Showing posts with label Microsoft. Show all posts
Showing posts with label Microsoft. Show all posts

Wednesday, September 2, 2015

Game Time - August 2015

As August and Summer draw to a close I still have a few games left to talk about. Even though I was visiting various cottages and playing Ultra Street Fighter 4 at Summer Jam 9, I actually found time to play video games. Most of which were new!

One such game that I won't be talking about here is the Rare Replay Collection for Xbox One. It collects 30 Rare developed games from the past 30 years. Obviously games like Donkey Kong Country can't be featured, but fan favorites such as Viva Pinata, and Banjo Kazooie are. All I want to say about this is that all companies releasing a game collection in the future should take note. This is how you collect games into a package!

As for brand new releases I picked up LBX or Little Battlers Experience for the 3DS. It's a robot fighting game from Level 5, the makers of Inazuma Eleven. It has as much charm and content as most other Level 5 games.

Next up we have the game I wish I didn't pay $60 dollars for, but had to have, One Piece Pirate Warriors 3. It's Dynasty Warriors, but with One Piece characters...for the third time!

Last but certainly not least I finally got around to playing Metal Gear Solid V: Ground Zeroes. It's not new, but I did break the seal on my disc copy. That makes it new, I guess? I had to prep for the true Metal Gear Solid V, so it was going to happen sooner or later. Speaking of MGSV I'm in the process of playing through it right now and I need to get back to it.

It's game time!

LBX: Little Battlers Experience

For some reason Level 5 decided that they wanted most of their franchises to be pan-media. They started with Inazuma Eleven and have continued on to LBX and Yokai Watch. Inazuma just had a game and an anime, while LBX and Yokai watch have expanded into the toy realm as well. With all of their franchises the games come first. However, in the case of all of these franchises they take a while to see the light of day outside of Japan. For example, there are three LBX games in Japan and the first one is only just coming out here now when it was first released in 2011.

In Japan the success of these games leads into an anime, while here in the U.S. it was the opposite. LBX was dubbed and shown on Nickelodeon. It was actually quite popular, despite the fact that half of the episodes were cut out for audiences outside of Japan. That's right. This show about battling tiny robots was too violent and professed ideas not suitable for American children! To be honest it is kind of crazy some of the stuff that takes place in this game. No joke, I had to stop a tiny robot from assassinating a prime minister, None of this makes sense without context though, so let me give you some.

Now that the cardboard is reinforced no one will get hurt!


Tiny robot toys called LBX were released to the public, but their battles proved to be too dangerous. After some kids got hurt they were banned. After a few years someone invented a super strong cardboard box for the robots to battle in. I can't make this up, it's called reinforced cardboard! Even though they're still super dangerous outside of the cardboard, because you can use them to kill people... Anyways, now kids love controlling these hot toys with their phones.

The gameplay is relatively simple. You control your customized robot in battle in third person. It can hold two weapons that each have a basic attack. Each time you attack it costs stamina. Running and jumping also decrease stamina. The game is essentially all about stamina management. If you run out you're left vulnerable and your attack decreases. After a few seconds it recharges, but the battles in LBX tend to last only 20 or 30 seconds. Every second and point of damage is crucial.

All the kids love a good LBX battle!

I'm not necessarily the biggest fan of the gameplay, but it's not bad, My enjoyment comes from collecting the hundreds of robot parts and weapons. I've always liked any game where you can customize robots for battle. Custom Robo and Gotcha Force on the Gamecube are two excellent examples of this. While I like those games better LBX definitely has an interesting story to back it up. I'm almost done with the story, so I'll wait to make a final judgement until the end.

One Piece: Pirate Warriors 3

I don't want to type a lot about this game. It's the same as Pirate Warriors 2, but with ten new additional characters. You mash square and triangle in order to decimate hordes of enemies. I enjoy it, but it's not for everyone. As opposed to basic gameplay I'll talk about the new systems they implemented.

