Saturday, March 31, 2018

Game Time - March 2018

Note: I have been struggling to think of a new format for the monthly edition of game time, but I have finally settled on something. I'm tired of regurgitating story and gameplay descriptions. With that said the format won't change too much, but the text will be a lot more personal. I'm also going to try and do away with the intros and outros because I never knew what to say anyways. 


Game: DJMax Respect
Developer: Neowiz MUCA
Platform: PS4















The DJMax franchise has been around for quite a while, but only a handful have been released in the U.S. DJMax Respect is the first one to be released here since 2012 if you exclude mobile releases. What's cool about Respect is that it pays homage to all of the previous games in the franchise. The opening to the game is a spectacular animated scene that depicts all the previous DJMax games as grave stones that are being revived. Then to enter the game you need to press X to pay respect. It shows a love for the previous games in a way that I would never have expected.

This franchise can be notoriously difficult. Much to my dismay they even marketed it as "the Dark Souls of rhythm games." While I don't think it's impossibly hard it definitely has been giving me a hard time. Each song can be played with 4, 5, 6, or 8 buttons. As you'd imagine the songs get harder with more buttons, but I'm finding it fun to learn. I can do pretty well with 4 buttons, but 6 buttons is kicking my butt. Normally the repeated failures would make me frustrated, but I've persevered and am actually getting better. This game has given me skills that I can take over to other rhythm games too. I never really understood why people cranked up the speed of the notes in game, but it actually helps to space them out so you can see what's coming next. It's incredibly helpful, so now I try to play everything at 2X speed. At first it's really jarring, but now I can actually tell what buttons to push in super fast paced sections. 

It's really cool to see a developer make a product that shows a love for all the previous games in a franchise. At first I thought that Respect was just another one of their random subtitles like fever or Technica, but it's actually all about paying respect to the franchise. I am having an absolute blast with this game and will probably keep trying to get better at it. It's going to help when four DLC packs come out next Friday.

Videos: DJMax Respect - The Lowest Level Play
              DJMax Respect - Let's Get Good


Game: Ni No Kuni 2
Developer: Level-5
Platform: PS4















I absolutely loved the original Ni No Kuni. It came out at a time in my life when I could properly enjoy it because I was fresh out of college and didn't have a job. It left a lasting impression on me, so when the sequel was announced I got super excited. I'm currently playing through it right now and I think it's fun, but it's not blowing my mind like the original was.

Instead of the semi turn based combat of the original the sequel employs a much more action oriented system. It's more engaging in theory, but it ends up being too easy. I've seen people recommending to not use all of the tools at your disposal to make it more challenging, which is a ridiculous notion to me. I like being powerful, but at a certain point I'm just massacring enemies with reckless abandon. The part I'm digging the most is the kingdom building portion. The main character Evan was overthrown in the beginning so the entire crux of the story is that he's building a new kingdom called Evermore. You go around the game and recruit citizens to come and live with you. They have special abilities that take effect depending on what buildings you put them in. It's a cool system that gets a little bogged down by real time counters. Luckily the longest counter I've seen so far is 50 minutes, which flies by because there is so much to do.

What gets me about it so far is that I come to RPGs looking for an engaging story and well developed characters and so far Ni No Kuni 2 is not delivering that at all. So far it's moving at a lighting pace and none of the characters are really receiving any development. I love level-5 as a developer, but they have a real jack of all trades, master of none thing going on. They build huge games with tons of content, but no one thing stands out above the rest. They make such colorful and and fun games so it bums me out that they try to cram so many things into each one. I'm all for more content in games, but if it takes away from the quality of other content is it really worth it? Who knows, maybe I'll get to the end of this and feel differently, but right now I'm just having mindless fun.


Game: A Way Out
Developer: Hazelight Studios
Platform: PS4















The first game from Hazelight was Brothers - A Tale of Two Sons, which received critical acclaim. I never ended up playing it, but heard nothing but positive things about it. It was trying to tell an emotional story, which isn't always the easiest thing to do in video games. I first became aware of the studio's second game A Way Out at EA's E3 press conference this past year. However, I think most people became aware of it  during the game awards when the director Josef Fares got a little rowdy and started yelling "fuck the Oscars." I just finished A Way Out a few hours ago and it definitely wouldn't have won any Oscars.

