Showing posts with label Outer Wilds. Show all posts
Showing posts with label Outer Wilds. Show all posts

Tuesday, December 31, 2019

Top Ten Games of 2019

2019 really didn't do a whole lot for me personally in video games. Normally I gravitate towards narrative experiences, but there weren't too many great ones to latch onto this year. While there were a bunch of games that were great not many of them were "Manny" games. Despite that I still had a rough time cutting my list down to ten, but as always I managed in the end.

As always I will list my top ten games of the year in descending order. These are my opinions based on games I beat in 2019.


10. Kingdom Hearts 3

I feel that most people were disappointed by Kingdom Hearts 3 as the conclusion to the plot arc set up over the course of numerous games, but I wasn't. This game ended the arc as well as I thought it would and delivered compelling enough gameplay to pull me through.

Sure it could have been better, but I'm a firm believer that this was the best outcome we were going to get. I enjoyed it.



9. Concrete Genie

Sony did a bad job marketing this game, so not many people even knew it came out. It's a bummer, because Concrete Genie is a magical experience. You play as the bullied Ash who finds a magic paintbrush he can use to revitalize the dilapidated town of this childhood.

Neon colors and interesting painting mechanics carry this colorful adventure for its roughly 6 hour run time. Just enough time to leave me wanting more, but not so much that it burned me out.



8. Yo-kai Watch 3

Every year I think I won't play another 3DS game, but this year I truly think I mean it. Yo-Kai Watch 3 takes the system to its limits and shows that level-5 has truly mastered the hardware.

It's the Yo-Kai monster collecting I have come to love, but built out to an insane degree. The battle system became a bit more tactical and it has more content that anyone can handle.



7. Control

Control is the game I feel like Remedy has always been trying to make forever. They found their thing that allows them to finally have fun gameplay while exploring a story with the tone they're known for.

You play as Jesse Faden in what is the equivalent of the Men in Black for paranormal things. She shoots things with a magical transforming gun and throws stuff with telekinetic powers. It has amazing world building, but the overarching story falters a bit near the end.



6. Devil May Cry 5

Capcom decided to un-reboot the Devil May Cry franchise and didn't totally mess it up. Nero and Dante return as they were in Devil May Cry 4 and somehow it works.

As usual the stylish action feels good and is a ton of fun. The story isn't anything special, but it's exactly what I expected.





5. Katana Zero

Katana Zero is an action puzzle game where you play as a Samurai in a bizarre future. He can slow down time allowing him to deflect bullets and cut down enemies before they even realize he's there.

The story is like a Quentin Tarantino fever dream and I hope that more gets made in this universe. It's almost like a 2D SUPERHOT and that's awesome.




4. Fire Emblem: 3 Houses

I hated Fire Emblem: Fates so much that I had to take a break from the franchise. Three Houses brought me back in and I liked it a lot. It dumps some of the waifu stuff that Fates doubled down on and got back to the tactical combat I love. The social elements are still present, but they are now closer to Persona school life than a bad dating sim.

Instead of making three games they crammed three stories into one, so there's a LOT here if you want to play through it a few times.



3. Judgment

Once Kiryu's story was over in Yakuza the team decided to try something new with Judgment. The main bummer is that it's not that different from Yakuza. The combat system is very similar and it takes place in the same city.

The compelling part of Judgment for me was that it's a courtroom drama mixed with the insane high octane action of a Yakuza game. New characters elevate this story to new heights.



2. Sekiro: Shadow's Die Twice

In Dark Souls I played as a slow tank-like character, which Bloodborne did not allow me to do despite giving me the illusion that I could build a character to my liking. Sekiro removes the illusion of Bloodborne and lets you know that you are a specific character you're going to play a specific way.

In my opinion the game design here is superb. Areas leading up to a boss will teach you lessons to help later in the game. I loved it.



1. Outer Wilds

Outer Wilds wasn't even on my radar, but I fell deep into it immediately. You play as an astronaut of a new space faring race. The setup is very loose and then you're launched into space to explore the world for 22 minutes before everything resets. After each run you only retain the knowledge of your previous run. The ultimate goal is to end the loop.

I can't go too deep into detail, but the world building in this game is incredible. You need to have the personal drive to continue in the game, because the story unfolds as you find it. It's not for everyone, but it was certainly for me!

Wednesday, July 3, 2019

Game Time - June 2019

Game: Outer Wilds
Developer: Mobius Digital
Platform: Xbox One















There's something about space exploration that draws me in, but I need some type of objective. The entire reason No Man's Sky didn't hit for me is because there was no real goal, and since everything was randomly generated the chances of happening upon a cool sight was very low. Outer Wilds is almost exactly what I had hoped No Man's Sky would be. Outer Wilds is a space adventure contained in a single hand crafted solar system. You play as the newest spacefarer from a species that recently started a space program.

