Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

Friday, April 10, 2020

Podcast Episode 79 - Rated S for Nintendo

I initially thought this week was going to be much shorter, but thanks to Nintendo's wealth of games to talk about it ended up being just as long as every other one...

We start our first weekly podcast by discussing the news of the world such as Cooking Mama being de-listed and the newest Inside Xbox showing.

I didn't play anything new, and Matt had a few quick things to say about what he has been playing. I'm not going to do timestamps for specific games this week because of that!

As usual we end with a special discussion of Nintendo, which just so happens to be one of my favorite publishers of all time!

News - 2:53 to 38:30
What We Played - 38:31 to 1:00:16
Nintendo - 1:00:17 to 2:53:39
 

Wednesday, November 14, 2018

Game Time - October 2018

Game: Super Mario Party
Developer: Nintendo
Platform: Switch















I don't really like Mario Party and I never have. However, there's something special about getting together with friends and talking as much shit as possible. It ends up being fun for a few hours, but I never really want to go back and play more of it. I feel exactly the same about Super Mario Party.

The last few games diverged from the classic board game formula where each player rolls a die, moves some spaces, and collects coins to buy a star. They got rid of all that for everyone to move at the same time and collect star bits. Thankfully this game is a return to the classic Mario Party everyone used to love. The stages tend to be a bit smaller than in the past, but at least you get to see all of the board events in a single sitting. The mini-games are generally pretty strong. Some of them work as excellent showpieces for the HD rumble the Switch Joycons are known for.

For the most part it's another Mario Party game. The main difference is that each character can either roll a regular die, or a character specific die. These die have pros and cons, but they make choosing a specific character actually mean something outside of aesthetic pleasure. It's a cool addition that shakes things up a bit, but it's not quite enough to move the excitement needle for me. It's a solid Mario Party game, but that doesn't really mean a lot coming from me. It's fun to play with friends for a few hours, but beyond that it's not great.


Game: The Missing: J.J. Macfield and the Island of Memories
Developer: White Owls
Platform: Switch (and everything else)















I first became aware of Swery 65 when I stumbled upon a video series about his game Deadly Premonition. The gameplay was abysmal, but the quirky characters and story pulled me in. He followed it up with the Xbox one launch game D4 where he attempted to make an episodic adventure game using the Kinect. Sadly Microsoft cancelled it after two episodes, which left him floundering for a bit. Recently he found his footing and started his own studio called White Owls. They Kickstarted a game called the Good Life about a town where everyone turns into cats at night. While that was coming together and being funded the studio was working on their first game called The Missing.

The concept of the game is certainly strange. You play as J.J. Macfield, a girl who is on a camping trip with her friend Emily. During a stormy night Emily wanders away from camp and J.J. desperately tries to find her. Very quickly J.J. realizes that she can get hurt and regenerate her body. This is the central mechanic of the game. J.J's body will get mutilated in various ways to solve puzzles. You'll need to weigh down platforms with limbs, catch on fire, get concussions, and roll through tight corridors as just a head. If it sounds a bit disturbing it's because it really is. The whole vibe of the game is a bit creepy and it's trying to convey something through its mechanics.

My biggest issue with the game is that I couldn't stand the actual gameplay. J.J. moves too slow, and every animation goes on for way too long. The overall performance was pretty rough on Switch, and I heard from someone who played it on PS4 that it wasn't much better there. I pushed through my low level of enthusiasm, because I know that Swery can tell a great story. In the end the game definitely delivered. I think it is an important story, but I can't really say what it's about without completely spoiling it. If any of this sounded interesting to you I suggest you check it out.


Game: Forza Horizon 4
Developer: Turn 10
Platform: PC (also Xbox One)















I haven't played a racing game in a long time, so I decided to see if Forza Horizon 4 would run on my PC. It's starting to get outdated, but I didn't want to have to bust out my Xbox One. Luckily the free trial of Xbox Game Pass allowed me to test it out for free. I'm glad I did, because it worked flawlessly. Much more importantly though I ended up loving the game.

Outside of kart racing games the last racing game I played for any extensive amount of time was Burnout Paradise and that was a long time ago. Most of the games on the market now are too much of a simulation for me. Thankfully Forza Horizon bridges the gap and sits somewhere between the insane acrade nature of Burnout, but isn't quite up to the hardcore simulation level of a traditional Forza game. This time you're attending the mystical Horizon festival in the countryside of England. In this fantastical world the Horizon car festival lasts all year long. This means that over the course of the game you get to experience all four seasons. I would have expected them to be purely cosmetic, but handling and weather actually change for each.

At the end of the day Horizon is a driving game. You pick one of the 8 billion cars you may have unlocked and choose a race to enter. There are tons of event types, so if you don't like something you don't have to do it. There are so many events that sometimes it's frankly overwhelming. It plays well and looks stunning. Even though I beat the "story" I have been going back in every so often to bang out a race or two.


Saturday, August 18, 2018

Game Time - July 2018

Game: Octopath Traveler
Developer: Square Enix and Acquire
Platform: Switch













I am always waiting for new JRPG releases to whisk me away to an interesting world where I lose hours of my life. Much to my dismay Octopath Traveler did not do that for me. Prior to its release I had seen a whole lot of Internet chatter about how the game feels disjointed due to the eight characters each having their own stories while never truly interacting. Once I got my hands on the final release, I felt the same. In theory a game telling eight separate stories could be awesome, but because you can't play straight through a single characters story without a ton of grinding for levels it requires you to sample many different stories, so a true flow never develops.

The battle system is quite enjoyable. It's like a mix between Shin Megami Tensei and Bravely Default. Each turn your four party members will gain a bonus point. Like Bravely Default you can use these bonus points to attack up to four times, or power up a skill four times. The SMT comes in when you attack enemy weaknesses. Certain weapon types and elemental damage will break enemies after they are attacked enough times, which makes them unable to attack while decreasing their defense. It's a fun system that requires you to figure out each enemies weakness and whether or not you want to take a fight slow, or unleash attacks in rapid succession to break enemies faster.

I really want to like Octopath Traveler, but nothing about it is particularly grabbing me. It seems as if a great deal of love and care went into the game and it's sold enough copies worldwide to back up that claim. I'm going to keep chipping away at it, but I find myself not wanting to play for more than a handful of minutes at a time. Perhaps once Dragon Quest XI hits my JRPG thirst will finally be quenched. 

Game: WarioWare: Gold
Developer: Intelligent Systems
Platform: 3DS













I have always loved the WarioWare franchise. In an era where Nintendo wasn't really trying to put out a bunch of new things WarioWare was a shining beacon of hope. It was supremely weird and introduced great characters like the pizza delivery girl Mona, and the haunted girl we all love, Ashley. It's the kind of unabashed strangeness that I really love from Japanese games. The concept is that Wario needs money, so he hires his "friends" to make 3- 5 second mini-games known as microgames in order to get rich quick. With little to no instruction the player goes through tons of microgames trying not to fail. It's fast paced and manic, while still managing to be fun.

The franchise hadn't seen a new entry in many years, so when I saw that a new one was coming out I was ecstatic. WarioWare: Gold acts as a greatest hits collection for the franchise. It offers tons of new microgames and even a few new characters, but it also grabs fan favorites from the original, WarioWare Touched, and WarioWare Twisted. They are separated into categories of mash, touch, and twist. At first they're kept separate, but in later challenges you're forced to switch between all three.

It took me a total of three hours to beat the "story," however I loved every minute of it. I've been going back and playing it a bunch because there is an achievement system and I feel like I need to do them all. It's cool to see Nintendo continuing to put out new games in the WarioWare franchise. Hopefully this was a test to see if they should continue producing it for the Switch. 

Game: Dead Cells
Developer: Motion Twin
Platform: PC (Also on Xbox One, PS4, and Switch)












Buzz about Dead Cells started when it first entered early access last year. I personally try to steer clear of early access games that seem interesting, because I usually tend to play them a ton and then get bored before all the content is added. I didn't do this with Dead Cells. I bought it pretty much right away and thought it was awesome. Then, news of the full release in early August happened and I started playing it all over again! Dead Cells rules and if you'tr not playing it then you're a criminal!

