Showing posts with label Katana Zero. Show all posts
Showing posts with label Katana Zero. Show all posts

Tuesday, December 31, 2019

Top Ten Games of 2019

2019 really didn't do a whole lot for me personally in video games. Normally I gravitate towards narrative experiences, but there weren't too many great ones to latch onto this year. While there were a bunch of games that were great not many of them were "Manny" games. Despite that I still had a rough time cutting my list down to ten, but as always I managed in the end.

As always I will list my top ten games of the year in descending order. These are my opinions based on games I beat in 2019.


10. Kingdom Hearts 3

I feel that most people were disappointed by Kingdom Hearts 3 as the conclusion to the plot arc set up over the course of numerous games, but I wasn't. This game ended the arc as well as I thought it would and delivered compelling enough gameplay to pull me through.

Sure it could have been better, but I'm a firm believer that this was the best outcome we were going to get. I enjoyed it.



9. Concrete Genie

Sony did a bad job marketing this game, so not many people even knew it came out. It's a bummer, because Concrete Genie is a magical experience. You play as the bullied Ash who finds a magic paintbrush he can use to revitalize the dilapidated town of this childhood.

Neon colors and interesting painting mechanics carry this colorful adventure for its roughly 6 hour run time. Just enough time to leave me wanting more, but not so much that it burned me out.



8. Yo-kai Watch 3

Every year I think I won't play another 3DS game, but this year I truly think I mean it. Yo-Kai Watch 3 takes the system to its limits and shows that level-5 has truly mastered the hardware.

It's the Yo-Kai monster collecting I have come to love, but built out to an insane degree. The battle system became a bit more tactical and it has more content that anyone can handle.



7. Control

Control is the game I feel like Remedy has always been trying to make forever. They found their thing that allows them to finally have fun gameplay while exploring a story with the tone they're known for.

You play as Jesse Faden in what is the equivalent of the Men in Black for paranormal things. She shoots things with a magical transforming gun and throws stuff with telekinetic powers. It has amazing world building, but the overarching story falters a bit near the end.



6. Devil May Cry 5

Capcom decided to un-reboot the Devil May Cry franchise and didn't totally mess it up. Nero and Dante return as they were in Devil May Cry 4 and somehow it works.

As usual the stylish action feels good and is a ton of fun. The story isn't anything special, but it's exactly what I expected.





5. Katana Zero

Katana Zero is an action puzzle game where you play as a Samurai in a bizarre future. He can slow down time allowing him to deflect bullets and cut down enemies before they even realize he's there.

The story is like a Quentin Tarantino fever dream and I hope that more gets made in this universe. It's almost like a 2D SUPERHOT and that's awesome.




4. Fire Emblem: 3 Houses

I hated Fire Emblem: Fates so much that I had to take a break from the franchise. Three Houses brought me back in and I liked it a lot. It dumps some of the waifu stuff that Fates doubled down on and got back to the tactical combat I love. The social elements are still present, but they are now closer to Persona school life than a bad dating sim.

Instead of making three games they crammed three stories into one, so there's a LOT here if you want to play through it a few times.



3. Judgment

Once Kiryu's story was over in Yakuza the team decided to try something new with Judgment. The main bummer is that it's not that different from Yakuza. The combat system is very similar and it takes place in the same city.

The compelling part of Judgment for me was that it's a courtroom drama mixed with the insane high octane action of a Yakuza game. New characters elevate this story to new heights.



2. Sekiro: Shadow's Die Twice

In Dark Souls I played as a slow tank-like character, which Bloodborne did not allow me to do despite giving me the illusion that I could build a character to my liking. Sekiro removes the illusion of Bloodborne and lets you know that you are a specific character you're going to play a specific way.

In my opinion the game design here is superb. Areas leading up to a boss will teach you lessons to help later in the game. I loved it.



1. Outer Wilds

Outer Wilds wasn't even on my radar, but I fell deep into it immediately. You play as an astronaut of a new space faring race. The setup is very loose and then you're launched into space to explore the world for 22 minutes before everything resets. After each run you only retain the knowledge of your previous run. The ultimate goal is to end the loop.

I can't go too deep into detail, but the world building in this game is incredible. You need to have the personal drive to continue in the game, because the story unfolds as you find it. It's not for everyone, but it was certainly for me!

Wednesday, May 1, 2019

Game Time - April 2019

I normally don't do intro paragraphs for these anymore, but since I haven't done one of these since December I feel like I have to. When I reformatted the text version of game time to be shorter and more concise I was and still am happy with it. The issue ended up being that now Matt and I do a bi-weekly podcast, so I felt far less motivated to write a monthly thing about the games I was playing. I had originally planned to retroactively go back and write something for all the months I had missed, but now I have come too far to do that.

