Showing posts with label Harmonix. Show all posts
Showing posts with label Harmonix. Show all posts

Monday, November 7, 2016

Game Time - October 2016

This month I'm a bit behind schedule, because I went on a short trip and streamed for Extra Life. For the trip I visited a friend halfway across the country which gave me a few hours on airplanes to play World of Final Fantasy. During Extra Life I played a bunch of multiplayer games with my friends, so nothing new to report there. We did however end up raising $269.69 for the Upstate Golisano Children's Hospital in Syracuse, New York. That's over double what we did last year! I always have a lot of fun doing it. The archive will be up on YouTube eventually, but I have to do some magic to get a 24 hour video up there. If for some reason you still want to donate it should still be up through December at www.extra-life.org/participant/gtwm.

Now let's talk about the hot new games I've been playing! I started off the month with the always hot Yo-Kai Watch 2. Level-5 churned out the second game here in the U.S. less than a year after the first one. It's a marked improvement over the first in almost every way. I played it way more than the original because of that.

Then a few weeks later I jumped right back into single player Rock Band, with the release of Rock Band Rivals. I still play multiplayer almost every week with a few friends, so the new modes were cool to check out. I do think that the single player additions are the true draw with this expansion though.

Finally, against my better judgement I ordered World of Final Fantasy on the Vita. I have been trying to be better with saving money recently, but I really wanted something new to play on the plane to my friend's house. I played the demo on PS4 and caved almost immediately. I think the game has a lot of charm, but the Vita version is pretty rough in spots.

It's game time!

Yo-Kai Watch 2

As most people know by now Yo-Kai Watch took Japan by storm a few years ago. It's popularity has waned a little, but it's still popular on a level that most games can only dream of reaching. For those who aren't familiar with the series you are a child with a magical watch (or pendant if you're playing as a girl) that allows them to see Japanese ghosts known as Yokai. The game revolves around you befriending the Yokai and using them in battle against other Yokai.

This game got railed in reviews for being too similar to the original game, which is certainly a valid criticism. In fact the first few hours are almost exactly the same as the original game, which is kind of a bummer. For the sake of this post I will be referring to the main character of the game as a male named Nate, because that's what I played through the game as. To start off, Nate gets the Yokai Watch stolen by two evil witches. He then forgets everything he knew about Yokai. In a strange turn of events he gets the watch back and relives the first few hours of the original game. He befriends Whisper the Yokai butler, and Jibanyan the cat who has a personal vendetta against cars. It's frustrating, because I just wanted to get to the new stuff. It's definitely good for people who have not played the series before though, because it allows you to get used to the town. You're forced to learn your way around, because you have to hoof it around town on foot until you unlock fast travel quite a ways into the game.

There are trains now. They're painfully slow!

The play area in Yokai Watch is the town of Springdale. It's not an exceedingly large area, and you get used to it quickly. Each area is very memorable and filled with detail. That's one of the things I love about Level-5 games. The places they make are just as big as they need to be and aren't filled with useless fluff. There are a few new areas in the game, but I didn't think they were super great. The crux of the story revolves around time travel, so you have access to almost every area in both the past and present.

While most people disagree, I actually like the combat in Yokai Watch, and the second game makes that a bit deeper. You have six Yokai in battle at a time. Three in the front and three in the back. The front row is attacking, while the back row is doing nothing unless they have special abilities. Your Yokai will attack and do spells on their own based on their personality and abilities. They're all on a wheel which can be rotated to fit the situation you're in. Bosses are my favorite part, because they test your mettle in ways the regular battles do not. You have the ability to place pins on specific enemies or boss parts, which makes your Yokai focus their attacks wherever the pin is. In boss battles this system is crucial, because you need to attack specific parts to stop special attacks or open up weak points. During the story your watch gets upgraded and adds some new abilities. Normally you can do special moves called soultimates, which expend a Yokais soul gauge to do a special attack. You have to successfully complete a mini-game in order to do the attack. With the new watch you can choose to do a moxie attack, which makes you complete the same mini-games but it expends the soul gauge of the two surrounding Yokai as well in order to power up the attack. I'm going to be honest, I never did this a lot. What I did end up doing is poking the enemy a whole bunch. If your enemy has a status effect you can poke it to do any one of the following: Increase affection, get more money, or do damage. These may seem like small additions, but they add a lot to the gameplay.