I feel like the phrase "smooth controls" is overused in the video games industry, but with Dead Cells it truly applies. Moving around the character is effortless and feels amazing. You play as a weird guy who seems to be dead, but also can't really die. It's a roguelike, so you run through some randomly generated stages, but when you die you have to start back at the beginning. Like many others of its ilk you collect a permanent currency (cells), which you use to purchase upgrades to make each subsequent run easier.  I've been playing it a ton and I don't see myself slowing down any time soon. There are so many intersting places to explore and secrets to uncover. Like, why are there so many doors all over each level that you can knock on? They have to be for something!

I don't really know what to say other than you should totally play Dead Cells. It's on PC, Xbox One, PS4, and Switch. The Switch version seems to be having some issues later in the game, but they seem to be working to fix that. It seems like it's doing very well, which is cool because I can't wait to see this developer make another game. Dead Cells is the best roguelike in ages, which is saying a lot, because we're basically drowning in them at this point.  

Monday, July 9, 2018

Game Time - June 2018

Game: Yoku's Island Express
Developer: Villa Gorilla
Platform: Switch (Also out on Xbox, PS4, and PC)















Around the time Yoku's Island Express was released I began to hear a bunch of positive buzz. It was being described as a Metroid style exploration game, but with the odd addition of pinball. At first I didn't really understand how that could actually work, but after the first few minutes of play it becomes very apparent. It not only works, but works well in order to add a fresh gameplay style to a well tread type of game.

You start off as the dung beetle Yoku. He answered a call to replace a mysterious island's mail man. Naturally the old mail man was a pterodactyl, and he's fed up with his post (pun fully intended). You bump into him as you arrive on the island and are give the post master bag and told to be on your way to HQ where you can learn more about the job. At first it feels weird, because you can only move left or right while rolling a ball of dung. The pinball comes in by way of orange and blue flippers throughout the world. Pushing L will operate one color, while R does the other. You essentially just roll around until you see flippers, or fall into oddly contained pinball tables.

I'm nearing the end of the game, but it's not particularly long. It's not particularly challenging either. That's okay because it definitely requires some precision pinball shots and I am unbelievably bad at pinball even when it's virtual. Yoku's Island is an interesting mashup of gameplay styles, that is well complimented by its charming characters, world, and music. It's a really unique little product, and I'm glad stuff like this is coming out.


Game: Hyrule Warriors Definitive Edition
Developer: Omega Force
Platform: Switch















There was a period of time where I tried to play it off like I ironically liked Dynasty Warriors games. I am willing to admit to you here, today, that I actually love Dynasty Warriors games with all my heart. I'm not ashamed anymore! Sometimes I just want to mash a button and cut down thousands of enemies with little to no effort as I zone out. There are the times where I want it to be Zelda themed. Initially I tried to hold off because I had already bought Hyrule Warriors on the Wii-U, but Fire Emblem Warriors was so disappointing that I just had to get something else to sate my desire for mindless action.

I didn't buy any of the DLC for the original release of the game, and then I refused to when they released a 3DS version with exclusive characters and content. Normally I wouldn't care that much except for the fact that the 3DS version ran like absolute garbage and I wasn't paying $40 for an inferior product. So now I'm over here with the Switch version and it has more content than I can possibly handle. The character roster has been increased exponentially and almost every character feels unique. The issue I had with Fire Emblem Warriors was that every character felt exactly the same. It was a man or woman with a sword, they just didn't do it for me. In this I can be all sorts of weird people. Tingle whacks people with a big bag of rupees and then smashes you with his butt. Skull kid poorly blows into the ocarina and flies around like a weirdo. They're all so unique, and I love it!

I'm going to be honest with you here though, there's never a whole lot to say. It's a Warriors game. You pick a character go into a battle, take over outposts, and collect loot. Most of this is done by mashing the light attack button while randomly throwing in strong attacks and supers. Hyrule Warriors doesn't really bring a whole lot of new gameplay to the table, it just has a ton of unique characters and an obscene amount of costumes, characters, and weapons to unlock. I would gladly recommend this to anyone with the caveat that it's just more Dynasty Warriors with a cool skin.


Game: Mario Tennis Aces
Developer: Camelot
Platform: Switch















I'm not the biggest sports fan, but something has always drawn me to the Mario sports games. I don't really consider go-karting to be a sport, so Mario Tennis on the N64 was the first one I remember playing. I never bought it, but I rented it a ton. It was simple enough to play, but difficult to master the elite level strategies. With each iteration they added more mechanics, and I ended up liking it less each time. So it's odd now that it's at it's most complex I'm more on board than I've ever been.

Aces adds a whole layer of complexity to Mario Tennis that I didn't even know I wanted. It's not just about returning the ball anymore. Now you have to worry about what type of shot you're using and what you're returning each shot with. There's actually a weapon triangle-like mechanic at play where certain shots beat certain shots and allow you to gain more meter. Yes, you heard correctly! This Mario Tennis game has meter just like a fighting game. With each hit you gain a bit of meter, and can use it to slow down time, hit powerful jump shots, or even use a super move. Slowing down time helps with returning difficult to reach shots, but also help you properly time the return of jump shots and super moves. Aces has added the possibility to win by KO. Shots that take meter to perform can cause damage to your racket, which will eventually make it shatter if you don't return them at the right time. When you run out of racket's it's game over for you!

Sounds like a lot to take in right? Well wait, there's more! The final addition that I cannot stand are trick shots. These are special long reach shots that you can perform by flicking the right stick in a direction towards a far away ball. If timed right your character will fly across the court and return almost anything. It makes volleys take forever. The issue I have is that there seems to be absolutely no risk to spamming trick shots like an idiot. You barely lose anything if you miss, and actually GAIN meter if you hit. Regardless, all of these mechanics have made it almost like a fighting game in terms of strategy. It's pretty cool, and I've been having a ton of fun playing with my friends. I have not really been having a ton of fun online though, because everyone trounces me. It's a bit of a bummer because once the short story mode is over the only thing you can really do is play people online. With that said though, I think that Aces is an excellent package that Nintendo seems like they will be supporting in a similar fashion as Splatoon 2. It's a ton of fun!

Saturday, March 3, 2018

Podcast Episode 31 - The One Year Anniversary of the Switch

The Nintendo Switch turns one year old today and I talk all about it in the newest episode of the podcast! Listen in as I talk about how I feel the Switch did in its first year and where it's going.
 

Friday, February 9, 2018

Game Time - January 2018

I decided to take December off from writing and now I'm back to start 2018 with a bang! 2017 was a stellar year for Video games, and 2018 looks like it's going to be great as well. 

To start I'll talk about Xenoblade Chronicles 2, which is the last game I started playing in 2017, but the first game I beat in 2018. It's the first new expansive RPG for the Switch and it delivered in all the ways I wanted it to. 

As for some hot new 2018 releases I've got Dragon Ball FighterZ and Monster Hunter: World. Sadly I have only played a bit of DBZ, but it seems like it's actually a good fighting game. Monster Hunter on the other hand has pretty much consumed my life since its release. Boy do I love me some Monster Hunter. 

It's game time!

Xenoblade Chronicles 2

I played the original Xenoblade Chronicles for over 100 hours before getting burned out. I forced myself to do everything I saw, until I just couldn't do it anymore. I came back to it a few months later and finished it. For my initial 100 hours of play I loved that game. The MMO like combat pulled me in deeper than I ever would have expected. The real draw for me was the interesting story though. That's why I bounced off Xenoblade Chronicles X. There was barely any narrative whatsoever, but Chronicles 2 brings it back.

Xenoblade Chronicles 2 returns to the originals narrative heavy roots.