I am going to try my best to get back into writing. This is becoming a bummer, because it's something I tend to say every year. "Oh yeah, next year I'll do all kinds of stuff on my blog. New features and just a ton more quality writing." It never ends up happening, but I would like it to. So here it goes, from this moment on I'm going to try my best and do more writing, which will start here with the April 2019 edition of Game Time. Ready, GO!


Game: Mortal Kombat 11
Developer: NetherReal Studios
Platform: PS4















Every time a new NetherRealm Studio game comes out I buy it in the hopes that I will enjoy it. Ever since Mortal Kombat 9 they have made quality fighting games that are filled to the brim with single player content for people who aren't looking to become professional players. What isn't so great is that I just don't enjoy playing their games. For me the stiff animations and dial-a-combos with an emphasis on long juggles just doesn't feel right. I can never really get into a groove with NetherRealm games and Mortal Kombat 11 is no different.

This isn't to say that I think the game is bad or anything, but it certainly isn't for me. As usual the story mode is an amazing feat that no other studio has been able to replicate in a fighting game. This time the god of time Kronika (of course with a K) is unhappy that Raiden is ruining her vision for a perfectly balanced world. In an attempt to erase him from existence she opens a bunch of time portals and brings old versions of characters to the future. It's a really dumb premise that works in the Mortal Kombat universe and lets everyone know that they can do literally anything with the plot now.

The customization options the studio developed for Injustice 2 are still in play, so expect to be collecting nine million cosmetic bobbles for every character. This is arguably my favorite aspect of the game, but they goofed up the currency you use to unlock everything. Originally it was giving out super low amounts, but supposedly that was rectified today with a patch. I think that Mortal Kombat is a cool game with tons of content for casual fans, but it just doesn't give me the tingly feelings it gives everyone else.


Game: Katana Zero
Developer: Akiisoft
Platform: PC















I first saw a Katana Zero trailer while watching a fighting game tournament and immediately knew it would be my jam. It is a 2D sidescroller where you play as a samurai with a katana. Recently I've been trying to avoid describing games by saying the names of other games, but it's basically Hotline Miami mixed with Super Hot. Each stage is approached like a puzzle where enemies die in one hit, but so do you. The only tools you have are objects in the environment you can throw, your katana, and a time slow down power.

Katana Zero is hyper stylish and makes you feel like a badass whenever you beat a level. Slowing down time allows you to deflect bullets easier and act out a series of actions with more precision. When you clear an entire screen the game lets you watch a replay of your actions without the slowdown just like Super Hot.

The plot drew me in far more than I thought it would, but sadly it ends on a cliffhanger. The studio has started work on free DLC, so hopefully it expands the story. I can't say a lot about it without spoiling things, but it is reminiscent of a Quentin Tarantino film. Even though it took me less than 5 hours to beat I had an absolute blast and would gladly play it all over again.


Game: SteamWorld Quest
Developer: Image & Form Games
Platform: Switch















Historically I do not really enjoy digital card games. The issue I run into is that I never end up wanting to change my deck, because the thought of remaking a large set of cards from scratch that need to have synergy overwhelms me. Despite my aversion to card based games, when I saw SteamWorld Quest it won me over and I picked it up day one.

Image & Form games have made several games of different genres. Personally I hadn't connected with any of them, but the charm of the characters in SteamWorld Quest combined with it being a turn based RPG I was immediately drawn in. What really drew me in to the game was the fact that you don't need to recreate huge decks. You take three characters into battle at a time who each only have a deck of 8 cards. With such a limited set of options it becomes very easy to swap things out and try different strategies.

The main thing that SteamWorld Quest does right is that it doesn't overwhelm you. It's a 10-15 hour experience that doles out new cards and upgrades at a steady pace. The story is a little thin, but the gameplay is definitely the main focus as you'll be card battling most of the time.

Friday, April 19, 2019

Podcast Episode 52 - Let's Go to the Movies

This week we discuss PSN Name changes, the PS5. Ubisoft rumors, and the newest Smash patch. For the final bit of the episode we talk about when movie video games were still coming out, but also slip into talking about sweet branded games as well.

News - 00:32 to 1:24:46
What We Played - 1:24:27 to 1:59:24
Movie Games - 1:59:25 to 2:32:52

Specific Game Time Stamps
Mass Effect - 1:24:50 to 1:26:45
Wolfenstien: The New Order - 1:26:46 to 1:30:13
Katana Zero - 1:31:14 to 1:40:02
Dreams Beta - 1:40:03 to 1:59:24