Wednesday, April 2, 2014

Game Time - March 2014

I'd be lying if I said that I didn't spend a majority of this month playing Dark Souls 2. In fact I'm taking a break from it right now in order to write this. I've decided to not write anything about Dark Souls 2 yet, because I haven't beaten it. I have a feeling I'm very close to the ending, so when I get there you can bet I'll have a whole lot to say about it.

There were a few things this month that tore me away from Dark Souls 2 though, which is what I'll be telling you all about in this installment of Game Time. InFamous: Second Son came out, which I believe to be the first true next generation game for the PS4. It looks incredible for a console game.

I finally got around to playing Fez too, now that it has been released on PlayStation consoles. I bought the PC version for like $2 a while back during a Steam sale, but only played it for an hour or so. This time I downloaded it on the PS4 and actually completed it. I now understand why people praised it so highly when it originally came out.

I also played the newest addition to the BlazBlue franchise, but I'm not very enthused with it. It's another BlazBlue game and I find it harder and harder to get excited about the franchise. It's even harder now that ARC System Works has shown Guilty Gear Xrd Sign. It just made me realize how much more I like Guilty Gear than BlazBlue. That's not to say that BlazBlue is bad, I'm just not as into it as I once was.

Welcome to Game Time.

InFamous: Second Son

When a new console comes out, I find myself wanting to show it off. When the PS4 came out this past November there really weren't any games I could do that with. If I was going to do that now though I would definitely use InFamous: Second Son. For a console game it looks incredible. The graphics are amazing, but they're accentuated by the ridiculously awesome motion capture of all the actors. Delsin Rowe, the main character of Second Son is a Native American in his early to mid twenties. The way his body and face move it's almost like he's a real person. It's weird though, because it doesn't have an uncanny valley feeling that games like Heavy Rain had. It probably helps that he's actually a decently well written character while Cole, the protagonist in the previous 2 games, was generally pretty awful.

Second Son takes place in Seattle, Washington. The city itself is nothing special, but it sure looks good. It's like any other open world city really. You traverse the world in order to go from mission to mission while random events take place. Like the previous games you can choose to be either good or evil and the events will help you work towards either side. What really impressed me about the city is that the textures on everything didn't look like total shit. If you walk up to a sign you're actually going to be able to read it and it's not even blurry, which is some next level stuff.

Look at the texture on Delsin's hat. That's true next generation right there!

I wish I could say that InFamous: Second Son had a whole lot to offer outside of its awesome visuals, but I just can't. In terms of story it's the same kind of thing that always happens when super powers are involved. Some people think they're really cool, while other people feel that anyone who has them is evil and should be imprisoned. In the InFamous universe people with powers are called conduits, but the people who fear them call them bio-terrorists. Delsin discovers that he's a conduit when he comes into contact with a conduit who has the power of smoke. Turns out Delsin can take the powers of other conduits and use them himself.

As you may have guessed since Delsin can steal powers he receives a few different powers throughout the course of the game. He has to seek out new powers so that he can fight an evil lady with cement powers who is imprisoning conduits. Oh yeah, he also wants to get the cement shards out of his family and friends so they can walk again. I don't want to spoil the powers, but I will say that they're all pretty cool. You start off with smoke, which lets you go through vents to get up buildings, dash through fences, and shoot fire from your hands. It all handles very well and makes you feel like a proper superhero. You can get up buildings easily and move around with little effort, which makes traversing the huge city of Seattle fun. It feels a lot more smooth than the other InFamous games, which is nice. The only downgrade is the climbing. Previously you could just mash the jump button to climb up a building, because you'd stick to almost any ledge. This is no longer the case, so climbing is rarely ever an option.

Smoke is a cool power, but I like the second power you get the best.

I really like InFamous: Second Son, but at the same time it's extremely disappointing. The story was pretty good for the first half and then it starts to go downhill. The second half has a few missions that don't really seem related and then all of a sudden the final showdown is happening. The whole second half felt very rushed and the ending is super abrupt. What's even more disappointing though is that the only really cool thing about this game is that it looks awesome. Sure that's great and all, but I want the PlayStation 4 to bring new gaming experiences to the table. I realize that this is very early in the console's life cycle, but Second Son is just more of the same with a new character who has a different set of powers. Yes, it does control better, but that would have come with iteration anyways.

Second Son is a fun ride that looks pretty, but it's short lived and ultimately the same as the previous 2 entries in the franchise. If you have a PS4 it's definitely something you need to check out, but I have a feeling that once more games are released for the console it won't be remembered for very long.

