would have liked to. Still, I played for around 15 hours and have loved it. Sure, I get incredibly frustrated dying to bosses over and over, but my deaths are well deserved. When I finish the game I'll definitely write up a Game Time ID and record a podcast with my thoughts, so look forward to that later this month!

With those two huge releases out of the way I still have a few games left to talk about. The first is Life is Strange, which is an episodic adventure game about rewinding time and high school life. So far I've only played the first episode, but it seems pretty great so far.

I've wanted to play Final Fantasy Type-0 for some time, but sadly it seemed like it would never be localized. Lucky for me it finally happened and I got it! To be honest I really only picked it up for the free copy of the Final Fantasy XV demo it was packaged with, but Type-0 is actually a really cool game. There's a lot going on and I haven't played a bunch of it, but what I have played I liked a lot.

Without further ado, it's game time!

Life is Strange

I tend to build up a lot of rewards points on my PlayStation credit card. I almost always spend the points on PSN cards. In this case I used the PSN card to buy the season pass for Life is Strange. It's an episodic adventure game about a girl named Max who discovers that she has the power to rewind time. She's attending a private highschool in her home town that she has recently moved back to. She doesn't really know anyone or have any friends. She is way into taking pictures, so you can snap photos of things around the world, which net you extra bits of dialogue and trophies.

This first episode is essentially to have Max learn about her special time-rewind power and introduce most of the characters, Each one of them seems pretty interesting and since it's an adventure game you'll want to talk to them as much as possible. The world seems really interesting, and I like a majority of the characters that have been introduced so far. I've seen a lot of talk on the Internet about how the dialogue is terrible, but I thought it was alright. I don't really know, but I'd assume it's hard to write natural dialogue for a high-school girl, or even guy for that matter. It's an awkward time in life.


Throw in the added bonus that Max has magic time travel powers and it gets even weirder. The time
rewinding mechanic is mostly used to solve puzzles. Any items you pick up will be retained when you rewind time, so it makes it easy to experiment with things. Where the mechanic kind of breaks down for me is that it makes choice somewhat meaningless. When given a major option you can rewind immediately afterwards, but once you leave the area you're stuck with the choice. Yes you have to live with the choice, but you can flip-flop beforehand making it less interesting.

I guess I don't have a lot to say about it other than I really liked the first episode. I played through it on stream, so if you want to check it out you can do that here. The second episode is out now, I just need to find the time to play through it.

Final Fantasy Type - 0 HD

It's no surprise that when you try to upscale a PSP game to an HD resolution it doesn't look so good. The textures in this game look absolutely awful, while the character models actually look quite nice. That's what I would have expected. I would not have expected that whenever you move the camera the motion blur is so severe it actually hurts my eyes! I'm not even kidding. Check out some videos of the game. I made one, which you can find here. I never get eye-strain or motion sickness when playing a game, but I sometimes have to look away from the screen or close my eyes while I'm playing.

That issue is a shame, because I think Type-0 is really cool! It's an action game where you play as a group of super powerful military students. There are 14 characters to choose from and each one has a unique weapon and fighting style. The game recommends you use everyone and keep them at a similar level so that's what I've been trying to do. The combat is simple, but fun. You essentially mash square Dynasty Warriors style and occasionally use triangle for magic abilities you can equip. It's not complex, but the act of figuring out how to do various combos is kind of fun. You can also absorb the souls of your fallen enemies, which can be used to upgrade things later.

The models look great, but the textures look like garbage!

Other than traditional missions to kill tons of dudes there are RTS style missions on the world map. You need to control and create various forces and direct them to attack enemy cities. You can run around the map as well and attack soldiers and infiltrate cities. So far this was probably my least favorite part of the game, because the controls are a bit clunky and nothing feels quite right.

What I do absolutely love is that you get to attend the military school when you're not on missions. There's a timer until the next mission and each interaction will make the counter tick down a bit. You can chat with students, tackle sidequests, or go to class and learn a bit. These character interactions are generally pretty interesting. The character interactions are my favorite part so far, because I really don't understand the story at all! Right off the bat they throw out about a million names of places and things and expect you to know what they are, when in reality it's all a bunch of gibberish. I'm going to keep trying to play the game, but the camera can be so off-putting that my play sessions tend to be rather short lived.

