Wednesday, May 1, 2019

Game Time - April 2019

I normally don't do intro paragraphs for these anymore, but since I haven't done one of these since December I feel like I have to. When I reformatted the text version of game time to be shorter and more concise I was and still am happy with it. The issue ended up being that now Matt and I do a bi-weekly podcast, so I felt far less motivated to write a monthly thing about the games I was playing. I had originally planned to retroactively go back and write something for all the months I had missed, but now I have come too far to do that.

I am going to try my best to get back into writing. This is becoming a bummer, because it's something I tend to say every year. "Oh yeah, next year I'll do all kinds of stuff on my blog. New features and just a ton more quality writing." It never ends up happening, but I would like it to. So here it goes, from this moment on I'm going to try my best and do more writing, which will start here with the April 2019 edition of Game Time. Ready, GO!


Game: Mortal Kombat 11
Developer: NetherReal Studios
Platform: PS4















Every time a new NetherRealm Studio game comes out I buy it in the hopes that I will enjoy it. Ever since Mortal Kombat 9 they have made quality fighting games that are filled to the brim with single player content for people who aren't looking to become professional players. What isn't so great is that I just don't enjoy playing their games. For me the stiff animations and dial-a-combos with an emphasis on long juggles just doesn't feel right. I can never really get into a groove with NetherRealm games and Mortal Kombat 11 is no different.

This isn't to say that I think the game is bad or anything, but it certainly isn't for me. As usual the story mode is an amazing feat that no other studio has been able to replicate in a fighting game. This time the god of time Kronika (of course with a K) is unhappy that Raiden is ruining her vision for a perfectly balanced world. In an attempt to erase him from existence she opens a bunch of time portals and brings old versions of characters to the future. It's a really dumb premise that works in the Mortal Kombat universe and lets everyone know that they can do literally anything with the plot now.

The customization options the studio developed for Injustice 2 are still in play, so expect to be collecting nine million cosmetic bobbles for every character. This is arguably my favorite aspect of the game, but they goofed up the currency you use to unlock everything. Originally it was giving out super low amounts, but supposedly that was rectified today with a patch. I think that Mortal Kombat is a cool game with tons of content for casual fans, but it just doesn't give me the tingly feelings it gives everyone else.


Game: Katana Zero
Developer: Akiisoft
Platform: PC















I first saw a Katana Zero trailer while watching a fighting game tournament and immediately knew it would be my jam. It is a 2D sidescroller where you play as a samurai with a katana. Recently I've been trying to avoid describing games by saying the names of other games, but it's basically Hotline Miami mixed with Super Hot. Each stage is approached like a puzzle where enemies die in one hit, but so do you. The only tools you have are objects in the environment you can throw, your katana, and a time slow down power.

Katana Zero is hyper stylish and makes you feel like a badass whenever you beat a level. Slowing down time allows you to deflect bullets easier and act out a series of actions with more precision. When you clear an entire screen the game lets you watch a replay of your actions without the slowdown just like Super Hot.

The plot drew me in far more than I thought it would, but sadly it ends on a cliffhanger. The studio has started work on free DLC, so hopefully it expands the story. I can't say a lot about it without spoiling things, but it is reminiscent of a Quentin Tarantino film. Even though it took me less than 5 hours to beat I had an absolute blast and would gladly play it all over again.


Game: SteamWorld Quest
Developer: Image & Form Games
Platform: Switch















Historically I do not really enjoy digital card games. The issue I run into is that I never end up wanting to change my deck, because the thought of remaking a large set of cards from scratch that need to have synergy overwhelms me. Despite my aversion to card based games, when I saw SteamWorld Quest it won me over and I picked it up day one.

Image & Form games have made several games of different genres. Personally I hadn't connected with any of them, but the charm of the characters in SteamWorld Quest combined with it being a turn based RPG I was immediately drawn in. What really drew me in to the game was the fact that you don't need to recreate huge decks. You take three characters into battle at a time who each only have a deck of 8 cards. With such a limited set of options it becomes very easy to swap things out and try different strategies.

The main thing that SteamWorld Quest does right is that it doesn't overwhelm you. It's a 10-15 hour experience that doles out new cards and upgrades at a steady pace. The story is a little thin, but the gameplay is definitely the main focus as you'll be card battling most of the time.

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