In the previous game you equipped coins in order to increase your stats. Now you can spend coins permanently to upgrade your stats. This works out a lot better, because you don't have to mess around with changing out coins. You get coins by completing various missions, and each time you defeat officers in battle. If you defeat an officer with a special attack you get even more coins.

These are all the playable characters! (There are many non-playable characters on  here)

The other main change is the Kizuna Rush system. Each map you will be given specific partner characters who you can freely switch between. As you fight the bar next to the partner will fill up across three levels. At level 1 you will be able to push either square or triangle after you end a combo to have the partner attack as well. If the partner kills enemies they will be counted as ! kills. What sucks is that ! kills are one of the three things you're graded on each level and I've only ever gotten it to S rank one time.

Once the kizuna gauge is filled you can push R2 to power up. This will make your character stronger for a limited time. You can push circle to unleash a special from both characters. You can also chain Kizuna specials up to 3 times. So if you enter the powered up R2 state with two characters, the third time you do it and execute a special everyone used so far will attack in unison with you. It's super powerful.

Gotta destroy all the enemies!

Pirate Warriors is a lot different, but mostly the same. I like when they try to make refinements to the generic gameplay and test out new mechanics. It's always hard to try new things, so they get a kudos for trying.

Metal Gear Solid V: Ground Zeroes

When I saw a disc based copy of Ground Zeroes on amazon for $5 dollars I jumped right on it. It's been sitting on my shelf for approximately six months now. I decided to pop it in on August 31st, because I wanted to prepare for the release of the true Metal Gear Solid V the following day. After playing Ground Zeroes I now agree with everyone who said it was an overblown tech demo, because it is. It took me an hour to complete, and only had story in the beginning and end.

As a Metal Gear game it was kind of disappointing, but as an open world stealth playground it was amazing. It makes sense that this is how Metal Gear would transition to the new generation of consoles, but I can imagine it won't sit well with most fans.

It's a sneaking mission.

My issue with a lot of stealth games is that once you're caught you're completely screwed. With the new non-terrible controls in Ground Zeroes it's easy to gun down everyone once you're caught. Sure you won't get a very high score, but at least you'll complete the mission. Even better is that you have a lot of options. There are tons of ways to approach any given scenario. It's fun to figure out a plan and then execute on it, but the scale is just too small.

I don't really have much to say about Ground Zeroes to be honest. It's a fun sandbox with almost no content. Sure you can do side missions, but it all takes place on the same military base. It's more or less a proof of concept for the full game. I actually would have been angry if I paid $30 for it. After playing MGSV proper I can say that the scale of the game is much larger than anything Ground Zeroes had to offer,

Metal Gear!?

I don't know what to think about Metal Gear Solid V: The Phantom Pain yet/ I do know that it has started off September with a bang though. It certainly doesn't have as much story as the previous entries in the franchise, but so far the gameplay makes up for it. I really liked MGS 1-4, but I was not a huge fan of the controls. Most of the time I felt like I was struggling with the controls to make it to the next story beat.

That said, I'm going to keep playing V to see what happens in it. Maybe the open world stealth will wear thin, but it definitely hasn't happened yet. Next Friday I'll be picking up Super Mario Maker for Wii-U as well, and on the 29th we'll all get to witness the magic of Persona 4 characters dancing.

The games are going to start coming fast and furious, which means that I need to get playing! See you guys next time!

Wednesday, June 17, 2015

Game Time With Manny Episode 7 - E3 2015

E3 2015 is happening right now, but the press conferences are over. Most of the news comes from those press conferences, and boy is there a lot of news. I decided that instead of typing up a ten million word post I would dedicate the 7th episode of the podcast to letting you all know what happened.

This episode clocks in at just under 2 hours, because I talk a whole lot! I hope you enjoy!


Tuesday, June 11, 2013

E3 2013: Microsoft Press Conference

The future of Xbox.