I don't even really know where to start with this game. The combat system is a more simplified version of the original with a ton of complex and slightly convoluted systems are layered on top of it. To start the original game had you using a fairly large pool of skills that once used would go into a cooldown state. Depending on your style of play you could swap out skills when you needed. Chronicles 2 cuts down drastically on the skills known as artes and each character only has three they can use in battle at a time. Each character auto attacks like an MMO and then you use skills to do more damage and inflict status effects. At first it sounds more simple until you get into the combo system.

The world of Chronicles 2 revolves around beings called blades. They are essentially sentient weapons. The characters you control are called drivers, who bond with crystals to make the blades appear. Once summoned they are bound to the driver and you can use them in battle. They each have different elements, which leads us back to the combo system. Each driver can have three blades equipped. In addition to their three skills they have a special attack that can level up from 1 to 4 by using skills. Once you use a special a combo meter will start and a branching path will appear on screen. You then need to find the next element in the chain in order to continue the combo. Once you complete a full tree which takes three special attacks an orb will begin floating around the enemy with the color of the last element you used in the chain. You can then "burst" by filling another meter. Once you do that you get a chance to break the orbs you have on an enemy in order to do massive damage.

The UI is just as overwhelming as the battle system!

Confused? I certainly was for the first few hours of the game, because the tutorials are not super great and you can't really review them. The entire system revolves around working to built these combo chains, which takes a long time. Due to that even battles with weak enemies can take upwards of ten minutes because your meant to do a ton of damage with your burst. At first it seemed tedious but once I got the hang of it every battle seemed like a puzzle. The battle system is the core of the game. Overall the game is fun, but man does it have some huge flaws. The map is atrocious, and getting blades revolves around random chance, but the entire experience as a whole was something I greatly enjoyed. It's the first real AAA rpg for the switch and it's at least worth a look.

Dragon Ball Fighterz

I'm going to be real here, I've played this game three times. Twice during betas, and once to get trounced by my brother and a few friends because I focused all my time on Monster Hunter instead. What I have played of the game is very fun though. I kind of knew what to expect from a DBZ fighting game made by ARKSYS, but I have been pleasantly surprised by it. Just like Xrd the game looks beautiful in motion and in stills it looks just like the anime. In terms of gameplay it was a lot of intricacies you'd expect from.an ARKSYS game, while remaining assecible for the average player. If you just want to have some fun with DBZ characters you can mash one of three attack buttons to do cool looking auto combos. On the other hand if you want to go wild with super long combos you make yourself it's got you there too.

Like Guilty Gear Xrd before it FighterZ is a beautiful game. 

I'm excited to really dive in and see what the story is all about. It introduces a new Android character (21) and she seems pretty cool. You have to beat the story to unlock her as a playable character so I haven't seen much of her on streams. So far people seem to really like the game and I hope it succeeds in a huge way for ARKSYS.

Monster Hunter World

Monster Hunter World came out last Friday. I have played 80 hours since then. I have killed monsters for approximately two full work weeks now and I don't regret a single moment of it. As some of you may know I fell down the Monster Hunter rabbit hole for the first time with Tri Ultimate on the Wii-U. The thrill of the hunt caught me and since then I have put over 1,000 hours into the franchise as a whole. What's a bummer is that most of the time people are dismissive about the franchise because it doesn't do a good job of explaining a lot of it's systems and it can get overwhelming fairly quickly. Now we have Monster Hunter World, which does a lot to try and make the series appeal to a wider audience, and for the most part I think it succeeds.

I could list the quality of life changes World makes, but that's not going to mean anything to a lot of people. What I can tell you is that there has never been a time to start playing the series. For once it has a tutorial that is serviceable enough to get you into the swing of things. It is by no means perfect and misses a few things, but at least it does enough to get prospective players started.

The scale of the monsters and the world are much larger than ever before.

Just in case you don't know what Monster Hunter is, the title says it all. You hunt large monsters and use their parts to craft weapons and armor. This is all done in service of hunting more monsters! There are 14 weapon types which are all very different, and I equate them to different characters in a fighting game. At first glance their movesets seem very limited, but under the surface they are all very nuanced. Finding the true potential of a weapon is a large part of the fun I find in the game.
In previous iterations you would travel around various maps and travel through loading zones to attack monster. In World each map is one contiguous zone, and there is an emphasis on everything being more like actual nature. Everything is lush, and the monsters interact both with the environment and each other. Capcom took a calculated risk by moving Monster Hunter from handhelds to home consoles, but after selling 5 million copies worldwide in just three days I think their gamble paid off. The franchise is seeing success on a global scale like never before and I can't wait to see what kinds of updates this new formula receives. It just might be the best Monster Hunter yet.

2018 is Going to Be a Banger

Every time a new Monster Hunter comes out I get sucked in for a long time. In my extreme hype for World, i decided to import Monster Hunter XX for the Switch. Going to back to a game without all of the improvements and quality of life changes that World made has been rough so far. Despite that I've been sticking with it and continue to play two Monster Hunter games at the same time...

When I get completely burned out of Monster Hunter I'm going to transition back to playing the new Digimon game. I have a lot of thoughts about it... As a turn based RPG I like it a lot, but as a story based game I can't stand it. It's the equivalent of playing a filler episode from an Anime.

Most of the new releases on the horizon that I care about are in March. So it's entirely possible that I'll just continue to play a whole lot of Monster Hunter.

Friday, December 8, 2017

Game Time - November 2017

During the entire month of November I didn't really play a whole lot. I kind of just lounged around and let the Holiday season wash over me. I don't even really know what I did other than watch a whole lot of Adventure Time.

That doesn't mean I didn't play games, it just means I didn't finish any... It's game time!

Battle Chef Brigade

Years ago I saw a pre-release video of Battle Chef Brigade and it immediately caught my eye. It's an interesting mix of an action RPG and a match three puzzle game couched inside a fantasy Iron Chef. If what I just said sounds crazy, it's because it is. You play as Mina, a chef. She has run away from home to enter the tournament to become a member of the battle chef brigade. In the game world chefs are apparently super powerful and protect the land.

In order to join the brigade she must win a series of matches without losing three times. The game has you start your day by doing odd jobs for your teachers around town. This doubles as a way to get money and learn advanced game mechanics. You can do fun puzzles where you need to create specific patterns in the match three game, fight enemies, and make orders ads fast as possible in a busy restaurant. When you're all set you can find a fellow chef and challenge them to a battle. You than travel to a battleground and start the cool chef fight.

If only it was this easy to cook in real life.

Initially you're introduced to the judge for the event and they let you know what element they like the best and what the main ingredient of your dish should be. There are three elements earth, water, and fire. The more you have of the specific element the judge requests the higher you'll score. The buzzer goes off and then you need to get cooking! You have to run outside and kill monsters to collect their parts, which are made up on colored orbs. You need to drop the parts into your cooking pot and then match them. When you match three of a kind they fuse together into an upgraded flavor gem and you can repeat the process. Before the timer runs out you bring the dish to the judge and are scored accordingly. It has been a lot of fun the few matches I've played so far. It has a lot of charm, and I'm excited to see where the story and mechanics go.

Pokemon Ultra Moon

It's a well known fact that I love the Pokemon franchise. Despite that I can't bring myself to defend the newest duo of Pokemon releases. I have personally enjoyed my time with it so far, but it's hard to justify it as a purchase for people who played Sun and Moon last year. Game Freak billed this as an all new adventure with an alternate story, which is only a half truth. While there are new aspects to the story it is still largely the same as before. They made tweaks to the pacing so that things get going quicker, but a majority of the changes take place near and at the end of the game. I do think that it's a better overall package, but it just takes a while to see any of it.

The games bring back Team Rocket, but not until very late in the story.

Sadly I can't comment on any of the new story aspects other than the Ultra Recon Squad showing up every so often. When I last played the game I stopped right before getting to the wholly new story section dealing with the legendary Pokemon Necrozma. There is also additional content after the game is over where you fight against a new and improved Team Rocket which I am looking forward to.

