Showing posts with label November. Show all posts
Showing posts with label November. Show all posts

Tuesday, December 6, 2016

Game Time - November 2016

As with every year November is when the holiday season really begins to ramp up; It's the busiest time of year for me at work, and my family and close friends start coming around a lot more frequently. It's an awesome time of year that brings me a lot of warm feelings.

Part of why I enjoy November so much is because games I want to play tend to come out. This year it was especially true. Pokemon games come out semi-annually now, but it's not every time that a new generation begins. Rumors of the 7th generation of Pokemon have been swirling for over a year now. It didn't help my excitement that when the demo came out in October almost the entire game leaked onto the Internet....

So yeah, I played a whole ton of Pokemon. Somehow I also ended up engaging with a decent amount of Watch Dogs 2, despite telling myself I wasn't going to get it. I have way too many games I started this year, but didn't finish. I guess I was too interested in seeing how it turned out. I'm not done with it yet, but I think it's an okay game. Not amazing, just okay.

Then you have the crown jewel of this month, which is Final Fantasy XV. The troubled development cycle made it take around ten years to come out. To be honest I never thought I'd actually get to play it, but here I am playing it. It's actually running on the TV next to me right now.

Oh yeah, I bought a sweet 50' 4K TV on Thanksgiving. It was on sale for $328 and I just couldn't pass it up. Now I can actually take advantage of my PS4 Pro, which is really neat.

There's so much I have to say about these games. I could actually spill out thoughts about FFXV until I explode, but I'll save you from that tragic fate. Instead I will outline my basic experiences here and then write up a Game Time ID when I have finished the game. I still have a bunch to say now though, so let'e get into it. It's game time!

Watch Dogs 2

I actually didn't think the original Watch Dogs was a terrible game. It was an open world game. Like all open world games it was mostly about shooting your foes, but you could also hack things with your phone to take them out as well. More often than not that meant incapacitating people by exploding things near them. It was a novel idea, but it didn't have much depth. The real issue with the game was the main character Aiden Pierce and the story surrounding him. He's a completely unrelatable character and an all around asshole. He uses his own sister as bait at one point. It didn't help that everything was hyper serious. There was absolutely no comic relief, which left me with a very sour taste.

Now it's a few years later and we have Watch Dogs 2. The good news is that the characters and story are worlds better than the original. You play as Marcus, who is a young hacker trying to change the world in a positive way by taking on big data. He's a regular guy who loves technology and bad movies. He's relatable and interacts with the other characters in the world in a fun way. The game's tone overall is a lot less self serious, which is exactly as it should be. The game knows it's goofy and uses that to its advantage. The issue I have is that the story is very disjointed, much like most Ubisoft games are now. You learn a lot about Marcus and his crew at DedSec, but the overarching story jumps all over the place. The game constantly introduces new characters with no explanation of who they are, and then proceeds to not really clue you in afterwards. It's frustrating, but the characters make me forget about the seemingly non-cohesive plot.

Marcus is a pretty likable guy.

The gameplay has both changed quite a bit, and not very much at all. What I mean by that is that Watch Dogs 2 is still an open world game. You can drive cars, take cover, and shoot at a bunch of people. My issue with the gameplay in Watch Dogs 2 is that the shooting feels much worse than the original game. I eventually got used to the combat, but Marcus doesn't feel powerful like Aiden did. Before I could go into any situation guns blazing and come out unscathed, whereas with Marcus I go down almost instantly. I guess this fits with the character, but it's still frustrating when I get caught in a stealth section and can't really do a whole lot about it.

The cool changes come in the form of hacking. You can still hack nearby objects with your phone nothing has really changed in that regard. There are some cool new features like the ability to call gang hits on enemies. This makes is so that gang members come in and start shooting, which alleviates the need for you to shoot yourself. What's really cool though is that you can complete every mission without having Marcus enter the mission area himself. He is equipped with a small rover and a drone. The rover can jump, and do physical hacks in place of Marcus. The drone can fly around buildings and hack anything that doesn't require physical contact. This means that as long as you're not seen by the enemy you can do everything with these two tools at your disposal. The only downside is that if they get shot down or blown up, then you have to wait an oddly long amount of time before you can bring them out again. Regardless it's a really cool concept that works well.

The rover adds a whole new way to tackle each mission.

I was personally hoping for Watch Dogs 2 to be a huge step above its predecessor. Instead it takes incremental steps forward. It makes me worry for the future of the franchise. I don't really know where they go from here. So far I'm really enjoying my time in the game, and think I'll actually try to finish it. Initially I wasn't really digging it, but as I got more skills and access to the drone I began to have a much better time. It's definitely a lot better than the original.

