Showing posts with label Marvel's Spider-Man. Show all posts
Showing posts with label Marvel's Spider-Man. Show all posts

Tuesday, January 1, 2019

Top Ten Games of 2018

While 2018 may not have reached the highs of 2017 in video games it was still pretty awesome. New and interesting games are only becoming more common.

As always I will list my top ten games of the year in descending order. These are my opinions based on games I personally completed in 2018.


10. Red Dead Redemption 2

I didn't like the original Red Dead at all. I tried my best to get through it and it could never quite hold my interest. I told myself that I was going to see this one through to the end, and I did. If you've listened to me talk about it at all you know I universally disliked the gameplay.

Despite that the story and characters held me through to the end for what may be one of the greatest stories ever told in a video game. It's just a shame that the video game part put me off so much.



9. Celeste

Celeste is a game about climbing a mountain as a metaphor for mental health issues. As someone who has battled with mental health issues it hit me pretty hard. The main character Madeline is deeply relatable and the whole thing never becomes too overbearing.

On top of that the fast paced platforming is top notch. Everything controls super tightly, so the high level of difficulty never feels insurmountable. Which I guess is another metaphor.



8. Donut County

Ben Esposito toiled away for many years to bring us the charming world of Donut County. You play as a cheeky Raccoon named BK as he controls a literal hole and swallows up most of the town he lives in. Each thing that falls in the hole makes it bigger.

It's almost like reverse Katamari Damacy. The music, dialogue, and art style remind me of Katamari as well. It's a fun game that takes up a few hours. It says a lot that I wish the game had a bit more content, because I wanted to stay in the world.


7. Forza Horizon 4

I hadn't played a racing game in a long time, so I was craving a new one. My issue is that I love the arcade style of Burnout, but don't want the intense simulation of Forza Motorsport. Forza Horizon comes in somewhere in between those two other games making it just what I was looking for.

The world is fun to race around in and is jam packed with so much content it's almost impossible to complete it all.



6. Super Smash Bros. Ultimate

I love Super Smash has a franchise, but over the course of the last few releases I became bogged down by the hyper-competitive nature of high-level play. This time I told myself I would play Smash for fun only and I have been loving my time with Ultimate.

It's very similar to Smash 4, but the mechanical changes do just enough to make it feel much different and in my opinion better. It has an almost comically large amount of content and works as an amazing Nintendo museum piece.


5. Spider-Man

As someone who loves Spider-Man it was hard to see game after game come to market and be totally awful. The last time I remember enjoying a game representing the franchise was Spider-Man 2. Thankfully Insomniac as able to finally bring Spider-Man back to video games in a big way.

The web-slinging feels amazing, and It's just fun to travel around the open world. On top of that they tell a great story in a well-tread universe. Spider-man is back and I couldn't be happier.



4. God of War

The previous God of War games didn't do anything for me. In fact, I'd say I actively disliked them. Sony Santa Monica was able to resurrect a dormant franchise and give it new and exciting life. It makes the transition to Norse mythology and completely re-invents the character of Kratos.

It's wild that I now enjoy the combat in God of War, but it's even more crazy to say that it had one of the most compelling stories of the year. Kratos went from being angry to struggling as a father.


3. Dragon Quest XI: Echoes of an Elusive Age

It's no secret that I love JRPGs, so the fact that a Dragon Quest game is so high on my list isn't very surprising. However, I think that Dragon Quest XI is special. It doesn't do a whole lot new for the genre, but it takes something that has already been done before and does it as best as it can be done. Sometimes there is something to be said about something that knows what it is and it's good.

I don't have a lot to say about it other than it's a great JRPG. I loved it.


2. Monster Hunter World

As someone who came to Monster Hunter at its most obtuse it was amazing to see the franchise come to the western market and totally explode. It is now Capcom's highest selling game of all time, which is a testament to the core elements of the franchise. Capcom took a huge risk that could have alienated the core fans of their unbelievably popular franchise in order to elevate it to new heights.

This is the best Monster Hunter game by a country mile! It keeps the best parts of hunting while making it more accessible.


