Showing posts with label Transistor. Show all posts
Showing posts with label Transistor. Show all posts

Saturday, January 3, 2015

Top Ten Games of 2014

Since I've started this blog I've posted my top ten games of the year in text format. I'm going to continue doing that, but this year I also recorded a podcast where I discuss each choice a little more in-depth.

Keep in mind that these are my personal opinions, which may differ greatly from your own top ten picks for 2014. As usual I will start with the number ten game on my list and work my way to what I thought. If you want to read some more in depth thoughts on each game just click its name.

Let's this list going!

10. Transistor

The second game coming out of SuperGiant games, which shows they know how to make a good game. You play as Red, a singer who has lost her voice in a cyberpunk world. Armed only with a talking sword she must travel through the deserted city in order to find out what's going on.

The soundtrack, atmosphere, and combat blend together to create an unforgettable experience. I can't wait to see where SuperGiant goes from here.




9. Mario Kart 8


Mario Kart games don't really change much from year to year, but it's easy to tell when one is a quality product. Mario Kart 8 is certainly a quality product. It's the first HD iteration of the series and it looks beautiful. Nintendo has proven time and time again that they have the best art direction around.

On top of it looking beautiful it plays well. The karts have weight to them, and you actually have to slide in order to succeed. The game wasn't super surprising to me, since Nintendo knows how to make a solid kart racer. If you like Mario Kart, it's more of that!


8. Dark Souls 2

I got into the Souls franchise this year, and while the original Dark Souls is my favorite the sequel is pretty good too. It's more Dark Souls, but not necessarily as well thought out as the first. Still, you travel through numerous environment types and meet with infuriatingly difficult challenges.

With new mechanics it differentiates itself from the original, while keeping the experience fresh.




7. Rayman Legends

Rock solid platformers are getting increasingly hard to come by. Lucky for me Rayman Legends came out on current generation consoles, so I could take a crack at it. The Ubiart engine renders a beautiful world, that is backed up by some incredible platforming.

Rayman feels weighty, but glides through the air just right. More platformers should feel as tight as this does. It helps that there are a ton of unlockable stages and characters to boot!



6. Middle Earth: Shadow of Mordor

This game made the list predicated entirely on the nemesis system. The Lord of the Rings elements
are completely ancillary to the experience. The nemesis system allows for you to make your own enemies and rivals. You get into fights with unique enemies who will remember you and react with tons of unique dialogue depending on the situation.

Rarely do I hope that developers directly steal from other games, but in this case I do. The nemesis system is super cool and I'd really like to see it in more games.


5. Guilty Gear Xrd -SIGN-

Guilty Gear has finally made its return. It looks incredible and is super fun to play. The story mode is like watching an anime, and more fighting games should follow its lead.

Very rarely do I go into training mode and practice combos in a fighting game, but with this I have. The combat system has been brought back down to a level that the average person has a chance of breaking in to. I'm not saying I'm going to get good at Guilty Gear, but I'm sure as hell going to try.


4. Super Smash Bros. for Wii-U

Smash is back. I love Melee, and what Project M is trying to do is admirable. I think that I enjoy
playing the new smash more than a mod though. The speed is the right distance between the slow motion of Brawl and the hyper speed of melee. It's a perfect blend of what makes smash very accessible and competitive.

The game is so jam packed with content it's hard to see it all. Out of all the games I played this year this one had the most fun multiplayer by a mile. Smash continues to be one of my favorite franchises of all time.


3. Theatrhythm Final Fantasy Curtain Call

Curtain Call brings back everything I loved about the original Theatrhythm, but adds the ability to
play multiplayer, and use the buttons as inputs. I still love to use the stylus, but it's cool that there is another option now.

The amount of music in this game is staggering. It has all the songs from the original, plus all of the DLC from that game. They then decided to add around one hundred more songs, and continue to throw out DLC. If you like rhythm games, and Final Fantasy you need to play this game.


2. Danganronpa: Trigger Happy Havoc

Initially I wrote this game off as being another dumb visual novel. I saw some footage of the game and decided to try it out. It's a visual novel, where you go into Phoenix Wright style trials, play insane
mini-games, and forge relationships. It mixes so many elements I love.