Pokemon Sun/Moon

Pokemon is one of those magical franchises for me that will never get old. Despite the fact that you essentially do the same thing in each iteration I can't get enough of trying to capture all of the little critters that I can. However, this time the adventure is actually quite different. Prior to release I was a bit skeptical, but now that I've put 60 hours into the game and completed it I can safely say that Pokemon Sun and Moon are great games that do a lot right! Long running franchises like Pokemon walk a razor thin line where they need to try new things to pull in new people, while not changing the things that long time fans will get upset about. Obviously someone always gets upset, but I honestly think that Game Freak did a wonderful job this time around.

This time around you play as a Pokemon trainer who has just moved from the Kanto region to the beautiful island paradise of Alola. Surprise, it's basically Hawaii! The journey takes you across four different tropical islands, which are all very different in terms of what they have to offer. It's cool, because large cities take a back seat for more lush natural environments. I feel stupid every time I say this, but it's the first time that the world feels like it's actually inhabited by both humans and Pokemon instead of it just being a world where humans live and Pokemon are their battle slaves. You interact with Pokemon in the wild, and see them walking around way more than in any other entry in the franchise and I love that!

People and Pokemon live in harmony in the Alola region.

For those of you who have played Pokemon before you know what the goal is usually to collect eight gym badges and then take on the Elite Four. In Alola that is not the case, because they have not established their Pokemon League yet. Instead you travel across the islands in search of trials. Some trials are battles with powered up wild Pokemon, while others have you collecting items. It's a nice change of pace. Each trial you complete awards you with a Z-crystal, which allows you to use Powerful new Z-moves. Normally Pokemon have four moves, but if they are holding a Z-crystal of their type then they can use a powerful Z-move once a battle to do a ton of damage, or increase the buff they receive. It sounds simple, but it adds a whole new layer of strategy just as mega evolution did in the last generation.

The plot is slightly different from standard Pokemon fare, in that it's actually a real story. Since Black and White Game Freak has been trying to make their stories have more depth, but I think they truly succeed in Sun and Moon. You're introduced to a host of interesting characters over the course of the game such as the lovable Professor Kukui, the shirtless professor, who I genuinely was interested in by the end of the game. While the central plot ends up being essentially the same as other entries in the franchise it builds up the characters and world they live in, in a way that has yet to be seen in a Pokemon game to date.

Battle's look better than ever before.

The number of new Pokemon is around 80, which is low compared to previous generations. I think that the level of quality is slightly higher this time around though. That can just be said for the games in general as well. The visuals are better than ever before and everything is done with a flourish. It's funny, because as I'm writing this and thinking about the game a smile is creeping across my face. I have always loved Pokemon and it warms my heart to see the franchise continue to move forward instead of stagnate. If you've never played a Pokemon game before there has never been a better time to jump in and immerse yourself in the world.

P.S. Team Skull is the best

Final Fantasy XV

In the ten years since the announcement of Final Fantasy Versus XIII I tempered my expectations. At the time I was beyond excited, but as the years drew on and the game wasn't really shown I tried to ease my excitement. Years went by with no news, and then in 2013 the game re-emerged as Final Fantasy XV. At that point it had been so long I was no longer able to hype myself up. I just didn't believe it was every going to actually come out. Now we're here in 2016 and I'm playing the game. I still can hardly believe it, but I definitely am playing it. However, much to my dismay I am not enjoying it as much as I wanted to. It's a very interesting game. There are a lot of great ideas, and a lot of horrendous ones intertwined into what is a pretty good game.

Yes, I realize I said I wasn't having a very good time and that's true. Personally when I go into a Final Fantasy game, or really any JRPG I'm looking for a semi-compelling story with well developed characters. Final Fantasy XV has one of those things so far, and that's compelling characters. Prince Noctis starts off as a spoiled brat, but seems to be opening up and realizing that he has a responsibility as the crown prince. It helps that the central focus of the game is traveling around the world on a road trip with your bros. The story on the other hand is a disjointed mess that has yet to pull me in. As of right now I'm halfway through, so I'll wait to pass judgement until the very end. However, I can't really see it shaping up. For starters if you didn't watch the prequel movie (Kingsglaive) you would have literally no idea what's going on in the game and understand next to nothing about the world it takes place in. That sucks. I get that sometimes supplemental material is cool, but when something is an integral part of understanding the story of your 40+ hour JRPG maybe put it in the game... I'm saying this as someone who watched the film. Then on top of that the game itself starts off with little to no introduction. That's okay though, because there's a 40 page prequel novel PDF that you can download to see what happened beforehand....