Final Fantasy XV: Episode Duscae

I've always said I wouldn't believe in the existence of Final Fantasy XV until I had a playable version of it in my hands. Now that it has happened I'm not nearly as excited as I was for a number of reasons. I'm still very excited for it, but most of my excitement has been replaced with apprehension.

See, this game has been in development for nine years. Games are known to get caught in development hell, but this specific instance is crazy. It started as Final Fantasy Versus XIII, and years later is was re-branded to become XV. The whole time Square-Enix insisted it was still being developed even though the game had dissipated from all trade-shows and media coverage. What I'm worried about is that it's not going to be the same game it was originally intended to be. Hell, the demo is even vastly different than the trailer that was shown a few years ago at E3 when the title was changed to Final Fantasy XV.



That trailer made the game look incredible to me. The main character Noctis is flying through the castle throwing out tons of weapons and teleporting around in order to defeat enemies. There are tons of explosions and huge monsters. It looked like the Final Fantasy equivalent of an action movie. Prior to that when it was Vs. XIII they claimed that the game would be very bloody, dark, and gritty. All the trailers for Vs. XIII were super dark in terms of their color palette while everything for XV is insanely bright. Now, if you look at the demo and the things the game's director has been saying about the game I'm not so sure it's like a cool action game or dark and gritty. Well, it's certainly not gritty.

The demo starts with Noctis and his band of friends waking up in a tent in the middle of  a wide open plain-like area. A phone is vibrating and each character wakes up in a manner that lets you know what their character is like. Turns out the royal car has broken down and they're on a quest to hunt down a behemoth so they can get its horn and sell it for a ton of cash. So that's the entire goal of the demo. Other than the initial scene and a few where they're following the behemoth, and the closing cutscene there's little to no story involved with the demo. Sure, the characters will speak to you as you wander around, but that's really it. It's a shame, because all of the characters seem very interesting and all the information being released about the game make it seem like it's all about the group bonding as they travel across the land.

Hopefully these characters get the development they deserve.

A majority of the demo is dealing with combat. I like it, but I think that if it doesn't increase in depth it will get boring incredibly fast. For some reason Noctis has the ability to use thirteen different weapons, he can only use a few in this demo though. If you hold square, then he will kind of auto attack and do a basic combo. You can alternatively jam square if you prefer. In order to doge you have to hold L1 and you'll automatically dodge hits at the cost of some of your mana. Mana is also used to cast abilities, which are chosen from a menu similar to Kingdom Hearts battle system. Oh yeah, you can also parry blows by pushing L1 right before you get hit. What's weird is that it's kind of hard to die. If you lose all of your HP Noctis just kind of limps around holding his gut until one of his friends pats him on the shoulder. He then regains a fraction of his HP and can fight again. If you get hit enough in danger state you will then die, which only happened to me because there a billion enemies attacking at once.

Combat was fun, except for the part when you're fighting five or more enemies at once. My main complaint about the combat is that there are too many enemies in battle at once. You can lock on to a specific one to make things easier, but even then the camera kind of goes wildly out of control so it's not always worth doing. Focusing on a single enemy can work, but you tend to start getting hammered on by four or five others. It definitely doesn't help that your partners AI is horrendous and even if you stand directly next to them they won't always help you back up. The tons of enemies in a battle issue was compounded for me by how often enemies re-spawned in the overworld.

Check out all the nothing!

So now let's talk about the world. In this demo it was super bland. Like I said you're in a wide open plain. There are some sizable bodies of water and a forest with a lot of boulders but for the large part it's an open plain. You know what's exciting about an open plain? Nothing. It wouldn't have bothered me so much if the whole place wasn't so god damn huge. It takes forever to run anywhere. Yes I realize you can probably ride Chocobos around in the main game, but they definitely weren't in the demo so it was excruciatingly slow.

I will say the the game looks gorgeous despite having some real serious pop-in and frame rate issues. I'm sure all of that will be ironed out by the time the game is released though. What upsets me is that this game has been in development for nine years at least. I should realistically be praising everything about this game, but all I have to say is that I hope the full retail product is better than the demo. Sure, the combat is fun, but it got stale pretty quick. The full package will have more variety so I'm not super worried about that. The huge open world full of nothing is a very large concern to me though, because I hate that in games. There's no purpose to making a huge world if you're not going to put anything in it! Then there's the characters. For a game that's supposedly all about characters bonding and hanging out they sure didn't show off a whole lot of that! I don't know. I so desperately wanted to be in love with the demo, but I just couldn't do it. I hope that Final Fantasy XV is an excellent game.

