Showing posts with label Nier: Automata. Show all posts
Showing posts with label Nier: Automata. Show all posts

Wednesday, January 3, 2018

Top Ten Games of 2017

I can say without any hesitation that 2017 was one of the best years of all time in terms of video game releases. What makes it even better is that the real world events of 2017 were depressing to say the least, so it was nice to look to my hobby for new levels of happiness and quality. Video games rule, and I'm glad.

As usual I will be listing my top ten games of the year in descending order. Please keep in mind that these are my opinions based on games I personally completed in 2017.


10. Digimon World: Next Order

The original Digimon World was ahead of its time, and was truly a one of a kind game. Raising Digimon in an open world didn't happen again until now.

Next Order brings back the city building and Digimon raising that I love, but this time you raise TWO at the same time. I lost countless hours of sleep to this game, and I hope they continue using this formula.





9. Gravity Rush 2

Gravity Rush got its start on the Vita, which means it was pretty much DOA. Despite a rough start the game garnered enough of a following to garner a sequel that improves upon the original in almost every way.

Once again you control Kat, the Gravity Queen as you fly through the air using your magical Gravity powers. The world is larger, and the mechanics work a lot better than before. Sadly the story is wrapped up, so we might not get to see another.




8. Hollow Knight

Metroidvania games have been wearing out their welcome for me recently, but Hollow Knight pulled me right back in. Team Cherry has manages to create a beautifully bleak world that's surprisingly fun to explore.

You play a little bug knight with a nail as you explore a long abandoned kingdom. The combat initially seems a bit mashy, but I eventually got into a rhythm and enjoyed it a lot.




7. Nier: Automata

I feel like I'm one of the few people who played the original Nier, and am one of the even fewer people who actually liked it. Due to that fact I put off playing Automata for a lot longer than I should have, because I was worried that the hype would fall flat for me. It didn't.

While the combat wasn't the best, it was serviceable. What drew me in was the crazy existentialist story of a few androids. The themes and questions that Automata bring up are absolutely crazy.




6. Yakuza 0

I fell into the Yakuza franchise during its third entry and I have loved it ever since. What's crazy to me is that this is the entry when the series finally blew up in the West. The story goes back to the 1980's when the Japanese real-estate market was blowing up, and a young Kazuma Kiryu is just starting his Yakuza career.

You get to see characters you've known for years in a brand new context. On top of that it introduces many new combat styles to keep it feeling fresh.




5. Pyre

What I like about SuperGiant games is that each one of their games have been different. Bastion was an action game, Transistor was turn based strategy, and now Pyre is a visual novel mixed with a weird fantasy sport.

I thoroughly enjoyed dunking my way across the Downside in an attempt to rescue my fellow teammates from their banishment. I'd give more context, but it would ruin the experience for you. Just know that it's a well developed world, and the part where you play a sport is fun.



4. Super Mario Odyssey

Mario is the first video game I ever owned, which is why I think Odyssey is so special. To me it feels like the culmination of everything Nintendo has been working towards with Mario since its inception. It manages to be an excellent new adventure while paying homage to the days of old. I teared up a few times.

It feels like you want a Mario game to feel, and it's so awesome that you can possess enemies with your magical hat. Odyssey rules.




3. The Legend of Zelda: Breath of the Wild

Breath of the Wild is a reinvention of the classic Zelda formula that still manages to hold onto what makes people consider something to be a Zelda game. The open world is immense and filled with a lot to see.

What's amazing is that it made exploring an open world fun for me again. It's not overly concerned in funneling you towards all the coolest content, and lets you discover the secrets the world has to offer on your own. Even more importantly is that it proves Nintendo can renew their old formulas.



2. Persona 5

Persona 5 is exactly the JRPG I wanted it to be. Even though people seemed to turn on it relatively quickly I still think it's great. I like the characters, world, and story. Don't even get me started on how amazing the music is.

Yes, it should have come out in Winter of 2014. However, the game we got was well worth the wait.




1. Night in the Woods

I found out about this game from a random ad on the PS4 store and I'm so glad I did. It's an adventure game about a cat named Mae who has dropped out of college and returned to her home town. She realizes that everything is both simultaneously the same and very different. Something strange is going on and it's up to you to figure it out. All I can say is that you should probably play this game.

Thursday, June 1, 2017

Game Time - May 2017

I played three very different games in May. I started off with the rhythm game Deemo, then moved onto everyone's favorite existentialist robot game Nier: Automata and finished with the super hero fighting game Injustice 2. 2017 is a weird year.