These are the characters you'll be seeing the most of. (Left to right: Gladio, Ignis, Noctis, Prompto)

Aside from the ancillary content I don't think the story in FFXV is told very well, but that's not entirely the game's fault. See, because it's an open world game. I like open world games, and think that they can tell good stories, it's just that most of them don't. Instead they focus on making the open world compelling while putting the story on the back burner. This causes pacing issues right off the bat. I did the first two story chapters which took about 2 hours, and then did sidequests for about six. That means that instead of doing the super urgent story matter I needed to attend to I messed about collecting monster bits for people at a diner. That's my own fault though. Let's look at a different scenario now. I finish my sidequesting and do the main plot again. I end up doing three story chapters in the course of 20 minutes with little to no explanation. The pacing is all over the place. I'm not even going to get into how half the story chapters come out of nowhere and seem like they're remnants from a completely different game. That's a story for a different time.

What about the gameplay you ask? I want to be joking when I say that for combat you essentially hold a single button to win, but it's true. You hold the attack button to do combos, and if you hold it forever Noctis will keep going until he gets hit. The longer the combo the more damage you do, and you'll eventually stagger the enemy and break parts of its body. The fun part of combat comes from Noctis' ability to teleport and change weapons rapidly. He has special powers, because he is one of the chosen kings in a destined line. This means that he can throw his weapons and teleport directly to them. You can lock onto an enemy and push the warp button to do a warp strike at them. This uses mana, which can be recharged by standing still or hanging from a warp point. Warp points are scattered around the battle, and act as ways to rapidly recover both HP and mana. This mechanic feels cool, and looks awesome, but isn't totally necessary. So far I have been able to get through every battle by holding circle and occasionally dodging. Oh yeah I forgot to mention that if you hold the dodge button you can essentially dodge every single attack forever. This trivializes all combat, and it doesn't help that if you don't mainline the story and do sidequests you become over leveled immediately. Despite all this there is actually some depth to the system for those who are willing to look for it, but there's really no reason to unless the post game bosses are absolutely insane.

Sadly battles are not very challenging.

I feel so conflicted about Final Fantasy XV. On the one hand I find the story to be a disjointed mess, and combat to be a dull slog. However, on the other hand I like exploring the world, driving along the roads listening to the radio, and camping under the stars with my bros. It's a beautiful and flawed game that has a lot of heart at its core. The open world and the story often seem at odds with each other, and remnants of what the game used to be still remain. Keep in mind I'm only halfway through the game and it apparently stops being open world at some point and becomes completely linear. I don't understand how such a shift could possibly happen, but I can't wait to find out how it's done. I'm enjoying myself enough to keep playing, but it's definitely not the masterpiece I was secretly hoping for after ten long years.

The Wait is Over

The Sony exclusive The Last Guardian was announced right around the same time as FFXV. Similarly people thought it was never going to come out, but in just a few short hours UPS will be delivering it to me. It's crazy that two games that have been in development hell for almost a decade will have come out within two weeks of each other.

While I have enjoyed Team ICO games in the past I am cautiously optimistic about The Last Guardian. While FFXV seems to have changed greatly from what it originally was, The Last Guardian seems to have kept the old PS2 style gameplay it was shown off with originally. All I know is that I love how lifelike the weird bird-dog animal is and I want to give it a hug. I really hope you can hug it!

With that said look forward to another exciting edition of Game Time next month! I'll be putting it up right around the same time as my game of the year list and podcast, which you won't want to miss!


Wednesday, December 3, 2014

Game Time - November 2014

I feel like it's been a lifetime since I did the October edition of Game Time. Since that time I have "completed" a let's play and done a whole bunch of streaming. In case you missed me flooding this page with Bayonetta 2 episodes, you can now watch the entire playthrough with the exception of a chapter that got destoryed... Since I posted so much about it on here I won't be taking about it here.

Instead, I will be talking about Assassin's Creed Unity and how it straddles the fine line between being average and terrible. I did however, end up playing two excellent games this month, which were oddly enough both Nintendo games. As you might imagine I played a whole lot of the Wii-U version of smash brothers, but I also miraculously made time to complete Alpha Sapphire!

This month actually made me realize that I'm pretty much an adult now, which is both cool and depressing. I've been thinking a lot about how my gaming habits and time have changed over the last few months, which is why I'm going to be recording a podcast about it tomorrow. So you can look forward to that, but until then it's game time!