In terms of gameplay it's pretty much identical. You fight with Pokemon in turn based battles. You capture Pokemon, level them up, and see them evolve. It's the classic gameplay that we all know and love from the franchise, but I hope that next time they can change it up even more. Sun and Moon were a nice departure from the previous games and tried a bunch of new things. Personally I hope that for future iterations they take the changes even farther. While I adore Pokemon I don't know how much longer they can get away with the current formula.

.hack//G.U. Last Recode

.hack//G.U. originally came out in 2006 for the PlayStation 2. I came into the three part franchise during its second outing in 2007. I played the second and third volumes a ton, and enjoyed them quite a bit. However, that was back then. The graphics were decent then, and the repetitive combat mechanics and melodramatic anime acting did it for me then. Now we're in 2017 and the games have been re-released in a collection on the PS4. What sets this collection apart from others of its type is that it adds a ton of cool features in addition to the improved graphics. On top of all that they created an all new volume 4, which I definitely have not played yet. It is really cool that this franchise has been revived in 2017, but I just am not having a good time playing it.

The combat is simple active combat. You run into a group of enemies and mach a button to kill them. As the games go on you receive more weapons to add variety, but in the opening hours there's little to no variety. You play as Haseo, who is a player in the MMO known as the world who is trying to find out what happened to his friend Shino. She was attacked by a mysterious character called Tri-Edge and was never seen again. Haseo learns he has special powers as all good anime protagonists do, and he goes on a journey while honing his skills.

Haseo is back and edgier than ever!

Even in 2017 the concept of playing a video game about being inside a video game is pretty novel. It still freaks me out that you can "log off" the game and retire to a PC desktop to read email and download sick wallpapers. I still like .hack, but I just don't want to play through it again. I already saw the story once, and the combat actually puts me to sleep. I played three sessions of it and almost fell asleep each time. It would be hard to recommend it to someone who has no nostalgia for it, but it's really cool for fans that Namco put this collection out.

Tis the Season

Pretty much all I've been doing since the 1st of December is playing Xenoblade Chronicles 2. The Switch finally has the hot JRPG action I have been craving. Sometimes I feel like if I go too long without playing one I will wither and die. So far I like it a lot, but it certainly has its fair share of problems.

The Director's Cut of Night in the Woods comes out Tuesday and I'm totally going to play through that again, because I love it so much. Other than that I don't really have a whole lot of video gaming plans. I'm just going to chill for the Christmas season and get really stressed out at work! See you next time!

Thursday, September 7, 2017

Game Time - August 2017

Despite the fact that games were coming out, I took the time to finish my playthrough of Kingdom Hearts Final Mix. I did almost everything there was to do, and it took about 50 hours. Sometime in the near future I will be recording the August podcast about the experience. Let's just say that the game aged a lot better than I would have thought.

Outside of HD re-releases of PS2 games I played a ton of new stuff too. Sonic Mania, Uncharted: The Lost Legacy, and Mario + Rabbids are all excellent games in their own ways. I didn't expect to like any of them as much as I did. Let me tell you why. It's game time!

Sonic Mania

It's crazy to think that Sega was once going head to head with Nintendo in the console market. The lovable plumber Mario was going up against the speedy blue hedgehog Sonic. Back then, Sonic was considered by many to be a great game. In fact, many people still hold the Sonic games on the Sega Genesis in high regard. It is the popular belief that Sonic lost its way when the series transitioned to 3D. I personally don't agree with that because Sonic Adventure 2 is my favorite Sonic game. However, even I can agree that the series took a turn for the terrible during the PS2/Gamecube/Xbox era. Sonic has been in a rut for years and Sega has largely been at a loss as to how to turn the franchise around. After years of failing to capture the Sonic nostalgia people crave Sonic Mania came along and changed everything.

Gotta go fast!

As someone who didn't own a Sega Genesis I don't have a huge amount of nostalgia for Sonic 1-3 like a lot of people do. Even without that I think Sonic Mania is brilliant on many levels. For starters it feels exactly like the Sega Genesis games of old. On top of that it combines classic stages with new and interesting mechanics. It's baffling that in 2017 I'm excited to play and talk about a Sonic game. Fans of the franchise have been burned so many times, but are finally being rewarded. Sega did the right thing by hiring the creators of Sonic fan games to make an official game. The movement and speed are top notch, and the music is superb. I can't praise it enough.

There was a period before Sonic Mania released where I began to question whether the old Sonic games were ever really good, or if they were just the best that Sega had to offer in the early to mid 90's. Sonic Mania quickly put my suspicions to rest, and actually reinforced how good the games were back then. The stages are huge and filled with a multitude of paths that most other platformers just don't have. It's nice to see a Sonic game both capitalize on nostalgia while trying to keep things fresh. If it was just a trip down nostalgia lane I wouldn't be nearly as impressed.

Uncharted: The Lost Legacy

Naughty Dog as a developer continues to baffle me. I thought that I was done with the Uncharted franchise after the 3rd game. It seemed played out, and had a decent enough ending. Then 4 came out and blew me away. The game ended in such a conclusive way that I thought we'd never see anything from the Uncharted franchise ever again. Hell, they even announced they were making The Last of Us 2. Yet, here I am about to tell you about the Lost Legacy. It's my understanding that it started off as a shorter downloadable experience, but the team had so much fun working on it that it morphed into a full game similar in length to the original Uncharted.

The Lost Legacy follows Chole, the smooth talking Australian thief from Uncharted 2. I always found her to be one of the more interesting characters that didn't get a whole lot of screen time. She's in India trying to find the Tusk of Ganesh. As with all Uncharted games she has a sidekick, and it just so happens to be Nadine Ross one of the main antagonists of Uncharted 4. At first they're at each other's throats, but as time goes on they get to know each other. It's an interesting dynamic that makes for a lot of interesting banter between the two.

Chole and Nadine murder just as well as Nathan Drake.

At its core it's just another Uncharted game, which I thought I'd be sick of at this point. However, I enjoyed it from start to finish. Sure the climbing and shooting can get a little tired, but the character interactions and set-pieces are always top notch. If anything the Lost Legacy proves that Uncharted can be about things other than Nathan Drake. If they decided to continue the series and follow different characters 8 to 10 hour adventures I'd definitely be along for the ride.

Mario + Rabbids: Kingdom Battle

I want to start off by saying that I've never liked the Rabbids. When they first appeared under the guise of a Rayman title on the Wii I immediately disliked them. Weird, dumb, screaming rabbits just aren't for me. To be fair, they weren't supposed to be. They're geared towards kids. So when Ubisoft announced that they were actually making the long rumored Rabbids + Mario crossover for the Switch I was blown away. I was even more shocked that the game looked good, and I can confirm now that it is actually good. It's really good...

Mario now was a gun. That will never not be weird.

Normally Nintendo doesn't let anyone touch their intellectual property with a ten foot pole, so it's crazy to see what Ubisoft got away with. Mario and pals were given guns and turned loose into a strategy RPG similar to XCOM. It's not nearly as difficult, but it has similar mechanics and ideas. Everyone moves along a grid. can hide behind cover, and shoot. At first it all seems a little too basic, but once abilities and upgrades are introduced it can get pretty tough. The main thing separating it from XCOM is how the movement mechanics work. Mario and friends can dash through enemies to do damage, and jump off of their friends to trigger special effects and move further.

I've been having a lot of fun with the game so far, and it's even making me like Rabbids a little more. While I still think that they're not funny, I no longer get upset when they're on screen. In fact I think Rabbid Luigi is the best character in the game. His dash attacks do a ton of damage and steal health from enemies! Rabbids crossing over with Mario is not something I ever would have imagined, but somehow it works. Hopefully the general positive reception of the game makes Nintendo consider other collaborations and genres to enter the portly plumber into.

The Season is Upon Us

In years past the release of Madden in late August would signal a deluge of Fall video game releases. While that is still the case, game releases never really "dry up" anymore. However, I would say that the Fall is still prime time for Blockbuster releases specifically. For me personally September is a bit odd, because there are games coming out at the beginning and the end of the month. Nothing is really happening in Between.