1. DJMax Respect

Rhythm games rarely make their way to the U.S. and if they do they're not very well supported. With DJMax Respect NeoWiz knocked it out of the park. New patches and DLC come to the game every few months to keep interest in the game up.

It's a deeply hard rhythm game, but getting better at it makes me feel awesome. Something about the gameplay and the wide variety of music keeps me coming back for more. I will keep coming back to it well into 2019.

Monday, October 8, 2018

Game Time - September 2018

Game: Dragon Quest XI
Developer: Square-Enix
Platform: PS4 (Also on Steam)















Dragon Quest XI is the JRPG I've been craving. It's odd, because there isn't really anything new to it. It's a very classic turn based RPG with all the elements you would expect from a game of this type. This is normally the sort of thing that would bum me out, but it knows exactly what it is. It takes the formula that you know and love, and just does everything well. It has tons of charm, a compelling story, and all the content you can handle. I am currently 75 hours in and I have at least a few more dungeons to go. Personally I have been engaged the whole time, but I can see how a game of this length would burn some players out. 

Most Dragon Quest games have a very predictable plot with a few over the top twists. Dragon Quest XI is no exception. It has some wild twists that were shockingly not revealed in any pre-release marketing or reviews. There are wide swaths of the game that I can't even talk about without spoiling some very interesting things. It's an impressive feat that I didn't know the main twist of a game that had been out in Japan for a year before its release here. That didn't stop a co-worker from spoiling the entire ending for me this past weekend! 

The western release improves upon the Japanese release in a few ways. First of all it the voice acting. Every character has a strong European accent to the point where it's comical at times. However, for the most part it's very well done. The original Japanese release does not have any voice acting, which I find to be an odd choice. At TGS they announced a Switch version, which will be adding Japanese voice acting. The other brilliant addition to the western release is the ability to dash. Previously you had to walk around at a relatively brisk pace, but with the addition of the dash you can blaze trails around any enemy. At first it seems a little too fast, because enemies definitely can't catch you. Later in the game you come to appreciate its greatness though, because sometimes you just don't want to fight. 

I'm a handful of hours away from the conclusion of my journey and I'll be sad when it's over. This is the kind of JRPG experience that doesn't come along very often in the modern era of games, so I'm trying to savor it. 


Game: Marvel's Spider-Man
Developer: Insomniac
Platform: PS4















As soon as I heard that Sony had contracted Insomniac to make a Spider-Man game I knew it was going to be awesome. I wasn't wrong. For years people have been lamenting the slew of mediocre to terrible Spider-Man games that couldn't seem to recreate the amazing web slinging mechanics of Spider-Man 2 on the Gamecube and PS2. After waiting patiently since 2004 our long nightmare is finally over. Insomniac made a great Spider-Man game!

Insomniac saw what people liked about the traversal in Spider-Man 2 and made their own top notch web swinging system. It always feels cliche to say things like this, but you really feel like Spider-Man. The second the game opens you take control of a swinging Spider-Man as you're shown how to quickly zip around the city. The system is very intuitive and takes hardly any time at all to get used to. It's simple and very fast. I think the thing that makes the system feel complete is that you never really get stuck anywhere. If you mess up and end up climbing a building it's possible to run right up the side and then continue swinging from there, or even sip straight from point to point if needed. It's an easy to execute system, but you can get super fancy if you're up for it.

Outside of the great web swinging the combat feels really good as well, but a bit familiar. If you played the Batman Arkham games the combat will be all too familiar. The dodge and counter system that those games popularized is alive and well here, but with some web shooting thrown in. You clobber enemies and use gadgets until Spidey-Sense lets you know it's time to dodge and then go right back to pummeling thugs. 

The plot is standard fare for an outing in the Spider-Man world. You fight a bunch of interesting villains and stop a plot to wreak havoc on the city. The story is fine, but the gameplay mechanics are really what carries the game through its 30 or so hours. The one downside I can really think of is that the side missions aren't too great. However, that didn't stop me from getting the platinum trophy. Insomniac did an excellent job with this game. Its already the fastest selling PS4 exclusive, which is a crazy thing since God of War just came out a few months ago.