Assassin's Creed Unity

The first Assassin's Creed I played was Brotherhood. I watched my brother play through all of the first game, and a college roommate play through most of the second. I ended up really liking it and got hooked on the series. Assassin's Creed 3 let me down a great deal, but I was willing to give the series another go. When Black Flag came out I absolutely loved it, because who doesn't love pirates?

That brings us to Assassin's Creed Unity. Let's just say that just like Assassin's Creed 3 this entry in the series has shaken my faith. Don't get me wrong, I enjoyed Unity to a certain extent, but it could have been a whole lot better. In fact, it should have been a lot better. A disconcerting trend in modern gaming is that games come out busted and that's not something that should be happening. A lot of games this fall have been totally bunk. Unity wasn't totally busted, but it's certainly not the best.

ohh noo my spine!

The game takes place in revolutionary Paris, so there are tons of people rioting in the streets. With the current generation of consoles Ubisoft wanted to show off how awesome their crowd tech is, so they have the street lines with tons of people. The problem is that every time you run through a crowd the frame rate tanks. For some reason it's not just when there are crowds either it happens frequently. If you can't get the frame rate up with tons of useless npcs on the screen maybe you shouldn't have so god damn many? To make it even worse they claim that the game runs at 900p instead of 1080p to keep the frame rate up. What the hell was it like at 1080p!?

That's only the tip of the iceberg. I had some npcs half into the world, and a corpse fly away and freak out on me. That's the normal kind of jank I expect from an open world game though. My friend Noukeo actually fell through the game world multiple times, and that's a bug that's being reported very frequently. For some reason the faces of characters seem to be melting off for a lot of people too. Ubisoft has issued numerous patches to address these issues, but I've already completed the game, so it's too late for me.

THIS IS IN A SHIPPING VIDEO GAME. OH MY GOD.

It's a real bummer that even if this game ran perfectly it would still be kind of lame. You play as Arno Dorian, who is obviously an Assassin. The overall plot and big bad guy are both pretty lame. There is a lot of good character interaction from Arno and his childhood love, but that's really the best part of the game. You're generally running around assassinating people who are loosely explained by the plot. Since Brotherhood I feel like the plots in these games have been super disjointed with a lot of time skips for no reason. Now that they seem to care so little about the real world plot it's becoming much more apparent.

For some reason I felt like the general gameplay mechanics were worse as well. Personally I didn't like the combat at all. Unity moves away from the free-flow combat and unlimited counter kills of its predecessors in favor of a more challenging system. You can still parry your opponents, but you need to continue hitting them repeatedly. This isn't too bad once you get used to it, it just makes every encounter a chore. It doesn't help that if you have more than two guards on you you're basically toasted. For some reason when you're being ganged up on other guards will run up and just shoot you in the face real quick, which is infuriating. The climbing didn't seem to be as fluid either. I got stuck on geometry way more in this game and had a much harder time jumping where I needed to.

At least the glitches are funny?

To be fair to Unity it tried really hard to be good. The assassination missions in the past few games basically involved running up to a guy, fighting 500 guards, and then just walking away. In Unity they're at least a bit more elaborate. You need to get into locations, which have set entrances and exits. There are events to help you out if you complete them. Sadly the assassination missions alone weren't good enough to make me like Unity.

Pokemon Alpha Sapphire

Since Alpha Sapphire and Omega Ruby came out the same night as Super Smash I wasn't planning on playing right away. However, I couldn't resist the allure of reliving my Sapphire nostalgia. I still have very vivid memories of playing the original on Gameboy Advance. I was so into the game that I hid my progress report from my parents, because I knew they wouldn't let me play for a while. I had a 40 in math at the time, so I got the brilliant idea of hiding it behind the couch. It worked out for around a month, but I forgot I had hidden it and my mom found it while cleaning. So I was able to beat Sapphire, but I ended up not being able to play any video games for over a month. It was totally worth it.

I've always liked the Pokemon series, but I think Ruby and Sapphire were where my love of the series solidified. Before they were fun distractions, but my obsession truly started with Ruby and Sapphire. One night a few weeks ago before I went to bed I decided to start Alpha Sapphire, and I couldn't stop. I have now completed the main story and am on the cool new post game story.

Mega Blaziken is pretty awesome.

In case you were wondering it's basically the same old Ruby and Sapphire from back in the day, but now it has hot 3d graphics like Pokemon X and Y. That doesn't mean it's exactly the same though, there are quite a few new interesting features. The first being that Pokemon actually appear in the grass. So if you're in the grass a shadow of a Pokemon will appear. If you sneak up on it by walking slowly you'll fight it. These hidden Pokemon are generally stronger than the ones you'll randomly find in the grass. You can actually search for pokemon you've run into in the grass as well, and the more you come into contact with them the better they will be.