The more obscure Monster Hunter Stories is going to be delivered tomorrow. Why Capcom decided to make a cute Monster Hunter RPG is beyond me, but I enjoyed the demo so I'll give it a shot. Then I pretty much have no interest in anything until Danganronpa V3 drops on the 26th, and then Cuphead a few days later on the 29th. There may be some other indie releases I pick up, but nothing comes to mind currently.

I'm kind of glad that I'll have a large gap between releases, because I'm a bit behind at the moment. Next time I write one of these I'll hopefully have played a whole lot of video games.


Monday, August 7, 2017

Game Time - July 2017

This past weekend I went on a trip for a close friend's bachelor party. We went white water rafting, which is a bit out of my element. Despite that, I had an absolute blast. However, I did end up getting quite a spectacular sunburn. Even my knees are burnt... I am here now fighting through the discomfort to tell you all about what I played in July!

I am here now to fight through the mild discomfort and let you know what I've been doing. It's game time!

Spaltoon 2

When Splatoon 2 was first unveiled I was both excited and disappointed. I enjoyed the original quite a bit, but 2 just looked to be more of the same. Sometimes this works out for games, but the reason I liked Splatoon so much was because it was a rare new IP from Nintendo. Even more rare was the fact that it reached ridiculous levels of popularity on a struggling console (The Wii-U).

Now that Sapltoon 2 is out I can say that my initial disappointment has faded. I can't lie, it is certainly more Splatoon. Thankfully there are enough new guns, maps, and modes to keep me interested. The core gameplay is still the same as the original. You are squid kid and you need to shoot your ink all over the stage. The team with the most ink in the stage at the end wins. It's a simple concept, but it works surprisingly well. Some old stages return, but there are a fair amount of new ones as well. The same goes for weapons. The new weapon I enjoy the most consists of two pistols, called the splat dualies. They let you move quickly, and roll out of the way of enemy attacks.

Everybody gets merced by the Splat Dualies.

As for modes, the single player is a bit more involved this time around. It's still a bit weird though, because there are a ton of mechanics introduced in it that are never seen anywhere else. The new mode I enjoy the most though is the co-op hoard mode called Salmon Run. You team up with three other players to shoot down a bunch of Salmon and collect their golden eggs. It starts off relatively easy, but as you rank up it gets incredibly difficult. The bummer is that for some ungodly reason it's not available all the time. I just don't think any game modes should be locked behind a timer. Despite odd design choices like that, Splatoon continues to be a shining example of how stylish and interesting Nintendo can be.

Pyre

Pyre is Supergiant's third release. They started off with the action game Bastion, and then moved onto the strategy game Transistor. As crazy as it is, Pyre is another genre. It mixes visual novel and weird fantasy basketball. Very rarely do studios change up the games they make after each iteration, which is one of the things I love about Supergiant. There are things that you can always count on though, like beautiful art, and a well developed world.

The game takes place in a purgatory-esque place known as the Downside. People who have wronged or broken the law in the civilization called the commonwealth are banished and forced to live out their remaining days in the downside. That is, until you as a reader arrive. You as the player were cast down, because you learned how to read. The ability to read is forbidden, and you were found out. A group of weary travelers finds you broken in the downside and takes you in. Upon finding out about your ability to read they ask you to read a tome for them, which starts you on your path to freedom.

The rites start off easy, but get much more challenging.

You participate in a series of trials called the rites, which is the main focus of the game. In each rite you control three characters, but only one can move at a time. You start near your "pyre" which is a large flame that acts as your goal. At the beginning a large celestial orb drops in the center, and the goal is to run it into the enemies pyre. When you have the orb all you can do is jump, but without it you have an aura that if it hits enemies will remove them from play for a few seconds. There are a myriad of rules, but after a few games it;s easy to figure out what's going on.

The reason you're doing the trials is to earn freedom. After prevailing enough times you'll be given the option to send one of your party members back to the Commonwealth. The choices drove me nuts. On the one hand I really liked some of the characters, but on the other you're sending them away so you can't use or interact with them anymore. On the other hand you can fail the rites as well, but the game continues on anyways. It's an interesting experience that requires a lot of reading to get through, but in my opinion it was well worth it!

Kingdom Hearts Final Mix

I've been wanting to replay the original Kingdom Hearts for a long time, but I'm only getting around to it now. I don't have a lot to play right now, and the reveal that Toy Story 3 will be in Kingdom Hearts 3 got me really fired up about the series in general. I think once I finish it I'll record a podcast for next month with my thoughts on it as a whole after a full replay. In my mind Kingdom Hearts is still my favorite of all the games in the franchise. Back when the original came out it was such an interesting idea to marry Final Fantasy and Disney together in a brand new universe. At that time it was a simple story of light vs. darkness that got a whole lot more convoluted as the series wore on.

The reason I wanted to replay it was to see if my memories of the game were accurate. I personally always liked the original game more than Kingdom Hearts 2. Whenever I say that to anyone they scoff and don't understand my reasoning. As I stated above the idea of the original game is very innocent, but it's more than that. I think the gameplay is more fun. Playing this HD version now I still believe that. Kingdom Hearts 2 did add a lot to the combat, but it also dumbed it down at the same time with reaction commands. As much as I liked hitting triangle to see Sora bust out some cool moves it made every fight way easier. Sure the combat in the original is a lot of mashing the attack button, but the more abilities you get the deeper the combat becomes.

The original is simple, but in a good way.

This trip down memory lane has been fun for me so far, but a few things make me want to scream. For starters the camera is not great. Even with the added ability in the HD version to manually control the camera it still gets stuck a whole lot. It often feels like the real fight is with the camera as opposed to the enemies. I get that though, the game is old. The thing I can't excuse is how terrible Donald and Goofy's AI is during fights. Yes, you can change their tendencies, but it doesn't help. I have Donald set to use offensive magic as little as possible. Somehow he still enters every fight and then blows all of his MP spamming gravity. For a while in the beginning the two of them would enter every battle and then immediately die. It was baffling. Now that I've leveled up a bunch it isn't that bad, but man is it every frustrating.

I have not finished yet, but I stand by my words. I think Kingdom Hearts is better than Kingdom Hearts 2.

Waiting for the end

Normally there are a few things throughout August that I want to play, but somehow this year all three of the games I want in August come out right at the end. The new Uncharted DLC comes out the 22nd, but both Mario X Rabbids Kingdom Battle and Yakuza Kiwami come out on the 29th. So I don't really know how next month's edition will work out. I guess I could go really hard on these new games for a few days, but I might just wait to talk about them until the following month. I have no idea, but I look forward to seeing you next time.

Thursday, July 6, 2017

Game Time - June 2017

June seemed like it went on forever. Somehow I managed to play the three games I'm going to talk about and about 60 hours of Final Fantasy XIV. The new expansion dropped, so I decided to get back in on the MMO action. I'm having more fun than the last time I played, but we're not here to talk about that.

2017 is shaping up to be a big year for fighting games tons of stuff is coming out and I'm playing all of it. I bit the bullet and got ARMS on the Switch. I had to know what it was all about, and I'm glad I did. The concept is really cool, even if I don't like playing it very much. On the other hand I also got Tekken 7 and it rules. I don't think Tekken can be bad.

After all the fighting games I needed a change of pace and picked up Hollow Knight. I enjoyed the journey even though it was filled with sadness and despair.

It was an interesting month, so let's start talking about it. It's game time!

ARMS

I did and still really want to like ARMS. Every time Nintendo creates a new IP I feel obligated to try it out. While I do find the character designs to be charming, I don't particularly enjoy the combat. It's not necessarily bad, it just doesn't really do it for me. The concept of ARMS is pretty simple. One day people woke up and had stretchy arms. They thought it would be a good idea to fight with their new arms, so they made a tournament. So yeah, you might with your arms in ARMS...

The character designs in ARMS are really cool. 