The main character is a talking bear, who wants high school kids to murder each other! It's over the top in a way that I can really get behind, but is appropriately grounded when it needs to be. The sequel somehow came out this year as well, and I'm chomping at the bit to play it.


1. Inazuma Eleven

I don't have the appropriate words to describe how much I love Inazuma Eleven. It's anime soccer on the DS. This year it finally got released in the U.S. on the 3DS Eshop. I bought it on a whim and couldn't put it down. Shortly afterwards my obsession with the game spiraled out of control and now I've beaten every game released in English and imported a European 3DS.

It's an appropriate mix of action, strategy, fun characters, and cool moves. There's a lot of content in Inazuma Eleven, and it's fun to find all of it. You put eleven players on the field and draw lines with the stylus to lead them, or tap the screen to have them pass/shoot. If they intersect with someone, or shoot on the goal they have the opportunity to use a special move, most of which are amazing. Axel Blaze catches the ball ON FIRE!

Inazuma Eleven grabbed me in a way that a game hasn't in a very long time. You could say I became obsessed with it. It was consuming every ounce of my free time for around three months until I had completed all four of the games released in English currently. It's a blast to play, and I'm glad I found it.

     -Manny

Monday, December 29, 2014

GOTY 2014 Podcast

2014 has come to a close, which means that Game of the Year is upon us. As usual I have selected my top ten games. For a change of pace I got together with Noukeo and we recorded our talk about what we believe to be the top ten games of 2014. Our lists are both quite different but share many similarities.

The audio is a little weird for some inexplicable reason. At random intervals my mic will echo for a few seconds. It seems to be some kind of feedback from when Nouk and I talk at the same time. *Shrugs* It's not too bad, but it was enough for me to notice it.

I hope that you enjoy our discussion! If you're not a fan of Podcasts I will be posting a text version of my list within the next few days.

Thursday, June 5, 2014

Game Time - May 2014

Finally the month of May is behind us, and it was just as good as I had hoped it would be. It all started off with Transistor the new game from Bastion creators Supergiant Games. I enjoyed Transistor so thoroughly that I beat it in a single sitting. Drakengard 3 came out the same day, but I didn't like that at all...

Then there was Watch Dogs. The game that everyone on the internet that everyone was so excited about until a few weeks ago when everyone started to hate it more than anything else in the world. I'm glad to report that once again people on the internet have overreacted. Sure, it's not as good as it could have been, but it's still a competent open world game.

I also played a whole butt load of Mario Kart 8, but we'll save that for the hot new edition of Party Game Sundays that will be up in a day or two. So without further ado, let's get right into talking about the sweet games of May 2014

It's game time!

Transistor

Supergiant games released Bastion in 2011 right around the time I started this blog. In fact, it was one of the first games I reviewed on this blog. Since then I've moved away from writing reviews, but that's not really the point. I absolutely loved Bastion and gave it a perfect 5/5 rating. It was a great RPG, and the way they had the narrator react to what you're doing was incredibly unique.

Now it's three years later and Supergiant has released their new game Transistor on the PS4 and PC. I pre-ordered it for PS4 and started playing it as soon as it became available. As I stated in this month's introduction I completed the entire game in one sitting. Well, I technically did it in one sitting, because I got up to go to the bathroom multiple times. Either way, I really liked Transistor, but not as much as I liked Bastion.

I also ate food during my very long play session.

Much like Bastion, Transistor has a narrator. It takes the form of your sword, the Transistor. You play as a woman named Red, a singer, who has had her voice taken from her. In the opening scene you pull the Transistor out of a man's body and are immediately thrust into the game with little to no explanation. I'd set the game up more, but that would take away from the game quite a bit. All you really need to know is that there is an evil force known as the process, which is taking over the city.

The way Transistor presents its story is odd. Little to no information is given to you up front and it's not ever really thrown at you either. If you want to get a feel for the city of Cloudbank you need to go looking for its secrets. Since Red can't talk the Transistor has to tell you the story, but since he's a direct participant in what's happening he doesn't necessarily have all the answers. One of the ways you learn about the world is through combat and it's technically optional.