I try to force myself to go through every game with Pokemon caught entirely during my playthrough. This time I was lucky enough to get two shinies. The first is the shiny Beldum, which everyone can get through wifi from Nintendo. The second is a shiny Magikarp, which came up on my first attempt to fish in the game. I really wanted a Gyrados to go through the game with, so now I have two shiny Gyrados'.

Secret bases are probably my favorite part of the new games.

I wish I had more to say about the game. It's an excellent recreation of the original games. Secret bases are awesome and make their triumphant return. I don't know it's Pokemon. I thought this would be the one that finally made me get sick of Pokemon, but it wasn't. As long as Nintendo keeps putting them out I'll keep buying them.

Super Smash Bros. for Wii-U

My level of hype for this game was unbelievable. The night it came out I was planning on staying up all night and streaming it, but that didn't end up working out. For some reason my local Gamestop didn't receive the Gamecube controller adapters, so I couldn't play locally with Noukeo. So instead we were sitting in my house playing online, so that we could both use our Wii-U game pads. Using a wii-mote is awful for smash. I don't recommend it to anyone. Around 4:30 AM I started to feel like my stomach was going to explode, so I ended up going to bed. The following days I played a ton of Smash, but didn't stream very much of it.

So as it turns out I really like Smash on Wii-U. It looks incredible. It still blows my mind that Nintendo puts out games that run in 1080p at 60fps and games on PS4 can't even handle running most games at 30fps! It helps that Nintendo has killer art direction in all of their games.

Princess Peach is my boo! Seriously she's the greatest.

I stopped playing the 3DS version weeks ago, which I now think was a good decision. While the 3DS game is good the Wii-U version is so much better. As I mentioned previously the graphics are amazing. On top of that there's a ton more content. Instead of every stage having two songs they all have a minimum of five, and there are at least extra unlockable songs! Almost any Nintendo song you can think of is in the Wii-U version to enjoy.

The main thing I like about this version is that I can use a Gamecube controller. I know I sound like some kind of weird hardcore Smash player when I say that, but it's really not the case. I find the Gamecube controller to be very comfortable and it's what I'm used to playing Smash with. Unlike the 3DS I'm not worried that I'm going to rip the analog stick off and I feel much more comfortable hitting the buttons with force. I tend to dodge a lot more and shield better when I'm using a Gamecube controller. It shows that Nintendo is trying to understand their fan base, because most companies wouldn't put out a USB adapter for a two generation old controller.

I kill myself with this move all the time.

The new characters in this generation of Smash are all pretty cool. While I think it's lame that the Ice Climbers are gone, new additions like Little Mac, Rosalina, and Mega Man are awesome. I think Little Mac is my favorite newcomer. I've always thought he would be a cool character and I was right! He's super fast, does a ton of damage, and wears a hoodie. He's like the perfect character for me, except that he has the worst recovery ever. Seriously, if he's like three feet away from the stage he can't get back. It's no good for me, especially since I main Peach who has the best recovery ever. Rosalina is cool as well with her little star friend luma. She's super strong as well, but I just don't want to learn how to use both of them in unison in order to maximize damage.

I really like this version of Smash, and I hope to stream more of it soon. One of the reasons I've hesitated streaming Smash is because I don't think I'm very good at it. Sure I can be competitive with my friends, but I don't think I'm amazing or anything. So when I think about the amount of pro players who stream Smash I get a little apprehensive about putting my play out there. Over the past few days I decided that I don't really care about the skill level of the play I put out there. I just want to stream and have fun, which is what Smash is all about. Hopefully you can look forward to more Smash streams in the future.

Ohhh the fighting games!

I was going to apologize for being light on content this past month, but then I realized that I finished an entire Let's Play of Bayonetta 2, streamed a bunch of Spelunky, and made a whole bunch more videos. I think the fact that I work a shitty retail job has made the past three weeks seem much longer than they actually were.

However, now that it's December I'll have quite a bit of content. I'm going to be streaming as much Smash as I can in my free time. Then once Guilty Gear Xrd Sign comes out on the 16th I will be playing that as much as humanly possible. If you have ever wanted to see terrible Guilty Gear play, then this will be your premiere source for just that!

I've definitely been slacking in the podcast department, but this month I'll have at least two. I will definitely be recording one tomorrow and then later in the month Noukeo and I will be doing a game of the year podcast. I'm trying my best to get content out there and I'm having a lot of fun doing it.

It's been fun, see you guys next time!