There are tons of new Yokai to befriend. Lie-in-Heart is my favorite.

The story is what doesn't really do it for me. The first quarter is a rehash of the original game. Once it moves to the time travel stuff it ends super quickly. It then transitions into a bunch of filler until you randomly have to go back in time again, which quickly leads up to the final boss who has no real motivation to be evil as far as I can tell. What bothers me about the story of Yokai Watch is that there are never any great interactions. Yes, Nate can talk to Yokai and control them , but there is no one else like him. Nate is experiencing all of this stuff and no other human (with a few rare exceptions) knows what's going on. I'm pretty sure something along these lines happens in the third game, so I'll have to wait for that.

I like Yokai Watch 2, but I now more than ever don't think it'll catch on in the U.S. like it did in Japan. It's a cool game, but I feel like a lot of the designs are holding it back. One of the main reasons I feel this way is that I don't remember most of the Yokai's names other than the main story related ones. The names are often lame puns that just didn't stick with me. I think that Yokai Watch has a lot of charm, and a great amount of detail, but its frustrating elements outweigh the positives a lot of the time. It's a pain in the ass to befriend Yokai, post game leveling takes too long, and the story is about as lame as it can get. Perhaps the third game can change all the issues I had with it and elevate it to a whole new level of popularity.

Rock Band Rivals

I've been playing Rock Band 4 on an almost weekly basis since it was released. Every Friday a few of my friends and I get together and rock out. For the past few months I've really only been playing the multiplayer with them and given up on single player. Rivals added a whole bunch of awesome features that got me right back into single player.

I'm going to be honest here. I love Rock Band 4, but it was a technical mess. Menus stuttered and everything took way too long to load. I literally couldn't stay connected to the in game store for more than five minutes and the leaderboards wouldn't update with my score half the time. When I first booted up Rivals my mind was absolutely blown. Everything ran silky smooth! The menus and in game store worked as intended, and even the animations when playing a song were smoother than they were before.

Getting together a crew is my favorite part of Rivals.

So previously I had beaten every show in the career mode, so there was literally no other content for me to play alone other than playing songs for high scores. I do enjoy that, but it eventually wears thin. With the Rivals expansion everything I do earns me EXP which is the best way to get me more interested in something. Now I level up just for playing songs! That's cool! The game also now measures your skill level on an instrument from 1 to 1,000. It made me feel good when my rating on guitar was 850. You can also now make a crew and gain experience by completing certain challenges and playing certain songs. These Rivals Crews give new life to the competitive Rock Band scene. Now people can recruit up to 29 other players for their crew and compete to get high scores every week. It gives new reason to try and get good scores on songs, which is really cool.

There is also a new story mode called Rockudrama, which I didn't end up liking very much. It's a documentary about the band you've created that follows their beginning to their eventual fade out from glory. It's presented in FMV sequences that are supposed to be funny, but I rarely laughed. There's something about FMV that really rubs me the wrong way. In old games it was trying to be serious, but since it was so low budget it ended up being hilarious. When it's in modern games I feel like it's often trying way too hard to be campy and funny, but it never really lands for me. Rocudrama is no different. It's a long series of people trying to make jokes work, but instead I found it to be really painful. At least it was fun to have a goal and unlock new venues and items.

This is Cool Terry. He's a character in Rockudrama. This is what you can expect.

Overall Rivals has impressed me a lot, except for the issues I've been having in multiplayer. The game ran and still runs perfectly for me alone. However, once we add in more instruments everything goes to shit. In case you've never played a rhythm game before, being on rhythm is very important. You know what ruins that? Constant hitching! For some reason the game randomly begins to hitch in multiplayer! We'll be playing, then the graphics will just freeze up and then skip ahead a little bit. This is absolutely unacceptable in a game where timing is literally everything. It makes the game unplayable. Restting the console works for a little bit before it starts happening again. I asked on the Rock Band Reddit if this was happening to anyone else, and it absolutely is. I really hope they fix this soon, or no one is going to want to play this with me anymore, which is a total bummer.