When the game was revealed there was a large emphasis on motion controls, which is the way I personally prefer to play the game. To play you hold a joycon in each fist in a punching grip. To punch you thrust out the respective arm, or both of them to grab your opponent. Movement is controller entirely by tilting in the desired direction. Jumping and dashing are performed with the bumpers, which can feel a bit awkward when you're tilting to move. The motion controls don't always work as intended, but they work just well enough. Traditional controls can be used as well, but I didn't find them to be particularly great.

By nature ARMS isn't as crazy as most other fighting games. Due to the fact that you're slowly stretching out your limbs to hit opponents there aren't really any combos to be seen. This means that the game is almost all about movement. Patience pays off, and I am certainly not a patient person. What bums me out is that there isn't a lot of content in ARMS. Really the only thing I can do is fight the AI, or get absolutely decimated by people online. Nintendo came up with a bunch of really cool characters, but they have almost no story or development behind them. Thankfully Nintendo is taking the Splatoon approach and will be updating the game for free over the course of its lifespan. It' s an interesting game, I just don't know if it's worth it in its current state.

Hollow Knight

When I first saw a screenshot of Hollow Knight I didn't find it interesting. However, after seeing it in motion I suddenly understood what it was all about. It has a stop-motion quality to it that I now can't get enough of. I wanted to wait and get it for the Switch, but the development of that version seems like it will be a little while longer.

Hollow Knight is a metroidvania style game where you play as a little bug dude with a nail. Your goal is to explore the ruins of a forgotten underground kingdom. Gameplay is relatively simple at first blush. You jump around and swing your nail at enemies. As you beat bosses more and more abilities are added to your arsenal until you are an unstoppable bug killing machine. The basics of combat are simple, but precise timing is often required of you. If you get injured in combat you can focus the stolen souls of your enemies to slowly regain health. This means that even though combat can be tough, it's not impossible to recover from most situations.

It's like you're playing a sad painting!

The atmosphere in Hollow Knight is universally bleak. You're exploring a defunct kingdom filled with sadness and death. Everything is drab and dismal, but in a way that I really appreciated. The color palette, music, and art all fuse together to make something that's appropriately depressing, but also interesting to explore. I really enjoyed my time with the game, even if it felt a little too difficult in spots. I also could have done without the Dark Souls-like mechanic where you have to run back to your body upon death. However, things like the simple yet-rewarding combat kept me interest throughout. I may even give the game a second go when it finally does release on the Switch.

Tekken 7

I really like Tekken as a franchise and Tekken 7 is no exception. The combat I've come to know and love is back again. Characters still have a billion moves each, there's a bunch of juggle combos, and the walls are super deadly. It's Tekken, but this time there's a cinematic story mode.

Everyone's favorite Tekken character the volcano returns!

When I first completed the story I left off with positive thoughts, but after some time to reflect I don't think it was that great. Yes, it has all the elements you'd want in a Tekken "story" like people being thrown into volcanoes and turning into devils, but it just didn't go as far as it could have. For starters a ton of new characters are introduced in this game and only three of them are even IN the story. What's up with Lucky Chole, and Shaheen? Who knows, because they're certainly not in the story. What really drives me up a wall is the narrator. He's a reporter who is trying to tie together all the random CG scenes as you play through them. His voice actor sounds like a robot. Every line is delivered as flat as possible. So you're getting all hyped up as you see people get punched through walls, but then you transition into a man talking super slowly with no emotion. It's a jarring transition that never works.

However, I will say that Tekken 7 still rules. Fighting in Tekken always makes me feel good. It's cool because beginners can play and have fun, but the level of depth in Tekken is nuts. I'll never be truly good at Tekken, but I'll at least have fun messing around with each character. The new additions to the cast are all fairly unique, which is always nice to see. I'm always down to play more Tekken.

Splatoon?

The summer lull is finally upon us. The only full retail product I will be purchasing is Splatoon 2 on the Switch. I'm eager to play new stuff on it, so that's cool. I'm just worried it won't be different enough from the original to justify its existence.

Supergiant Games new release Pyre is coming out as well and I'm pretty excited about that. It's like some weird NBA Jam and RPG hybrid. At this point I will play whatever the studio puts out.

Other than that I'm going to keep picking away at FFXIV. I completed the base game and am now moving into the first expansion. It's a lot more fun when its not just a series of bad fetch quests. We'll see how long my enthusiasm for it keeps up.

That's all I've got for now. I'll see you all next time!

Friday, March 31, 2017

Game Time - March 2017

Here we are on the precipice of April, and 2017 is already shaping up to be an incredible year for video games. However, I feel that while March had some incredible highs for me, there were also a few lows. To start, the Nintendo Switch came out alongside Zelda: Breath of the Wild. I love Zelda with very few caveats. Nintendo took a rick and tried something new. The payoff was a video game that's completely on another level. I recorded a podcast with my thoughts on the game, but it's always good to document them in text form as well.

Then there was Horizon: Zero Dawn. It released on the last day of February, so I only played it for a few days before moving over all of my time to Zelda. What's a bummer is that I don't know if I'll ever go back to it. Personally it didn't really grab me, which seems to go against the grain.

Finally, we have Mass Effect: Andromeda. This game causes me to get upset just thinking about it. It has so many issues, but somehow I can't seem to pull myself away from it. Perhaps my love for the original trilogy is clouding my judgement?

There's a lot to talk about, so let's get right into it. It's game time.

The Legend of Zelda: Breath of the Wild

Nintendo is a company that is famous for rehashing a lot of its ideas. While that has brought them a lot of success in the past I feel that myself and many others have been craving something new. I got my first taste of new Nintendo goodness with Splatoon and now they have followed it up with Breath of the Wild. Initially I was skeptical that Nintendo would be able to pull off a compelling open world, but somehow they nailed it.

See that mountain? YOU CAN TOTALLY GO THERE!

I feel like I say this all the time, but Ocarina of Time is the game I can point to as the one that got me to continue playing video games. The sense of adventure I felt while traversing that world is something that has stuck with me. Now they have replicated that with Breath of the Wild. You can go literally anywhere in the game with some effort. If you can see a place, then you can definitely go there. Link can climb up almost any surface, and stamina is essentially his only limitation. The world is vast, and filled with areas that are exciting to explore. While there certainly is a lot of empty space, there are also many hidden villages and treasures to be found.

In terms of combat and plot, Breath of the Wild isn't spectacular. At first the weapon durability annoyed me, but in the end I grew fond of it. Since every weapon is breakable it encourages you to use a ton of different kinds. It's functional, but exploring the world was the main draw for me. If you want to hear me babble on for close to an hour about the game and all of its systems I recorded a podcast, which you can listen to here.

Horizon: Zero Dawn

Have you every felt left out, because you don't love something that everyone else loves? That's how I feel with Horizon. Initially I was super excited to see Guerilla games making something new. The reviews hit a bit early for the game as well, and they were all glowing. I still hear people talking about Horizon with a reverence that I don't know if I'll ever be able to understand. I would have chalked it up to being tired of open world games, but then Zelda came out and I absolutely loved that. I feel like I'm missing out on something and its very frustrating.

Horizon centers on a girl named Aloy who is born as an outcast. At a young age she finds a device called a focus, which is essentially a Bluetooth earpiece that shoots AR things around that explain the world to her. The world of Horizon takes place after the apocalypse where machines have taken over and humans have gone back to a much more tribal state. Things like the focus that Aloy found are considered forbidden relics from the metal age of humans past. The people of the world seem to believe that humans in the past ruined the world. I find all of this to be interesting, but in what I played it never really took off.

I hope you like shooting robots with a bow.

The gameplay takes place in third person and focuses around a bow. You can get different kinds of arrows, which will affect the machines in different ways. You gain other tools as well, but the bow seems to be the number one way to take down your foes. The combat seems to be the thing that most people praise above all else, but I personally find it to be tedious. Where I am right now the bow does too little damage, so I find myself running up to enemies and using a melee attack until they die. Eventually I'll get back to this game, because I honestly feel like there has to be something I'm missing. Hopefully the plot picks up in a way that I can get behind.

