Note: This review and its score are based on the content of The Taken King. I will speak about changes made to Destiny for "Year 2," but they do not factor into the score. This is because even people who have not purchased any of the DLC will see these changes as well.
Score: 3/5
Destiny has been able to spread its wings for just over a year now, which means that as of the release of The Taken King we are officially in year two of the game's supposed ten year plan. With the release of the Taken King a whopping 17GB patch was released to change all kinds of things about the game. Quest lines were added, the voice actor of the Ghost was changed to Nolan North, the leveling system was changed entirely, item drops have become more frequent, storage was doubled, you can hold more bounties, and a myriad of other changes have now graced the game. To someone who hasn't played Destiny since a month after launch they might think that these changes are a part of The Taken King, which is certainly not the case. In fact, just like the previous two DLC expansions it adds new story missions, new strikes, and a raid. However, unlike the previous two expansions it tells a cohesive story that's actually interesting, while adding a brand new area to explore.
The Taken King keeps the core of the game the same. It's still a first person shooter fused with a pseudo-MMO. Even a year later I still enjoy the gameplay of Destiny, so I had no problem getting right back into the game. Bungie knows how to make a solid first person shooter. While the gameplay stays the same the story changes it up a bit, because it's actually interesting. Destiny and its previous two expansions showed a cool world, but didn't really explore it at all. All you had to go on were random voices giving you loose context for a mission. It seemed to be an empty world filled with lifeless characters who only existed for you to get weapons from. Year two has helped that issue out a bit with quest information, but The Taken King actually gives some characters a personality by inserting them into cutscenes and actually having them introduce themselves to you.
The Taken King is still all about dumping on your enemies. |
The story follows up an event from the first expansion The Dark Below. During the raid, which most players never even get to do, you find yourself defeating the Hive Prince Crota. The Taken King picks up with his father Oryx coming for revenge. He pilots a huge ship called the drednaught, which is the new area to explore. You don't get to go to it right away though, because going in blind would be suicide. First you have to spend some time learning about Oryx and the threat he has brought with him. He introduces a new enemy type called the Taken. Oryx essentially asserts his control over the Fallen, and the Cabal in order to make them work for him. So you see familiar enemy types that have turned into a funky mix of white and black. If they were just another pallet swap I would have been disappointed, but each one has brand new animations and abilities. This means they add some much needed variety to the enemy encounters.
The crux of the story revolves around you finding a way onto the Drednaught so that you can take down Oryx and restore order to the galaxy. In order to do so you need to interact with the three class trainers in the tower. The one who gets the most prominent role is the hunter Cayde-6. He's a sarcastic robot man, who doesn't really respect the authority of the other council members. It's odd, because he's actually pretty funny while everyone else is super dry and serious. In the original your Ghost would make quips to lighten the mood, but those moments were few and far between. Now that Nolan North has replaced Peter Dinlage as the Ghost, your little robot friend speaks a lot more as well. The Ghost and Cade play off of each other quite well, which is good to see. Having these characters guide you through missions makes it feel less like a linear killfest than it did before.
This is Cade-6. It's only taken a year for him to get a personality! |
While the missions still almost always involve shooting everyone to death, the objectives in this expansion are occasionally different. In the original game almost every mission saw you holding off waves of enemies while your Ghost scanned an object or tried to unlock something. Even if I didn't like all of the newly introduced mechanics, it was still nice to see something new. In one of the missions there is a wide gap that's far too big to jump across. If you pull up your ghost he outlines invisible platforms for you to jump on. In another mission you're invisible while infiltrating a hive burial ground. The game forces you into third person, and you have to avoid the red vision cones of enemies like a proper stealth game.
Outside of the story there are a few more additions as well. The competitive multiplayer mode Crucible has gotten three new multiplayer modes and eight new maps. The new multiplayer modes are actually very fun, especially Mayhem. All you're really supposed to do is use your super since it's constantly recharging. This mode is perfect for the three new subclasses added to the game. Warlocks can become Stormcallers to shoot lighting from their hands, Titans can become Sunbreakers and beat everyone down with fire hammers, and Hunters can become Nightstalkers to trap enemies in place with their void bow. These three new classes are cool, and once again add more diversity to a game with very few class options.
The three new subclasses are all interesting. |
The Taken King puts Destiny on the precipice of being an amazing game, but it falls just short of that goal. Yes, there was excellent story content and a new area, but is that enough? Sure there's a new area to explore, but just like everything else in the game once you get through the story content you're going to be running the same missions for all of eternity trying to grind rep and get the rare item drops you so desperately crave. It took me just over two hours to run through the main story missions, which feels far too short. Yes, I could do all kinds of stuff to grind for better gear, but then there is nothing new to tackle after beating the new raid. Sadly, I probably won't even get that far, because I'll never be able to complete a raid without in game matchmaking.
People who love Destiny will love what they find here, but if you didn't like it before there isn't a whole lot that's going to change your mind. The Taken King shows that Bungie is trying to take steps towards making the game as good as it can be and that they're willing to make changes based on fan feedback. I think that the problem with Destiny for me starts at its core, so I hope that throughout the next few years they can continue to tweak the game in order to make it realize its true potential. However, if they keep adding expansions on top of what they already have as opposed to making a full fledged Destiny 2, we may never see this franchise blossom into the amazing game I feel it could be.
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