This is the menu where you mess around with your functions.

Battling in Transistor has you wielding the Transistor, because it's a sword. As you progress through the game you'll earn various functions, which are the games equivalents of skills. Each function is a different ability, but it also has to do with a person from the game. My favorite part of the game is how much customization there is. You can use each function as an ability, but you can also use it as a modifier for other abilities, or use it as a passive buff. This allows for a ridiculous amount of combinations, so in theory everyone could be using their functions completely differently. In order to get all the information about a given person you have to use the function in all three ways to see all the information about them. This is how the game encourages you to experiment. It allows you to figure out how you like to battle, and find out more of the worlds story in the process.

The combat never got old for me. You can walk around and hit enemies with button presses, or you can stop time in order to enter a string of commands and then watch them play out. Figuring out how to chain functions together was one of my favorite parts of the game and doing so was extremely satisfying.

Combat in Transistor is very compelling.

What's kind of unfair is that I can't help but compare this game directly to Bastion. They both have music composed by Darren Korb, which is incredible. They also both have Narrator figures, which makes it easy to draw direct comparisons. In that way I think that Transistor has a weaker story, because a lot of the information isn't readily available and you have to go looking for it. Even when you find it all the world still leaves a lot to the imagination. The plot in Bastion came together on its own, which was something incredible when it happened. With that being said Transistor is an incredible game, and it shows that Supergiant wasn't just a one hit wonder. They sure know how to create beautiful worlds that truly draw you in.

Drakengard 3

I'm always down to play niche titles, which is one of the reasons I bought Nier on the PlayStation 3. It had weird characters and gameplay, but had a special charm to it. It was super weird and rough around the edges, but I enjoyed the living hell out of it. I was trying to unlock all the endings, but in order to do so I needed to find rare crafting materials with a super low drop rate. Instead of searching the same bush over and over for a large egg, I decided to put the game to rest and remember it fondly.

I played Nier years ago, so when I found out that Drakengard 3 would be coming to the U.S. and that it was a prequel to the other games in the series I was ecstatic. See, one of the many endings in Nier leads to the creation of the Drakengard world. I also know that people really liked the first two Drakenhard games for the PS2, which I've seen likened to Game of Thrones. I guess they both have tons of violence and deal with what are considered taboo themes. Needless to say I was excited ti play it.

I like nothing about Zero as a character!

Upon playing the game all hope I had that I would enjoy it was quickly smashed into oblivion. I've played my fair share of bad games, but this one was almost immediately unbearable. It begins with a fairly cool pre-rendered scene that sets up the main character Zero and her dragon Mikhail. Right off the bat Zero is not portrayed as a likable character. She is an intoner, which is basically a god-like figure that is meant to keep balance in the world. For some reason she wants to kill all of her sisters and be the only intoner. This is all fine and good, but there's really no reason for it. It definitely doesn't help that she just seems like a bad person. She swears a lot and most of her dialogue is what I would refer to as insufferable. I think it's supposed to be funny, but it just seems like the writing is trying way too hard.

Granted I only played about two hours, so maybe Zero gets better as a character. What's the most upsetting is how inconsistent she is. One second she's sweetly telling her dragon not to roll around and the next she's screaming about how she wants the dragon to shut up with a whole lot of obscenities thrown in.


Scenes like this often destroy the frame rate.

Sometimes for games like this I can try and look past the story if they have decent gameplay. Unsurprisingly Drakengard 3 doesn't have that either! It's basically Dynasty Warriors with like three enemies on screen at once. You have strings of square and triangle that differ depending on your weapon. You can switch to a variety of weapons, but so far that hasn't proven to be very beneficial. I'm sure there are various enemy types each weapon is good against later in the game.I might even enjoy the combat if the entire game didn't run like total garbage. For starters the game looks pretty terrible graphically, so I don't have any idea why the frame rate slows to a crawl if there are more than two things on screen. It's mind blowing, because all the locales are essentially barren wastelands with crates in them.

