Showing posts with label Ni No Kuni 2. Show all posts
Showing posts with label Ni No Kuni 2. Show all posts

Thursday, May 3, 2018

Game Time - April 2018

Game: Ni No Kuni 2
Developer: Level-5
Platform: PS4


Ni No Kuni 2 is one of the first games in a long time that has made me feel like I'm crazy. It reviewed super positively, and pretty much everyone was singing its praises. I did beat it, but I didn't enjoy it very much. The combat never got much more exciting and it certainly never got any deeper. I was hoping that by the end of the game any of the characters would get worthwhile or meaningful development. That didn't come to pass either. It's weird, because on the surface it is a great game. It starts strong, and introduces tons of systems that seem interesting. However, like I said last month it's a jack of all trades, master of none scenario. There is a lot going on, but no one thing is focused on and almost all of it fell flat for me.

This isn't to say I think it's a bad game, I just don't understand the effusive praise and everyone treating it like it's the best thing to happen to JRPGs in a decade. It's fine. One of the things that I couldn't get over was just how easy it was. I saw all kinds of things online about people suggesting to use weaker characters, don't level, and pretty much don't use the tools available to you and it'll be a much more "fun" experience. I'm going to come right out and say that if your game is so easy that I have to actively try to handicap myself and not interact with all of its systems then it was poorly balanced. 

In the end Ni No Kuni 2 just didn't grab me like the original. To me it was noticeable that Studio Ghibli was no longer involved. The game borrowed the Ghibli style, but when it came to voice acting and animation it just didn't feel right to me. The original game built an interesting world that felt like there was a lot of thought put into it. This game flies through everything and TWO of the continents don't even have anything on them aside from monsters. I don't like being that guy that dunks on the thing everyone is happy about, but I just don't get the praise. It's fine.


Game: Yakuza 6
Developer: Sega
Platform: PS4


At this point I have played every Yakuza game except for Yakuza 2, and the non-canon Yakuza Dead Souls. So I know a thing or two about Kazuma Kiryu and his crazy antics. It's wild that all he ever wants to do is leave the Yakuza, but somehow he just gets roped back in over and over. Lucky for Kiryu, Yakuza 6 will bring his saga to a close. I have greatly enjoyed my time with it so far. 

Last year the excellent Yakuza 0 came out, which got a lot of people on board in the West. In my opinion this caused a few problems, mainly with the character of Goro Majima. He's essentially a different person in 0, but at the end they give context to how he acts for literally every other game in the franchise. I also feel like 0 does a poor job of making people like Kiryu, which is a shame because he is the protagonist of every other Yakuza game. However, the roughest part is that people will most likely have played Yazkua 0, and the remake of 1 and then jump right to 6. This sucks, because so far there have been a ton of callbacks and characters from the rest of the series. Hell, even some of the main characters from Yakuza 4 and 5 wouldn't even be known.

Yakuza 6 may also leave a bad first impression, because it's running on a different engine than every game prior to it. It's vastly improved, but as with all things moving over to a brand new engine it loses some of the complexity it had built over time. While Yakuza 0 and Kiwami introduced multiple fighting styles and a myriad of moves, Yakuza 6 only has one style and it plays more like a standard beat-em-up. There are a few moves to learn, but you can get away with mashing like an idiot. I really like Yakuza 6 so far, but I have a feeling that it may fall flat for people who weren't there for the rest of the series.


Game: God of War
Developer: SIE Santa Monica Studio
Platform: PS4


I borrowed the first God of War from a friend around the time it came out, and got about halfway through before dropping it. The gratuitous violence felt unnecessary and I didn't find Kratos to be an interesting character. I tried again with God of War 2 and similarly dropped it. God of War just wasn't for me, but when Sony showed they were releasing a new God of War based around Norse mythology it piqued my interest. Something about Norse mythology has always interested me. 

I didn't really know what to expect of this game going in, but I ended up absolutely loving it. The combat was more fun to me, the violence was toned down a bit, and Kratos was actually an interesting character. It's been interesting to see video games grow up as a medium. A lot of the people who were there at the beginning have kids now and that's been showing up more and more in recent releases. The crux of the new plot is that Kratos moved far to the north after he killed the Greek pantheon and ended up having a child. The game opens shortly after his new wife's death where Kratos and his son Atreus are setting off to scatter her ashes from the tallest mountain in all the realms. It's a simple enough premise that quickly turns into a much more daunting task than it seems.

As is to be expected you're going to come into contact with all sorts of creatures and gods. This time around though the plot is less about murdering everything and more about Kratos and his son bonding. It becomes clear early on that Kratos wasn't around much and his son resents him for that. There is a lot of conversation and most of it is very well done. The combat is much more my speed too. It's a little more deliberate than the older games. Kratos now wields a magical ice ax that he can throw and recall at will. At first blush the combat seems simple, but as you learn more moves it gets quite a bit deeper. In the end I had dozens of moves, but only was using a handful I liked. It offers a lot of depth for those who are looking to use it, but you can get by with the basics if you need to. I absolutely loved this game, and am excited to see where the take the franchise next. 