MORTAAAAL KOMBAAAAAAT!

Despite the fact that I have to finish Bloodborne, and Type-0 I'll continue to play Monster Hunter 4 Ultimate and Chrono Stone as well. However, I'll obviously need to play Mortal Kombat X when it comes out in a few weeks.

I feel all talked out this time, so I'll just end it here. Have a good month, and see you next time!


Tuesday, March 3, 2015

Game Time - February 2015

I only played two new games in February. Sure, I played a whole ton of Inazuma Eleven 2 and 3 on stream, but this month I'm here to tell you all about the hot new releases I played!

Well, I guess the first one isn't so hot. It's technically not new either... I'm almost ashamed to say that one of the two games I played a ridiculous amount is One Piece Treasure Cruise. It's a mobile game, and it's not exactly what I would call an amazing game. It's not even that fun to play. I sure played the hell out of it though, and will probably continue to do so.

The game I played the most in February was just as I predicted in the last edition of Game Time, and that was Monster Hunter 4 Ultimate. I pre-ordered the New 3DS XL bundle from GameStop. The way GameStop does pre-orders for exclusive bundles is stupid, so I thought I wasn't going to get it until the 23rd. However, it came a week earlier than I had expected which afforded me a great deal of extra time to hunt monsters.

This month we only have two games to talk about, but I definitely have a bunch to say about both. It's game time!

One Piece Treasure Cruise

While browsing Siliconera I found an article about a stealth release of One Piece Treasure Cruise here in the U.S. Being a huge One Piece fan I downloaded it, no questions asked. I had nothing better to do, so I ended up playing it a whole lot the night it came out. Normally I download mobile games and expect them to be minor time killers, or something I'll play for a week and then give up on. It's surprising, but I genuinely like One Piece Treasure Cruise and will continue to play it for the foreseeable future.

Now, I'm not going to sit here and tell you it's a great game. It's not. In fact, it borrows heavily from the Puzzles and Dragons formula. You collect units, some of which are generic pirates and marines, while many units are One Piece favorites like Luffy and Zoro. You build a team of six units in order to battle. In order to battle you need to tap the screen at the right time. Words fly around the character being attacked and eventually converge in the center of the enemy. If you tap your next unit right when the words converge you'll get a "perfect." You'll do more damage and be granted a multiplier for future attacks. 


The part where it's like Puzzles and Dragons is outside of battle. The way you keep your units, level them up, and evolve them are all ripped right out of P&D. Each unit has a stat and color associated with them. For example Luffy is red, which is the color for strength. As you play you'll collect units which you can feed to the units you use frequently. If you feed Luffy other red characters he'll get bonus experience for the color match. Once a unit reaches their max level you can evolve them, which obviously makes them stronger. 

In order to evolve a unit they must be max level. In addition you need to have the proper "evolution" type units. It's the same as in P&D, except the evolution units take the form of crabs, seahorses, dragons, and penguins. Each day of the week there are special levels where you can collect the things you need in order to evolve your units. Each unit you feed to another one costs in game money. The higher the level of the unit you're feeding, the higher the cost is. That's why you want to try to get turtles, which grant a ton of experience.

The team in this picture is nuts. No way they started with that...

Yeah, it's a mobile game. Each stage takes a certain amount of stamina and when you run out you have to wait for it to recharge. If you want you can pay 0.99 for a rainbow fruit. You can use them to refill your stamina, try to recruit special units, increase the amount of units you can carry, and come back to life when you lose in battle. So far there has been absolutely no reason for me to even think about throwing money at the game. They were having a launch event that gave a rainbow fruit every day. Now there's a new event for the game reaching 1 million downloads, which is also giving one fruit a day. Currently I'm sitting at 30, which is a ton. Shit, that would cost $30!