World of Final Fantasy

When I first saw World of Final Fantasy I convinced myself that I hated it. There's something about weird little chibi characters that really rubs me the wrong way. Then I found out that it's basically Pokemon, but with Final Fantasy monsters and fan service. Much to my chagrin I played the demo on PS4 and really liked what I played. You play turn based battles where two sets of three monsters are stacked on one another. The main characters are twins Lann and Reynn. They can be regular human size, and weird chibi size. There are three sizes of monsters you can get, small, medium, and large. When the twins are small they are medium size, and when they're big they are large. Each monster stack consists of one small, one medium, and one large monster. When the monsters are stacked they are stronger, because their skills, stats, and resistances pool together. The enemies are also stacked on occasion, so certain skills can be used to knock them down and attack them individually. The monsters can do the same to you, so you need to be careful.

In terms of combat it's pretty standard JRPG fare. I guess even the collecting of monsters is pretty standard now in most games. They're called mirages, I guess I should have mentioned that before. Collecting them is actually the entire goal of the game. Lann and Reynn wake up to find that everyone in their world is gone and they are alone. A god-like figure comes and tells them that they're lost their memories. In order to get their memories back she tells them that they have to go to another world called Grimoire and collect as many mirages as they can. Apparently they used to be crazy powerful mirage masters. I don't know if that's true or not, because I haven't beaten it yet.

They're so cute it sickens me!

So, most people in Grimoire are small. but the mirage masters are bigger and are referred to as Jiants. Yes, with a J. This means that the main characters often hide their true form, but you can switch between the two whenever you want. It's weird, because this game reminds me a lot of Kingdom Hearts, but with just Final Fantasy. Final Fantasy characters are scattered throughout the world, and they help out the twins in many different ways. Certain characters can actually be called upon in battle to perform powerful attacks. Generally a piece of music from their game plays when they show up, which is awesome as a fan of the franchise. Most monsters will be familiar too, which is always fun to see.

I don't have a lot to say about the game, mainly because I don't feel very strongly about it. I'm kind of shuffling through it in small chunks just to get to the end. I think it's interesting and I occasionally get pangs of nostalgia, but it's just alright. The plot isn't very interesting to me yet,  but I'm also only a handful of hours in. Hopefully it ends up blowing my mind, but right now it just seems like standard JRPG fare.

You battle as sweet stacks!

The thing that does drive me nuts is how bad the Vita version is. Man, does it not run well. Initially I played the demo on PS4 and it was totally fine. The Vita demo came out a few days later and it was noticeably not fine. The models are a lot more jagged as you'd expect from a Vita game, but it also doesn't run at a steady frame rate. In most parts of the game it runs at below 30FPS, and it gets even worse when your characters are big. It's nothing too horrendous, but it just doesn't feel good. What really bums me out is that the menus run slow. Often times I'll want to pop in and look at something only to have it hitch for a bit longer than it should. I get it, because it's on Vita, but man this should run better. However, the most egregious thing to me is that the voice acting isn't on the cartridge. That's right! You have to download the voices! For getting the day one edition you are given a code to download the Japanese voices. I was fine with this, because VO takes up a lot of space. Lots of games only offer English voices to save space. I booted up the game and quickly discovered something was wrong. Turns out you had to download the English voices too! Yes they're a free download, but I wasn't warned before starting the game that there would be no VO and to make it even better the download wasn't available on the store yet when I started playing! AGHHH! The download is just under 1GB, and Vita memory cards still cost a ridiculous amount. Do yourself a favor and buy the PS4 version.

It's happening!

I don't really know what I'll be playing this month, but I do know that Final Fantasy XV comes out on the 29th. To be honest I might wait a week into December and just write a thing about Final Fantasy XV, because man does it look awesome. I've tried so hard to keep my expectations down, but everything I've seen recently looks very impressive.

EDIT: I TOTALLY FORGOT ABOUT POKEMON! MAAAN, POKEMON IS GOING TO BE DOPE!

I am also getting the PS4 Pro on the 10th, so I can tell you all a little bit about that as well.

See you next time!

Tuesday, February 2, 2016

Game Time - January 2016

Despite the fact that no games I wanted to play came out in February, I didn't catch up on the games I left behind in December. Instead I celebrated the new year of 2016 by watching all of the episodes of Steven Universe, and I don't regret anything.