Mass Effect: Andromeda

I love the original Mass Effect trilogy. I'd be willing to go so far as to say that Mass Effect 2 is one of my favorite games of all time. As a huge fan of Star Wars it was awesome to see Bioware essentially create a new Star Wars RPG without the Star Wars license. I immediately found myself enamored with the universe and its characters. Yes, the ending of Mass Effect 3 is awful, but it was not enough to taint the journey I had along the way.

Now we come to the 4th entry in the franchise, Mass Effect: Andromeda. If you've never played the original trilogy then the conceit of Andromeda might not make sense to you. Without spoiling the whole plot, let's just say that things in the Milky Way went sideways, and a few of the races decided to try and settle a new galaxy, Andromeda. A little bit of me feels for Andromeda while it's being railed on by almost everyone. When you're making the 4th thing in a franchise beloved by many, it's automatically going to be hard for it to succeed. Even if the work stands on its own it will always be held up against the original trilogy. Despite that, Andromeda feels like a straight to DVD sequel that no one really wanted.

All the familiar elements are here, but it just doesn't feel right.

If Andromeda felt new, I would feel a little more hesitant to criticize it. The main issue I have is that every character and many of the locales are trying to be things from the original trilogy. For example, the Citadel was a space station in the Milky Way where many alien races gathered. It was a central hub where you got to experience all kinds of interesting scenarios. In Andromeda it's the Nexus, which is almost the EXACT same thing as the Citadel! The characters are the same, they each fit into an archetype of characters from games past. So far I've had fun talking to them, but no one seems particularly interesting. Hell, even the plot is about finding ancient alien tech again.

The one praise I'll give the game is that the combat is fun. It's essentially the same third person shooting of the original trilogy, but it adds a lot of mobility through the jet pack. You can jump and dash, which adds an additional layer to combat scenarios. It's fine, but that might be the only place that the game is "fine." I feel bad saying this, but Andromeda is the buggiest AAA game I've ever played. Yes, some of the animations are bad. I don't think that's a bug though. I've had issues ranging from not being able to talk to someone because their prompt won't show up to not being able to interact with literally anything in the game. It's crazy. Most of it is the kind of stuff that would never get through QA. I had the game literally become unplayable, how is that okay? Even with the bugs aside, the underlying game seems uninspired. I'm going to see it through to the end, but that's really only because of my love for the franchise.

IT'S HAPPENING!

My level of excitement if through the roof today! Persona 5 comes out in four days! I have been waiting for this game for years. Usually games I wait this long for don't live up to my expectations, but I knew from the very first trailer that Persona 5 was going to offer everything I wanted from it. I have been craving a JRPG with a compelling plot for a while now and now it's finally here.

There's a slight chance that I'll talk about something other than Persona 5 next month, but like I said it's a very slim chance. The estimated time to beat is currently hovering around 150 hours so I don't know that I'll have much time to do anything else. Find out what happens next month!

Sunday, March 19, 2017

Podcast Episode 25 - Breath of the Wild

Who's ready to get wild? I have once again recorded a podcast. This time it is about the brand new Zelda game Breath of the Wild. Enjoy it!

Wednesday, February 1, 2017

Podcast Episode 24 - Nintendo Switch

In this episode of the podcast I talk about my thoughts on the Nintendo Switch presentation and the console's impending launch!

Tuesday, December 6, 2016

Game Time - November 2016

As with every year November is when the holiday season really begins to ramp up; It's the busiest time of year for me at work, and my family and close friends start coming around a lot more frequently. It's an awesome time of year that brings me a lot of warm feelings.

Part of why I enjoy November so much is because games I want to play tend to come out. This year it was especially true. Pokemon games come out semi-annually now, but it's not every time that a new generation begins. Rumors of the 7th generation of Pokemon have been swirling for over a year now. It didn't help my excitement that when the demo came out in October almost the entire game leaked onto the Internet....

So yeah, I played a whole ton of Pokemon. Somehow I also ended up engaging with a decent amount of Watch Dogs 2, despite telling myself I wasn't going to get it. I have way too many games I started this year, but didn't finish. I guess I was too interested in seeing how it turned out. I'm not done with it yet, but I think it's an okay game. Not amazing, just okay.

Then you have the crown jewel of this month, which is Final Fantasy XV. The troubled development cycle made it take around ten years to come out. To be honest I never thought I'd actually get to play it, but here I am playing it. It's actually running on the TV next to me right now.

Oh yeah, I bought a sweet 50' 4K TV on Thanksgiving. It was on sale for $328 and I just couldn't pass it up. Now I can actually take advantage of my PS4 Pro, which is really neat.

There's so much I have to say about these games. I could actually spill out thoughts about FFXV until I explode, but I'll save you from that tragic fate. Instead I will outline my basic experiences here and then write up a Game Time ID when I have finished the game. I still have a bunch to say now though, so let'e get into it. It's game time!

Watch Dogs 2

I actually didn't think the original Watch Dogs was a terrible game. It was an open world game. Like all open world games it was mostly about shooting your foes, but you could also hack things with your phone to take them out as well. More often than not that meant incapacitating people by exploding things near them. It was a novel idea, but it didn't have much depth. The real issue with the game was the main character Aiden Pierce and the story surrounding him. He's a completely unrelatable character and an all around asshole. He uses his own sister as bait at one point. It didn't help that everything was hyper serious. There was absolutely no comic relief, which left me with a very sour taste.

Now it's a few years later and we have Watch Dogs 2. The good news is that the characters and story are worlds better than the original. You play as Marcus, who is a young hacker trying to change the world in a positive way by taking on big data. He's a regular guy who loves technology and bad movies. He's relatable and interacts with the other characters in the world in a fun way. The game's tone overall is a lot less self serious, which is exactly as it should be. The game knows it's goofy and uses that to its advantage. The issue I have is that the story is very disjointed, much like most Ubisoft games are now. You learn a lot about Marcus and his crew at DedSec, but the overarching story jumps all over the place. The game constantly introduces new characters with no explanation of who they are, and then proceeds to not really clue you in afterwards. It's frustrating, but the characters make me forget about the seemingly non-cohesive plot.

Marcus is a pretty likable guy.

The gameplay has both changed quite a bit, and not very much at all. What I mean by that is that Watch Dogs 2 is still an open world game. You can drive cars, take cover, and shoot at a bunch of people. My issue with the gameplay in Watch Dogs 2 is that the shooting feels much worse than the original game. I eventually got used to the combat, but Marcus doesn't feel powerful like Aiden did. Before I could go into any situation guns blazing and come out unscathed, whereas with Marcus I go down almost instantly. I guess this fits with the character, but it's still frustrating when I get caught in a stealth section and can't really do a whole lot about it.

The cool changes come in the form of hacking. You can still hack nearby objects with your phone nothing has really changed in that regard. There are some cool new features like the ability to call gang hits on enemies. This makes is so that gang members come in and start shooting, which alleviates the need for you to shoot yourself. What's really cool though is that you can complete every mission without having Marcus enter the mission area himself. He is equipped with a small rover and a drone. The rover can jump, and do physical hacks in place of Marcus. The drone can fly around buildings and hack anything that doesn't require physical contact. This means that as long as you're not seen by the enemy you can do everything with these two tools at your disposal. The only downside is that if they get shot down or blown up, then you have to wait an oddly long amount of time before you can bring them out again. Regardless it's a really cool concept that works well.

The rover adds a whole new way to tackle each mission.

I was personally hoping for Watch Dogs 2 to be a huge step above its predecessor. Instead it takes incremental steps forward. It makes me worry for the future of the franchise. I don't really know where they go from here. So far I'm really enjoying my time in the game, and think I'll actually try to finish it. Initially I wasn't really digging it, but as I got more skills and access to the drone I began to have a much better time. It's definitely a lot better than the original.