I am still trying to fully process my feelings on this game. It's ambitious as hell, but it just doesn't work as intended. The entire game has to be played in co-op, so the game takes place entirely spit-screen. During certain scenes the screen real estate will change depending on which player has the more important thing going on. It's a cool effect, but it makes the actions of the other player seem meaningless. In fact, most of the actions feel kind of lifeless and meaningless. It starts out as a simple adventure game with the most basic button prompts, but by the end it's a poorly controller third person shooter.

It was a fun experience, but a lot of the game seemed to miss the mark. You can't have a super emotional game that's supposed to leave a lasting impact on the player with the quality of voice acting in the game. A lot of the line deliveries fall flat, and it's a huge bummer. It also doesn't help that it has a lot of goofy video game stuff in it. Janky looking walk animations are enough to take you right out of an "emotional" scene. It was around a six hour experience that I enjoyed while sitting next to a friend. I don't really know that it left a lasting impression, but I think that the kind of cinematic approach it was taking is admirable. It's cool, but don't playing it expecting some kind of life changing story.


Friday, March 30, 2018

Game Time - February 2018 - Monster Hunter World End Game

Note:In my attempt to think of a new format for the monthly edition of Game Time I completely forgot to write one up for February. One idea I had was to write something more in depth about my thoughts on a game as opposed to regurgitating what it is. So I'm going to try that now. Today I will be talking about the end game content of Monster Hunter World.

I want to preface this entire thing by saying that I absolutely love Monster Hunter World. Last time I checked I had put in 114 hours. That's a long time and sadly I think I'm about done until there are a bunch more content added to the game. So far Capcom has been doing a good job of cycling in event quests to help out with farming materials and occasionally adding new pieces of gear to the game. This past week the first major update came out, which finally added the Deviljho. It's a cool addition, because the Deviljho is a fan favorite, but it's just a single monster. I would much prefer huge content dumps to the few events and updates we are getting now.

The issue I'm facing is that there is no more reason for me to grind out materials and weapons. I personally have the best weapon I can be using, and the armor set I have is good enough for my play style. There are no more new monsters for me to see, so the only thing left for me to do is grind tempered monsters until the end of time. There really isn't a reason to though, because as I said there's nothing left to fight. In theory I think tempered monsters are cool. They're basically just more challenging versions of all the monsters in the game that drop special stones. These various types of stones can be used to augment weapons with special abilities. These range from having more defense to regaining health based on your damage. For a while I was content to grind these stones, but with no more real weapon or armor progression I quickly got bored.

Monsters are the main thing that kept me interested in the previous games. There just aren't enough Monsters for me in World. For example World has 30 monsters (31 with the Deviljho), while the game that got me into the series Monster Hunter 3 Ultimate had 51. 20 more Monsters might not seem like a lot, but it makes for a lot more variety. Personally I feel that World is lacking in monster variety in general. Recent games have added a ton of unique monsters, while a bunch of the monsters in World feel to similar for my taste. 

It's quite possible that I have been spoiled by the ultimate versions of these games in the past. I got used to having G rank difficulty monsters, so it feels weird that this game doesn't have them. The ultimate versions of these games had tons of monsters and content in general, but to be fair to World they were more like expansions. It's entirely possible that World will get a paid content update, or even an ultimate version of its own. G rank would add a new level of armor for each monster and the weapons would get even more added to their trees. It would bring back a reasonable sense of progression as opposed to the incremental progress that can be made now. 

What really bums me out is that the quality of life and engine improvements in World made it almost impossible for me to go back to the older games. World is an amazing base for the series going forward, and allowed for the franchise to take hold on a global level. I know there will be more games like this going forward and even new updates to World. While all of these things about the end game and lack of monster variety are bumming me out I understand why there isn't a ton more content. This is the first time in a very long time that the series has been on a home console and not the 3DS. They're remaking everything from the ground up, so it's going to take a bit of time for it to get to where I personally want it. 

Wednesday, March 14, 2018

Podcast Episode 32 - Monster Hunter World

In this episode of the podcast I discuss what Monster Hunter World is all about and how I think it was able to succeed on a global scale.

Saturday, March 3, 2018

Podcast Episode 31 - The One Year Anniversary of the Switch

The Nintendo Switch turns one year old today and I talk all about it in the newest episode of the podcast! Listen in as I talk about how I feel the Switch did in its first year and where it's going.