Game: Super Mario Party
Developer: Nintendo
Platform: Switch
I don't really like Mario Party and I never have. However, there's something special about getting together with friends and talking as much shit as possible. It ends up being fun for a few hours, but I never really want to go back and play more of it. I feel exactly the same about Super Mario Party.
The last few games diverged from the classic board game formula where each player rolls a die, moves some spaces, and collects coins to buy a star. They got rid of all that for everyone to move at the same time and collect star bits. Thankfully this game is a return to the classic Mario Party everyone used to love. The stages tend to be a bit smaller than in the past, but at least you get to see all of the board events in a single sitting. The mini-games are generally pretty strong. Some of them work as excellent showpieces for the HD rumble the Switch Joycons are known for.
For the most part it's another Mario Party game. The main difference is that each character can either roll a regular die, or a character specific die. These die have pros and cons, but they make choosing a specific character actually mean something outside of aesthetic pleasure. It's a cool addition that shakes things up a bit, but it's not quite enough to move the excitement needle for me. It's a solid Mario Party game, but that doesn't really mean a lot coming from me. It's fun to play with friends for a few hours, but beyond that it's not great.
Game: The Missing: J.J. Macfield and the Island of Memories
Developer: White Owls
Platform: Switch (and everything else)
I first became aware of Swery 65 when I stumbled upon a video series about his game Deadly Premonition. The gameplay was abysmal, but the quirky characters and story pulled me in. He followed it up with the Xbox one launch game D4 where he attempted to make an episodic adventure game using the Kinect. Sadly Microsoft cancelled it after two episodes, which left him floundering for a bit. Recently he found his footing and started his own studio called White Owls. They Kickstarted a game called the Good Life about a town where everyone turns into cats at night. While that was coming together and being funded the studio was working on their first game called The Missing.
The concept of the game is certainly strange. You play as J.J. Macfield, a girl who is on a camping trip with her friend Emily. During a stormy night Emily wanders away from camp and J.J. desperately tries to find her. Very quickly J.J. realizes that she can get hurt and regenerate her body. This is the central mechanic of the game. J.J's body will get mutilated in various ways to solve puzzles. You'll need to weigh down platforms with limbs, catch on fire, get concussions, and roll through tight corridors as just a head. If it sounds a bit disturbing it's because it really is. The whole vibe of the game is a bit creepy and it's trying to convey something through its mechanics.
My biggest issue with the game is that I couldn't stand the actual gameplay. J.J. moves too slow, and every animation goes on for way too long. The overall performance was pretty rough on Switch, and I heard from someone who played it on PS4 that it wasn't much better there. I pushed through my low level of enthusiasm, because I know that Swery can tell a great story. In the end the game definitely delivered. I think it is an important story, but I can't really say what it's about without completely spoiling it. If any of this sounded interesting to you I suggest you check it out.
Game: Forza Horizon 4
Developer: Turn 10
Platform: PC (also Xbox One)
I haven't played a racing game in a long time, so I decided to see if Forza Horizon 4 would run on my PC. It's starting to get outdated, but I didn't want to have to bust out my Xbox One. Luckily the free trial of Xbox Game Pass allowed me to test it out for free. I'm glad I did, because it worked flawlessly. Much more importantly though I ended up loving the game.
Outside of kart racing games the last racing game I played for any extensive amount of time was Burnout Paradise and that was a long time ago. Most of the games on the market now are too much of a simulation for me. Thankfully Forza Horizon bridges the gap and sits somewhere between the insane acrade nature of Burnout, but isn't quite up to the hardcore simulation level of a traditional Forza game. This time you're attending the mystical Horizon festival in the countryside of England. In this fantastical world the Horizon car festival lasts all year long. This means that over the course of the game you get to experience all four seasons. I would have expected them to be purely cosmetic, but handling and weather actually change for each.
At the end of the day Horizon is a driving game. You pick one of the 8 billion cars you may have unlocked and choose a race to enter. There are tons of event types, so if you don't like something you don't have to do it. There are so many events that sometimes it's frankly overwhelming. It plays well and looks stunning. Even though I beat the "story" I have been going back in every so often to bang out a race or two.
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