I tried to play both Fallout 4 and Xenoblade Chronicles X again, but ended up bouncing off both of them. Fallout made me angry with the sheer amount of bugs I encountered, while Xenoblade was a lot more daunting and expansive than I wanted to deal with at the time.

I kept my experiences light in terms of video gaming to prepare myself for the 900 million titles I'll be playing in February. I started the month by playing Amplitude, which took me about two hours to beat. Then for some reason moved on to Tales of Hearts R on the Vita, which I had bought over a year ago. Finally I finished up by smashing my head against Jonathan Blow's new game The Witness.

Let's do it!

Amplitude

When Harmonix announced that they were kickstarting a new Amplitude I was psyched and backed it immediately. Apparently the public hunger for new rhythm games isn't super high, because it barely made its goal. I guess Amplitude is kind of a niche game though. In their early days Harmonix made a rhythm game called Frequency, which had the player moving between different tracks in a song while pushing buttons to the beat. The tracks were all in a circle, so moving between them looked insane. They followed it up with Amplitude, which still had the different tracks, but moved everything to a flat plane.

A couple of my friends played both Frequency and Amplitude in high school, and I always thought ithey were interesting. For some reason I never got into it myself, so I figured this new version would be the time. Very early in the month the game was released to backers, but I haven't really heard anything about it since then.

Still looks like old Amplitude.

This seems like a game that will not see a whole lot of sales outside of the people who backed the game. It's essentially the same as the original Amplitude on PS2, but without licensed tracks to back it up. Since Harmonix is essentially indie now they didn't necessarily want to go out and license tracks for the game. This means that most of the music was done in house. Thankfully it still has Freezepop. It's also good, because now there won't be outside copyright claims on YouTube videos of people playing the game.

All of the music is techno/electronica, which fits the games theme of traveling along neural pathways to fix a patients brain. The story is a light wrapper to give what you're doing context and isn't really fleshed out more than a few 3D renderings of a brain with a robot voice talking. Luckily no one is coming to Amplitude for the story.

Sadly once you've played all the songs there isn't a whole lot left.

The gameplay of Amplitude holds up. You switch between tracks and push one of three buttons to the beat. It starts easy, but you can ramp it up to insane levels of difficulty. The issue is that this kind of game isn't destined to sell very well. Since Harmonix isn't putting out any DLC for the game it has around 30ish songs in it. Once you master the songs there isn't really anything else for you to do. However if you like rhythm games, or were a fan of the original Amplitude you'll enjoy this for sure.

Tales of Hearts R

I bought this game when it first came out, I pre-ordered it from Gamestop, and an employee lied to me about not receiving any copies. I texted my friend who was excited about it to tell him they didn't get any copies, and he informed me that he had already gotten his copy from the same store! I called back and got mildly upset and they admitted that they hadn't received enough copies, but more would be coming the next day. Why not tell me that at first? It's a freaking Vita game. I would have understood. Anyways, we're not here to talk about Gamestop!

I was in the mood for a JRPG, so I decided it was time to try Tales of Hearts R. It's okay, but it made me realize two things. The first is that all Tales games have been a lot worse since Tales of Vesperia. The second is that the plot of every single Tales game is the same. Warning, I'm going to spoil every single Tales game right now. There is always an overly emotional main character. There is also always an evil organization that is being used by another evil organization. Finally there is always a party member who betrays you, but then betrays the people they betrayed you for less than a half hour later. Seriously, these happen IN EVERY ONE!

Can you guess who betrays you!?

The plot doesn't really matter though. Tales games are always of a certain level of quality. The characters are normally the draw and some have more pull than others. The characters in Tales of Hearts R are nothing special. Normally I love at least one character per Tales game, but this time I don't feel overly enthusiastic about any of them. They're all a little too typical .

On top of the familiar story the gameplay is familiar as well. The combat is as always the main draw of a Tales game. They're entertaining action RPGs that take place on a two dimensional plane that you can move in 3D on if you so choose. The combat is generally what evolves the most with each iteration of the franchise and this one falls somewhere in between Vesperia and Xillia. The combat is relatively simple like Vesperia, but has a bit more combo potential when using skills. The added mechanics of Hearts R make it so that you can teleport around and rack up huge combos. It's not quite as robust as Xillia in that regard though. It's okay overall.

Teleporting all around is super fun.