Saturday, March 31, 2018

Game Time - March 2018

Note: I have been struggling to think of a new format for the monthly edition of game time, but I have finally settled on something. I'm tired of regurgitating story and gameplay descriptions. With that said the format won't change too much, but the text will be a lot more personal. I'm also going to try and do away with the intros and outros because I never knew what to say anyways. 


Game: DJMax Respect
Developer: Neowiz MUCA
Platform: PS4















The DJMax franchise has been around for quite a while, but only a handful have been released in the U.S. DJMax Respect is the first one to be released here since 2012 if you exclude mobile releases. What's cool about Respect is that it pays homage to all of the previous games in the franchise. The opening to the game is a spectacular animated scene that depicts all the previous DJMax games as grave stones that are being revived. Then to enter the game you need to press X to pay respect. It shows a love for the previous games in a way that I would never have expected.

This franchise can be notoriously difficult. Much to my dismay they even marketed it as "the Dark Souls of rhythm games." While I don't think it's impossibly hard it definitely has been giving me a hard time. Each song can be played with 4, 5, 6, or 8 buttons. As you'd imagine the songs get harder with more buttons, but I'm finding it fun to learn. I can do pretty well with 4 buttons, but 6 buttons is kicking my butt. Normally the repeated failures would make me frustrated, but I've persevered and am actually getting better. This game has given me skills that I can take over to other rhythm games too. I never really understood why people cranked up the speed of the notes in game, but it actually helps to space them out so you can see what's coming next. It's incredibly helpful, so now I try to play everything at 2X speed. At first it's really jarring, but now I can actually tell what buttons to push in super fast paced sections. 

It's really cool to see a developer make a product that shows a love for all the previous games in a franchise. At first I thought that Respect was just another one of their random subtitles like fever or Technica, but it's actually all about paying respect to the franchise. I am having an absolute blast with this game and will probably keep trying to get better at it. It's going to help when four DLC packs come out next Friday.

Videos: DJMax Respect - The Lowest Level Play
              DJMax Respect - Let's Get Good


Game: Ni No Kuni 2
Developer: Level-5
Platform: PS4















I absolutely loved the original Ni No Kuni. It came out at a time in my life when I could properly enjoy it because I was fresh out of college and didn't have a job. It left a lasting impression on me, so when the sequel was announced I got super excited. I'm currently playing through it right now and I think it's fun, but it's not blowing my mind like the original was.

Instead of the semi turn based combat of the original the sequel employs a much more action oriented system. It's more engaging in theory, but it ends up being too easy. I've seen people recommending to not use all of the tools at your disposal to make it more challenging, which is a ridiculous notion to me. I like being powerful, but at a certain point I'm just massacring enemies with reckless abandon. The part I'm digging the most is the kingdom building portion. The main character Evan was overthrown in the beginning so the entire crux of the story is that he's building a new kingdom called Evermore. You go around the game and recruit citizens to come and live with you. They have special abilities that take effect depending on what buildings you put them in. It's a cool system that gets a little bogged down by real time counters. Luckily the longest counter I've seen so far is 50 minutes, which flies by because there is so much to do.

What gets me about it so far is that I come to RPGs looking for an engaging story and well developed characters and so far Ni No Kuni 2 is not delivering that at all. So far it's moving at a lighting pace and none of the characters are really receiving any development. I love level-5 as a developer, but they have a real jack of all trades, master of none thing going on. They build huge games with tons of content, but no one thing stands out above the rest. They make such colorful and and fun games so it bums me out that they try to cram so many things into each one. I'm all for more content in games, but if it takes away from the quality of other content is it really worth it? Who knows, maybe I'll get to the end of this and feel differently, but right now I'm just having mindless fun.


Game: A Way Out
Developer: Hazelight Studios
Platform: PS4















The first game from Hazelight was Brothers - A Tale of Two Sons, which received critical acclaim. I never ended up playing it, but heard nothing but positive things about it. It was trying to tell an emotional story, which isn't always the easiest thing to do in video games. I first became aware of the studio's second game A Way Out at EA's E3 press conference this past year. However, I think most people became aware of it  during the game awards when the director Josef Fares got a little rowdy and started yelling "fuck the Oscars." I just finished A Way Out a few hours ago and it definitely wouldn't have won any Oscars.

I am still trying to fully process my feelings on this game. It's ambitious as hell, but it just doesn't work as intended. The entire game has to be played in co-op, so the game takes place entirely spit-screen. During certain scenes the screen real estate will change depending on which player has the more important thing going on. It's a cool effect, but it makes the actions of the other player seem meaningless. In fact, most of the actions feel kind of lifeless and meaningless. It starts out as a simple adventure game with the most basic button prompts, but by the end it's a poorly controller third person shooter.

It was a fun experience, but a lot of the game seemed to miss the mark. You can't have a super emotional game that's supposed to leave a lasting impact on the player with the quality of voice acting in the game. A lot of the line deliveries fall flat, and it's a huge bummer. It also doesn't help that it has a lot of goofy video game stuff in it. Janky looking walk animations are enough to take you right out of an "emotional" scene. It was around a six hour experience that I enjoyed while sitting next to a friend. I don't really know that it left a lasting impression, but I think that the kind of cinematic approach it was taking is admirable. It's cool, but don't playing it expecting some kind of life changing story.