Pokemon Sun/Moon

Pokemon is one of those magical franchises for me that will never get old. Despite the fact that you essentially do the same thing in each iteration I can't get enough of trying to capture all of the little critters that I can. However, this time the adventure is actually quite different. Prior to release I was a bit skeptical, but now that I've put 60 hours into the game and completed it I can safely say that Pokemon Sun and Moon are great games that do a lot right! Long running franchises like Pokemon walk a razor thin line where they need to try new things to pull in new people, while not changing the things that long time fans will get upset about. Obviously someone always gets upset, but I honestly think that Game Freak did a wonderful job this time around.

This time around you play as a Pokemon trainer who has just moved from the Kanto region to the beautiful island paradise of Alola. Surprise, it's basically Hawaii! The journey takes you across four different tropical islands, which are all very different in terms of what they have to offer. It's cool, because large cities take a back seat for more lush natural environments. I feel stupid every time I say this, but it's the first time that the world feels like it's actually inhabited by both humans and Pokemon instead of it just being a world where humans live and Pokemon are their battle slaves. You interact with Pokemon in the wild, and see them walking around way more than in any other entry in the franchise and I love that!

People and Pokemon live in harmony in the Alola region.

For those of you who have played Pokemon before you know what the goal is usually to collect eight gym badges and then take on the Elite Four. In Alola that is not the case, because they have not established their Pokemon League yet. Instead you travel across the islands in search of trials. Some trials are battles with powered up wild Pokemon, while others have you collecting items. It's a nice change of pace. Each trial you complete awards you with a Z-crystal, which allows you to use Powerful new Z-moves. Normally Pokemon have four moves, but if they are holding a Z-crystal of their type then they can use a powerful Z-move once a battle to do a ton of damage, or increase the buff they receive. It sounds simple, but it adds a whole new layer of strategy just as mega evolution did in the last generation.

The plot is slightly different from standard Pokemon fare, in that it's actually a real story. Since Black and White Game Freak has been trying to make their stories have more depth, but I think they truly succeed in Sun and Moon. You're introduced to a host of interesting characters over the course of the game such as the lovable Professor Kukui, the shirtless professor, who I genuinely was interested in by the end of the game. While the central plot ends up being essentially the same as other entries in the franchise it builds up the characters and world they live in, in a way that has yet to be seen in a Pokemon game to date.

Battle's look better than ever before.

The number of new Pokemon is around 80, which is low compared to previous generations. I think that the level of quality is slightly higher this time around though. That can just be said for the games in general as well. The visuals are better than ever before and everything is done with a flourish. It's funny, because as I'm writing this and thinking about the game a smile is creeping across my face. I have always loved Pokemon and it warms my heart to see the franchise continue to move forward instead of stagnate. If you've never played a Pokemon game before there has never been a better time to jump in and immerse yourself in the world.

P.S. Team Skull is the best

Final Fantasy XV

In the ten years since the announcement of Final Fantasy Versus XIII I tempered my expectations. At the time I was beyond excited, but as the years drew on and the game wasn't really shown I tried to ease my excitement. Years went by with no news, and then in 2013 the game re-emerged as Final Fantasy XV. At that point it had been so long I was no longer able to hype myself up. I just didn't believe it was every going to actually come out. Now we're here in 2016 and I'm playing the game. I still can hardly believe it, but I definitely am playing it. However, much to my dismay I am not enjoying it as much as I wanted to. It's a very interesting game. There are a lot of great ideas, and a lot of horrendous ones intertwined into what is a pretty good game.

Yes, I realize I said I wasn't having a very good time and that's true. Personally when I go into a Final Fantasy game, or really any JRPG I'm looking for a semi-compelling story with well developed characters. Final Fantasy XV has one of those things so far, and that's compelling characters. Prince Noctis starts off as a spoiled brat, but seems to be opening up and realizing that he has a responsibility as the crown prince. It helps that the central focus of the game is traveling around the world on a road trip with your bros. The story on the other hand is a disjointed mess that has yet to pull me in. As of right now I'm halfway through, so I'll wait to pass judgement until the very end. However, I can't really see it shaping up. For starters if you didn't watch the prequel movie (Kingsglaive) you would have literally no idea what's going on in the game and understand next to nothing about the world it takes place in. That sucks. I get that sometimes supplemental material is cool, but when something is an integral part of understanding the story of your 40+ hour JRPG maybe put it in the game... I'm saying this as someone who watched the film. Then on top of that the game itself starts off with little to no introduction. That's okay though, because there's a 40 page prequel novel PDF that you can download to see what happened beforehand....

These are the characters you'll be seeing the most of. (Left to right: Gladio, Ignis, Noctis, Prompto)

Aside from the ancillary content I don't think the story in FFXV is told very well, but that's not entirely the game's fault. See, because it's an open world game. I like open world games, and think that they can tell good stories, it's just that most of them don't. Instead they focus on making the open world compelling while putting the story on the back burner. This causes pacing issues right off the bat. I did the first two story chapters which took about 2 hours, and then did sidequests for about six. That means that instead of doing the super urgent story matter I needed to attend to I messed about collecting monster bits for people at a diner. That's my own fault though. Let's look at a different scenario now. I finish my sidequesting and do the main plot again. I end up doing three story chapters in the course of 20 minutes with little to no explanation. The pacing is all over the place. I'm not even going to get into how half the story chapters come out of nowhere and seem like they're remnants from a completely different game. That's a story for a different time.

What about the gameplay you ask? I want to be joking when I say that for combat you essentially hold a single button to win, but it's true. You hold the attack button to do combos, and if you hold it forever Noctis will keep going until he gets hit. The longer the combo the more damage you do, and you'll eventually stagger the enemy and break parts of its body. The fun part of combat comes from Noctis' ability to teleport and change weapons rapidly. He has special powers, because he is one of the chosen kings in a destined line. This means that he can throw his weapons and teleport directly to them. You can lock onto an enemy and push the warp button to do a warp strike at them. This uses mana, which can be recharged by standing still or hanging from a warp point. Warp points are scattered around the battle, and act as ways to rapidly recover both HP and mana. This mechanic feels cool, and looks awesome, but isn't totally necessary. So far I have been able to get through every battle by holding circle and occasionally dodging. Oh yeah I forgot to mention that if you hold the dodge button you can essentially dodge every single attack forever. This trivializes all combat, and it doesn't help that if you don't mainline the story and do sidequests you become over leveled immediately. Despite all this there is actually some depth to the system for those who are willing to look for it, but there's really no reason to unless the post game bosses are absolutely insane.

Sadly battles are not very challenging.

I feel so conflicted about Final Fantasy XV. On the one hand I find the story to be a disjointed mess, and combat to be a dull slog. However, on the other hand I like exploring the world, driving along the roads listening to the radio, and camping under the stars with my bros. It's a beautiful and flawed game that has a lot of heart at its core. The open world and the story often seem at odds with each other, and remnants of what the game used to be still remain. Keep in mind I'm only halfway through the game and it apparently stops being open world at some point and becomes completely linear. I don't understand how such a shift could possibly happen, but I can't wait to find out how it's done. I'm enjoying myself enough to keep playing, but it's definitely not the masterpiece I was secretly hoping for after ten long years.

The Wait is Over

The Sony exclusive The Last Guardian was announced right around the same time as FFXV. Similarly people thought it was never going to come out, but in just a few short hours UPS will be delivering it to me. It's crazy that two games that have been in development hell for almost a decade will have come out within two weeks of each other.

While I have enjoyed Team ICO games in the past I am cautiously optimistic about The Last Guardian. While FFXV seems to have changed greatly from what it originally was, The Last Guardian seems to have kept the old PS2 style gameplay it was shown off with originally. All I know is that I love how lifelike the weird bird-dog animal is and I want to give it a hug. I really hope you can hug it!

With that said look forward to another exciting edition of Game Time next month! I'll be putting it up right around the same time as my game of the year list and podcast, which you won't want to miss!