It's definitely not a masterpiece, and it's normally not even the kind of thing I'd play. However, I love me some One Piece so that's helping out quite a bit. The one thing that bothers me is how little content there seems to be in the game currently. It only goes up to the fight with Arlong, which is almost nothing in the grand scheme of things. For some reason they've decided to release one island a month, which is cool, except for the fact that the Japanese version of the game is way farther along. I know they need to try and sell each new batch of units, but it seems like they could have thrown it all out at once and had people going insane to buy a chance to get their favorite character. I'm not a mobile business man though, so what do I know?

Monster Hunter 4 Ultimate

In April of 2013 I found myself deep in the clutches of Monster Hunter 3 Ultimate. I tried the demo and for some reason that I can't truly explain it hooked me. Since then I've played over 400 hours of Monster Hunter 3 Ultimate, which is by far the most played game on my Wii-U. Eventually the game's grip on me loosened and I moved on with my life. When I saw that Monster Hunter 4 Ultimate would be coming stateside I was ecstatic. My body was ready to dive deep into the Monster Hunter universe again.

A few weeks prior to the game's release I began to feel some apprehension. I began to think about whether or not my love for Monster Hunter 3 Ultimate was something that could be repeated. See, this past year I played Dark Souls and loved it immensely. I actually think that Monster Hunter allowed me to appreciate Dark Souls, whereas I wouldn't have previously. I will reiterate, I love Dark Souls. It is now one of my favorite games of all time. Dark Souls 2 on the other hand I did not like quite as much. It wasn't as well put together as the original, and it was trying to emulate something I had played a loved. This is why I thought of Monster Hunter. Each iteration is very similar in terms of mechanics and general gameplay. What if my love of Monster Hunter 3 couldn't be replicated?

The Gore Magala is an awesome new monster.

I'm glad to let you know that my love of Monster Hunter 3 can, and has been replicated. Monster Hunter 4 Ultimate is everything I had hoped it would be and more! It's the same monster hunting action I loved before, but it has so many new elements that make it even better. For starters you can totally jump now. That might sound like a seriously mundane thing, but it completely changes the game. You can run off of edges, and in a Zelda-like fasion your hunter will fling themself into the air. In the air you can attack, ad if you manage to knock the monster down you can mount it! This triggers an animation of your hunter holding on for dear life. You have to repeatedly stab the monster until a bar fills up. The monster will struggle, so at specific times you need to stop attacking and hold on. If you succeed the monster will fall and you'll have free reign to beat it down for a few moments. It's pretty brutal, but very effective.

There are tons of nuances that people who've played the series will pick up as they go. There is one major change that benefits the series greatly though and that is the addition of a proper tutorial. Normally I wouldn't celebrate the addition of a tutorial, but for Monster Hunter it makes all the difference. If I hadn't looked up tutorial videos for the previous entry in the series I never would have been able to pick it up. There is so much that the series just assumes you know and at times it can be very frustrating. Now that's not really something new players need to worry about. Since the game has a legitimate story now there are characters who will tell you what to do as you go on hunts. There are tons of missions in the beginning of the game that are dedicated to teaching you all the basics, and even a bunch of later missions that teach you some sweet advanced techniques. There are even tutorial missions for each of the weapons that tell you what they do and what attacks are effective in what situations! It's crazy that it took the developers so long to put a basic tutorial in, but now new players can ease into the game. I'm sure there are a bunch of hardcore fans who are upset by this addition, but personally I think it's a huge step forward.

I still use the Great Sword exclusively.
Just like with Monster Hunter 3 Ultimate I've played this game a whole lot so far. I think I'm sitting at around 85 hours right now. It's cool, because it seems like I still have a lot of content to get through. Somehow there are even more monsters in this than there were in 3, and there were a whole boatload in that. You can bet that when I'm not streaming Inazuma Eleven, I'm playing Monster Hunter. If you've never played the series before or are scared to try it you should read the thing I wrote when I first played it here.

And Then There Were Games

March will finally be the month when I begin to buy a ton of new games each month. Off the top of my head I can think of Final Fantasy Type-0, Mario Party 10 (*Barf*), Inazuma Eleven GO 2: Chrono Stones, and Bloodborne. At some point I will be streaming all of these except for Mario Party, because no one wants to see Mario Party, including me...

Anyways, I need to get back to playing Monster Hunter. I'll see you all next time.