I've been reading that the game gets a lot better around halfway through, but I just don't know if I'll be able to get there. Everything about the game so far has put me off to it. It just seems like a bad game, and not in an endearing way like Deadly Premonition. It just seems poorly optimized and generally bad.

Watch Dogs

When Watch Dogs was first shown I pretty much lost my mind. The concept of an open world game where you played as a hacker was something I was very much interested in. It helped that the graphics looked insanely good too. I, and many other people at that time thought that this was going to be one of the first true next generation games to come to the PS4 and Xbox One. Over time more footage of the game was shown, and it was clear that the graphics shown at the original E3 event were a thing of the past. They still looked fine, but were nothing spectacular. I feel like this is the point where a lot of people turned on Watch Dogs.

Somehow people got a wee bit too hyped up for this game, because the backlash it's seeing across the internet now is mind boggling. There are numerous reasons people are freaking out about it, but the graphical downgrade is a very prominent one. I guess people feel like they were lied to, which is a semi-legitimate complaint, but it's nothing to condemn the game over. It still looks perfectly fine for an open world game. I feel like that's where the legitimate complaints stop though. Now people are upset because it's an open world game that isn't much different from all the others. You still get behind cover to shoot people, find collectibles on the map, and drive around a whole bunch. What really gets me is that the game was never advertised as anything else. Hell, this type of gameplay was even shown in the original E3 demo everyone was losing it over in the first place.

I think the game still looks fine graphically.

Yes, Watch Dogs is an open world game that has you hacking the objects around you to make them do things. You hack everything with the push of a button, which is the main thing that makes Watch Dogs different from other open world games. I've said it once, and I'll probably say it many more times, but Watch Dogs is a fine game. It's nothing spectacular, but it's not the kind of thing that you immediately condemn either. It's a perfectly competent game. The hacking actually adds to the gameplay in a meaningful way. It allows for combat to be done stealthily, as opposed to going in guns blazing. Sure, I went in guns blazing 90% of the time, but at least I had the option not to.

You play as the vigilante Aiden Pierce. His goal is to get revenge on the people who killed his six year old niece. Throughout the game you'll work with various people in order to find out the truth behind the savage murder. It's not exactly the most compelling story, but it does have it's interesting points. The main issue I had with it, is that about 3/4's of the way through the game there are some plot events that seem to only happen so that the game is longer. The game is already long enough, due to the fact that collectibles and side missions are literally everywhere, just as they are in other Ubisoft open world games. Most of the stuff is totally pointless and not very fun. The rewards were definitely not worth completing everything in my opinion.

Watch Dogs is another open world game, except that it has hacking.

Watch Dogs was fine. It probably took me around 30 hours to complete, and that's with me mostly main lining the story. I ended up doing a fair amount of side stuff on the way, but I'm sure if I wanted to keep playing I could go for another 20-30 hours to collect the rest of it. Overall it's just an average open world game with a whole lot of third person shooting. The hacking element is very interesting though, even if it does just have you pressing a single button. I feel like Watch Dogs is a proof of concept that can be expanded into something much better the second time around. Hopefully it makes an amazing transformation like the Assassin's Creed franchise did between its first and second games. Despite all the backlash from the gaming community there will almost certainly be another one of these games. It around 4 million copies worldwide already, which is nothing to sneeze at.

E3 Hype Train!

This coming Monday, June 9th, E3 2014 is taking place. I'm very excited as I tend to be every year. This year is kind of weird though, because so many game announcements are happening prior to the show. Hopefully there are still a bunch of Surprises left to be unveiled, because with almost every single cool game being delayed to 2015 the gaming community could use a little bit of excitement.

As for games that come out in June I'm kind of drawing a blank. Tomorrow I'll be picking up Tomodatchi Life for the 3DS, which should be pretty fun. I'm also currently playing through Murdered: Soul Suspect on the PS4, which has been being completely blasted in reviews. So far I think it's actually pretty good.

It's probably good that I won't be getting much this month, because I'll be going on vacation from the 16th through the 27th, which should prove to be very exciting. I'm sure I'll cook something up for the blog though.

     -Manny