At first there is no real goal other than to go to space, but it quickly becomes apparent that much more is going on. Your first space outing might be uneventful with nothing happening at all, or you could happen upon ancient writings speaking of a long lost race. Regardless of how it goes you'll either be killed by your own naivety on a new world, or twenty two minutes will pass and a comet will plunge into the sun ending all life. The good news is that your character can never truly die. In the beginning they communed with a statue that in essence saves your memories. Every time you die you start right back at the point before blasting off to space, but you remember everything that happened.

This time loop allows you to gather information and explore areas, but the twenty two minute clock is always ticking down. Objectives are never made explicitly clear, but you will gather rumors to investigate and things you learn about each one will be logged on the ship. Outer Wilds gave me a sense of mystery that most modern games just don't have anymore. Most games are developed with the idea that the player needs to see everything they can, so games end up being a guided tour filled with hand holding. Outer Wilds isn't afraid to leave things unexplained, which certainly won't be for everyone.


Game: Cadence of Hyrule
Developer: Brace Yourself Games
Platform: Switch















It's a well known fact that I like rhythm games, so it was a no brainer for me to pick up Cadence of Hyrule. Nintendo has been loosening their grip on their IP over the past few years and with the success of Mario and Rabbids hopefully the trend continues. This time the developers of Crypt of the Necrodancer got to take a shot at making a rhythm based Zelda game, and the result is quite entertaining.

I desperately wanted to like Crypt of the Necrodancer, but my lack of patience never let me get very far. Thankfully Cadence of Hyrule plays very similarly to Necrodancer, but is much more forgiving. Like classic Zelda games of yore the map is broken up into a grid and you travel across different screens. Each screen is filled with enemies, which you need to move to the beat to vanquish. When everything is clear you are free to move around as quickly as you want in that block. The cool thing is that enemies are repeated frequently, so you can easily learn their pattern. Unlike Necrodancer, Cadence of Hyrule isn't a rogue-lite. When you die you won't lose all of your progress, just a few items that are easily obtained again within seconds of re-spawning.

What makes Cadence so special is that it flawlessly blends the rhythmic gameplay of Necrodancer with the classic enemies, world, and music of the Zelda franchise. The level of quality seen here is that of a main line Zelda game, which is excellent to see.


Game: Bloodstained: Ritual of the Night
Developer: ArtPlay
Platform: PS4


















Most people consider Castlevania: Symphony of the Night to be one of the greatest video games of all time. When the mastermind behind the Castlevania games everyone holds so dear, Koji Igarashi left Konami he started a Kickstarter for a spiritual successor. In 2015 the campaign earned over 5 million dollars, and now over halfway through 2019 we finally received the finished product. For the past few years the quality of the game was a bit concerning. Trade show demos and backer previews suggested that the game was sluggish and looked awful graphically. Luckily the team at ArtPlay took the criticisms to heart and delayed the game a few times to make sure they got it right. What we ended up getting in the end is a high quality Symphony of the Night-like game.

Thankfully Bloodstained doesn't ape Symphony of the Night whole cloth and introduces some elements from the later games like Aria of Sorrow that Igarashi worked on. It's still the same old castle exploration with RPG elements you know and love, but now there is crafting and enemy power collection as well. It's chock full of content, and overall feels very good to play. There are over 100 spells to collect that are all upgradable, and there are over a dozen weapon types that all feel vastly different.

Despite all the praise I'm giving the game it is certainly not without issues. Patches have caused game breaking bugs and caused horrendous slowdown. It's odd because neither of those things existed in the base game. The team seems like they are working on fixes as well as a bunch of DLC, but it does take a bit of the wind out of the games sales for me. While it may not be the exact same Symphony of the Night experience everyone was longing for it definitely manages to capture a similar feeling and even expand on the formula in some ways. I'm looking forward to seeing the game improve with fixes and content over time and what the inevitable sequel will have to offer.

Friday, June 28, 2019

Podcast Episode 57 - All the Games

Last episode we only talked about E3 news. To make up for that we forgo any real topic and just chat about the news and the games we've been playing for the past month. Somehow it ends up being longer than the E3 podcast, but we have a lot of feelings.

News - 00:34 to 1:14:47
What We Played - 1:14:48 to 2:57:13

Specific Game Time Stamps
Shenmue - 1:14:48 to 1:27:00
Forza Horizon 4: Lego Champions - 1:27:01 to 1:32:57
Cadence of Hyrule - 1:32:58 to 1:43:28
Trials Rising - 1:43:29 to 1:46:30
Bloodstained: Ritual of the Night - 1:46:31 to 1:58:10
Outer Wilds - 1:58:11 to 2:08:39
Yoshi's Crafted World - 2:08:40 to 2:12:42
Crash Team Racing: Nitro Fueled - 2:12:43 to 2:19:21
Rage 2 - 2:19:22 to 2:28:38
Samurai Shodown - 2:28:39 to 2:34:06
Super Mario Maker 2 - 2:34:07 to 2:39:34
Judgment - 2:39:35 to 2:57:13