Microsoft kicked off day zero of E3 with their press conference as they always do. However, this year their press conference was arguably more important than it has been in recent memory. A few weeks ago they showed off their new console the Xbox One on live television to a somewhat muted response. They focused mainly on media features, which left a lot of Xbox fans feeling dejected. In addition to announcing that the Xbox One would not support used games and be subject to strict online connectivity

To cause further problems Microsoft released a statement detailing their policies for used games, online connectivity, and the Kinect. You can find those policies here. For those of you who don't know (Although that seems impossible at this point) games are linked to your Xbox live account. So you can only sell back used games to select retailers. This kind of DRM has been being pushed for by major publishers for a long time, but that doesn't mean that it's been well received by consumers. It doesn't exactly help that their clarified policies still aren't super clear.

Despite all of that Microsoft still brought their best to E3. While they promised that E3 would be all about showing the games they had to make some important announcements as well.

  • Microsoft Points will be no more. It's only real money going forward!
  • A partnership with twitch for online recording and streaming of games
  • Another Xbox 360 redesign
  • The Xbox One will launch for $499 in November

Microsoft promised a press conference full of games and they certainly delivered. I think it's safe to say that most of them aren't for me though. I missed a few of them when it was live, but I've since gone back to check out what I missed. Since I'm not a huge fan of shooters I'll just briefly talk about what I;m excited for from the Microsoft offerings.

Killer Instinct
Rare made some awesome games for Microsoft, but recently they've been relegated to working on the stupid avatars. Even now they're still not making a game I care about, but they are advising Double Helix Games as they reboot the oh so classic Rare franchise Killer Instinct. I say that sarcastically, because I don't think that Killer Instinct is beloved by anyone.

It always seemed like a Mortal Kombat ripoff, but I always had fun playing it. KI was very much a product of the 90's and I'm glad to see that it still is. So far only Jago and Sabrewulf have been shown, but they kept their outdated character designs. A gruff voiced announcer still yells when you complete combos and there is a weird amount of blood. It looks exactly like Killer Instinct and that makes me excited. I don't nessecarily know if anyone else will get excited for a very 90's-centric fighting game, but it's cool to see that Double Helix is trying it out.

Metal Gear Solid V
I'll be the first person to tell you that I don't think MGS5 should exist. In fact I'm not even excited for it. After the new trailer Konami produced for it I am at least interested in it though. The things I learned from the trailer were that it's an open world game, game time moves along with real time (At least I think?), the world seems large and empty, you have a crew, and you can go stealth on a horse.

Kojima has been going around saying that the themes in this game might offend or scare people and I'm kind of worried about that. In this trailer there were a few scenes with children that seemed kind of off. In one of them it seemed like Snake even shot them, but it was a cutaway. I don't really know. MGS5 looks insane just as every other MGS game. I just don't know if I want to experience that anymore.

D4
Swery, the man behind the terribly brilliant Deadly Premonition has been allowed to make another game. D4 is going to be an episodic release much like Telltale's The Walking Dead. It's a murder mystery in which you play as a man with time travel powers. He's trying to solve the murder of his wife, but I assume that since he has time travel powers he'll try to stop it as well. Swery is weird, so this game will probably be weird as well. It;s the good kind of weird though and I look forward to it.

Xbox One?

Microsoft showed a whole lot more, but it didn't really resonate with me. Titanfall the first game from Respawn Entertainment looks like a fusion of Halo and Call Of Duty with mechs. It's going to be an Xbox One Exclusive. Obviously there will be a new Halo game coming to the platform as well. A new Dead Rising will also be available if that's more your cup of tea. From what they showed it seems like a lot of the zany humor has been removed though, but we don't know that for sure yet.

People seem to be thinking that Microsoft is going to bomb in this new generation because of their DRM and their online connectivity. I don't necessarily agree with that. The Xbox One is still going to have a lot of top notch first party titles and a wealth of third party titles. The used game issue may cause a lot of problems at first, but it might not be quite as bad once the system gets off the ground. We're moving towards a digital only future already, so maybe Microsoft is just taking the first step

     -Manny