Deemo: The Last Recital

I love rhythm games and that's exactly what Deemo is. Somehow I found myself reading a list of what a totally random website considered the best Rhythm games of all time. To my surprise a phone game made the list, so I had to check it out. After a bit of research I found out it was coming out on the Vita as well. I played both versions, but actually prefer the phone version quite a bit.

Deemo is a touch screen only game, which is why phones have an advantage over the Vita. A line sits at the bottom of the screen as piano keys fly towards it. When the keys meet the line you need to touch them. On higher difficulties tons of notes are flying at you at a time, so the better touch functionality of my cell phone makes me prefer it. The Vita is fine, but it's a bit too big to reach all the parts of the screen at the same time. It's also not as responsive as I'd like it to be. The touch screen isn't the only difference between the two versions though.

You need to hit the notes when they reach the line on the bottom.

The plot of Deemo is that a little girl wakes up and finds herself trapped in an underground area with a weird emotionless demon guy. The demon guy, Deemo is pretty good at the piano. When he plays a tree grows, so the goal is to make the tree grow so that the little girl can escape. It's weird because the songs aren't scored. The way to make the tree grow is complete a song for the first time on a difficulty, or full combo songs. As you progress the phone game has odd scenes with still images, while the Vita version has beautiful animated cutscenes. The Vita version costs $15, while the phone version is initially free, but then two dollars if you want to remove ads, and then another $10 for a while new scenario that the Vita version doesn't have. It's a cool game that I don't think many people are aware of.

Nier: Automata

Sometimes I feel like I'm one of the only people on the planet who played the original Nier. The fact that it got a sequel continues to baffle me. At first I was apprehensive, because while the original Nier was pretty rough it still holds a special place in my heart. It was kind of broken, and the combat was really rough, but it had memorable characters and tried to switch through so many genres I really liked it. It felt ambitious, which I really admired. Luckily Automata is just as ambitious, and just as weird. Yes, Automata plays a whole lot better, but it's still not anything stellar.

You need to kill all the machines!

So what is Nier: Automata you ask? Well it's a game about Robots who are fighting machines created by aliens on earth. Aliens drove humans to the moon, but the humans created an army of androids called YORHA to take back earth. Initially you play as 2B, who is a female combat unit. You have a sick sword and you kill a lot of robots in stylish, but mashy combat. It's not anything special, but it's engaging enough to keep you invested.

The real draw to Automata is the story. The game's director Yoko Taro is very weird, and that's reflected in the game. If you're interested in stories that are very into existentialism and asking whether or not machines can learn, then this game is going to be your jam.

Injustice 2

I have a weird relationship with games made by NetherRealm Studios. As a kid I was never super in love with Mortal Kombat, but I would play it from time to time. I got back into their games around Mortal Kombat vs. DC Universe on the PS3. That's what I consider to be the new era of their games. Solid fighting games with a ton of solid single player content. When it comes to cinematic fighting game stories they have yet to be outdone. The problem is that I rarely have a lot of fun fighting. That's a bummer when the fighting is basically the entire game...

Get ready to beat up all kinds of DC characters for the second time!

The quality of Injustice 2 is ridiculous. The character models look great, especially when compared to the original game. It has a crazy amount of fan service for DC fans. If you're down for some super heroes beating the hell out of each other, then you'll probably enjoy Injustice. The story takes about four hours and lets you get a good sense of the mechanics and a handful of the characters. Outside of the story mode is where the game's true hook comes in. This time around you can open loot boxes to get sweet loot. The loot can then be equipped to your characters to give them different looks and abilities. It's an interesting concept that's turned off in competitive play, but it keeps me coming back to the game when I otherwise wouldn't.

The problem I tend to have with this studio's games is that I like them until I play against another human. I'm not the best fighting game player, but these games frustrate me like no other. I don't really know why, but I just can't grasp a lot of the systems in play. So I dominate the AI, but as soon as I play a real person I got stomped into the ground. This time around there's enough single player content that I don't feel like I need to try and take my skills online. This game is actually packed to the brim with content, and I'd actually recommend it to people who aren't looking to enter the competitive scene.

E3!

As with every year I am looking forward to E3. This year is going to be very interesting, because Nintendo has to prove that the Switch has a lot of stuff coming in the future, and Microsoft needs to sell the world on the Scorpio. Maybe Nintendo will announce their plans for the Virtual console on Switch. There are a lot of things I want to happen, but I'll just have to wait and see. I'll be back next month to tell you all about my favorite parts of the Electronic Entertainment Expo!