BlazBlue: Chrono Phantasma

I'm not good at fighting games. This is something that I've come to terms with over the past few years. I'm decent at Super Smash Brothers Melee, but that's a very different beast from your traditional fighting game like BlazBlue. The only fighting game that I ever got remotely good at was the original BlazBlue. I could actually do a combo, which is something that I certainly can't do anymore. I used to like buying new fighting games to try them out and have fun, but I can't really do that anymore. A lot of the people around me are on a much higher level than I am, so there isn't ever really a period where we're on a level playing field. I get destroyed on the regular and don't really have any fun doing it. The last fighting game I really had fun with was Jojo's All-Star Battle, but since it's not a competitively viable fighting game no one will play it with me.

Despite knowing all of this I bought BlazBlue: Chrono Phantasma anyways. I mainly got it for the story, which I suppose I'm still interested in. The entire series I've been waiting for my favorite character Jubei to become playable. He's a cat-man with a huge sword and I think he's awesome. Somehow, despite being a main character in the story he's still not playable and it's killing me! Somehow they can make up totally new characters who are playable in each game, but leave out a previously existing character who plays a major role in the story!

I just want to play as Jubei! *Weeps*

So far I haven't played a whole lot of the story, but I do enjoy it. It's in the form of a visual novel. High-res character art of two characters appear on either side of the screen with a text box. It's all voiced and fairly well done. At times it can be a bit unbearable though, which is what's really bogging me down. Sometimes the game can be just a bit too Anime. The characters interactions can be super dumb. It gets even worse when you stumble onto a joke ending. I don't think they're funny and I find it had to believe that anyone thinks they're funny, but I'm sure someone must otherwise they'd stop doing them. I hope they stop doing them.

I'm going to enjoy the story. I just don't know why I keep buying these games. I don't enjoy fighting the computer and get frustrated with my general ineptitude. Hopefully I can re-ignite my passion for fighting games. Guilty Gear Xrd Sign might be the game to do that, because it looks amazing. Also I really like Guilty Gear.

Fez

I wasn't a part of the Fez zeitgeist, but after playing it I wish that I was. The game is amazing. I thought this was going to be one of those indie titles that I finally get a chance to play and then find out it was blown way out of proportion. For Fez that certainly wasn't the case. Everything is awesome whether it be the music, art style, or gameplay mechanics. Everything in the game congeals to make a completely unforgettable game. Fez is the epitome of a polished video game. You can tell that every fiber of Phil Fish's being was put into creating this awesome game.

Fez at first glance is just a 2D platformer, but the protagonist Gomez quickly gets the power to rotate the world with his magical Fez. He is given the knowledge that the world is truly 3D, which makes the game very interesting. In order to make it so that Gomez can get to his destination you must rotate the world, which is in actuality 3D. When you rotate the world you can use new objects as platforms. If you see somewhere you don't think you can get to there is a high probability that you can actually get there if you rotate the world just right. Describing it makes it sound sound really boring, but in action it's really something amazing. It adds something to a genre that's been done to death.

It blows my mind that this image is just one of four possible options of this game state.

In order to advance in the game you need to collect golden cubes. You can also collect anti cubes although they're much harder to get. Golden cubes you can get by picking up bits of cube, or by completing platforming sections. Anti cubes require you to go a layer deeper into the game and figure out its ridiculously deep secrets. For one of the anti cubes I got I had to download a QR code reader on my tablet that gave me a button combination to enter on the controller. What's nuts is that that's one of the easier things to figure out. A lot of them have to do with a language derived from what look like Tetris blocks.

Once you beat Fez the journey isn't over, but it might be for me. There are all kinds of secrets to be discovered and the additional powers you get from completing the game allow for you to do some pretty crazy stuff. It makes you realize that nothing in Fez is just an art choice, or a piece of the background. Everything means something and it's up to you to figure it out. When the game first came out I remember the internet collectively working to figure out how to unlock all the secrets the game had to offer. I don't know if I'll ever get around to decoding the games crazy Tetris language, but it's cool to know it's there. I'm thinking about looking up a FAQ just to go through the insanity that happens after the game is "over."

I love the Fez Soundtrack so much.

I feel weird talking about Fez because it's so old now. I can't believe it took this long for it to come to PlayStation consoles and I don't know why I never bought it on the Xbox 360. It's a very immersive game. I originally planned to play it for an hour or so, but ended up not stopping until I had beaten it, which probably took around 6 hours. Most people have already played Fez, but if you haven't then you really need to. At least look up some of the amazing tracks on the soundtrack.

What's coming out?

I don't think I have any new games I'll be purchasing in April, which is good because I need to catch up with the ones I already have. As I mentioned at the top I'm still deep into Dark Souls 2. I've also started playing the HD remaster of Final Fantasy X for some reason despite the fact that I hate Tidus with every fiber of my being. It's even more annoying that they pronounce his name Tee-dus.

I'm sure I'll play a whole bunch of stuff, so we'll meet back here next month to talk about it.

    -Manny

No comments:

Post a Comment