Note:In my attempt to think of a new format for the monthly edition of Game Time I completely forgot to write one up for February. One idea I had was to write something more in depth about my thoughts on a game as opposed to regurgitating what it is. So I'm going to try that now. Today I will be talking about the end game content of Monster Hunter World.
I want to preface this entire thing by saying that I absolutely love Monster Hunter World. Last time I checked I had put in 114 hours. That's a long time and sadly I think I'm about done until there are a bunch more content added to the game. So far Capcom has been doing a good job of cycling in event quests to help out with farming materials and occasionally adding new pieces of gear to the game. This past week the first major update came out, which finally added the Deviljho. It's a cool addition, because the Deviljho is a fan favorite, but it's just a single monster. I would much prefer huge content dumps to the few events and updates we are getting now.
The issue I'm facing is that there is no more reason for me to grind out materials and weapons. I personally have the best weapon I can be using, and the armor set I have is good enough for my play style. There are no more new monsters for me to see, so the only thing left for me to do is grind tempered monsters until the end of time. There really isn't a reason to though, because as I said there's nothing left to fight. In theory I think tempered monsters are cool. They're basically just more challenging versions of all the monsters in the game that drop special stones. These various types of stones can be used to augment weapons with special abilities. These range from having more defense to regaining health based on your damage. For a while I was content to grind these stones, but with no more real weapon or armor progression I quickly got bored.
Monsters are the main thing that kept me interested in the previous games. There just aren't enough Monsters for me in World. For example World has 30 monsters (31 with the Deviljho), while the game that got me into the series Monster Hunter 3 Ultimate had 51. 20 more Monsters might not seem like a lot, but it makes for a lot more variety. Personally I feel that World is lacking in monster variety in general. Recent games have added a ton of unique monsters, while a bunch of the monsters in World feel to similar for my taste.
It's quite possible that I have been spoiled by the ultimate versions of these games in the past. I got used to having G rank difficulty monsters, so it feels weird that this game doesn't have them. The ultimate versions of these games had tons of monsters and content in general, but to be fair to World they were more like expansions. It's entirely possible that World will get a paid content update, or even an ultimate version of its own. G rank would add a new level of armor for each monster and the weapons would get even more added to their trees. It would bring back a reasonable sense of progression as opposed to the incremental progress that can be made now.
What really bums me out is that the quality of life and engine improvements in World made it almost impossible for me to go back to the older games. World is an amazing base for the series going forward, and allowed for the franchise to take hold on a global level. I know there will be more games like this going forward and even new updates to World. While all of these things about the end game and lack of monster variety are bumming me out I understand why there isn't a ton more content. This is the first time in a very long time that the series has been on a home console and not the 3DS. They're remaking everything from the ground up, so it's going to take a bit of time for it to get to where I personally want it.
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