I'm actually surprised that this game made it to the U.S. Handheld versions of these games rarely leave Japan, because they just don't sell well enough. The fact that they need to pay for a lot of voice acting is most likely why as well. That's why I imagine that this is the only Tales game released in the U.S. that uses the original Japanese voiceover. However, I am led to believe that at one point the game was going to be dubbed into English. The main reason for this is that in Japanese the main character's name is Shing Meteorite. In the sub titles he is named Kor Meteor. Why? All the voice acting is in Japanese, so they literally say Shing Meteorite constantly. It's not even like they made it a more western name. I have no idea.

In the end I probably won't finish it for a long time. It filled the JRPG shaped hole in my heart, but now I've had my fill. It's fun enough, but definitely not one of the best games in the series,

The Witness

Initially I wanted nothing to do with The Witness. All I knew is that it was a puzzle game with insane scope made by "Braid" creator Jonathan Blow. I saw some gameplay and was intrigued. It's a puzzle game where you mostly draw lines on weird looking touch screens. As you go the puzzles get gradually more complex and introduce new rules. What I find to be frustrating is that the game never directly tells you anything. It's all supposed to be intuited, or taught to you in a series of tutorial puzzles. However, since the game is non-linear you can easily come up on puzzles you have not been taught yet. I've also thought I figured out a puzzle element only to find out in the next puzzle I only figured out the previous one by accident.

People are going wild for this game in a way that I am not. It does feel good when you figure out a puzzle, but then I just get pissed off when I'm stuck on one for more than an hour. I guess I might not be as smart as everyone else on the Internet who I've seen talking up this game. I've probably solved around 80 puzzles and played for five or so hours. I want to go back to it, but I get so frustrated. I could just look up the solutions to all the puzzles, but I'm trying very hard not to do that. Since the game is all puzzles I feel like that would cheapen the experience.

It takes place on an island and there are no people. The landscape and environment types on the island vary greatly. It looks super nice, but everything is empty. I am led to believe that when you get further in the game there is some type of crazy reveal about the nature of the island. I don't know if I'll ever be able to get there though. It's definitely a cool game, but it might not be my cup of tea. I'll keep chipping away at it over time.

It's Time

Digimon came out today, but Amazon didn't have release day shipping. Normally I'd get it Thursday because of that, but by some miracle I will be able to play it tomorrow! My excitement for Digimon Story: Cyber Sleuth is unreal. A good Digimon game hasn't come out in the U.S. for too long. It helps that this one looks exceptional. You can bet I'll be streaming it as soon as it shows up.

The following week Naruto: Ultimate Ninja Storm 4 hits the U.S. as well. For some reason that I can't really fathom I will also be streaming that piece of garbage!

Then... the next week starting on the 16th it's all over. Street Fighter 5 is finally out for real! I'll be playing that a ridiculous amount. Finally three days after that I'll be getting both Fire Emblem games! IT'S GETTING OUT OF CONTROL! There is too much happening in February, so I guess it's good I didn't play a whole lot of video games for a month huh?

If I make it out of February alive I'll see you at the end.

Tuesday, November 3, 2015

Game Time - October 2015

As I mentioned in the last edition of Game Time, my two most anticipated games of 2015 came out in October. That's right, Rock Band 4 and Disgaea 5 hit me on the same day! To no one's surprise those were really the only two games I played last month, and while I "beat" them I'm still playing the crap out of both of them. 

There's not much introduction to be done here, so without any further dawdling we're going to get right into it. It's game time!

Rock Band 4

There was a time around 2008 when video games centered around the playing of plastic instruments were very popular. The craze started with the original Guitar Hero, and Peaked around the time Rock Band 2 came out. Rock band was, and is a lot of fun to play in a large group. If you have all the equipment you can have a guitarist, bassist, drummer, and singer. Most songs only take a few minutes to complete, so it's super easy to switch people out as needed. I personally remember having like twenty people over to my house on a weekend I came home from college, and it was a complete blast. Much to my dismay that was around the time Rock Band 2 released, and that was when the plastic instrument fueled games started to burn out. Their decline was completely understandable, because there were over six guitar hero games, and at least 5 Rock Band Games. What made it even more upsetting was that Guitar Hero stopped focusing on guitar and started encroaching on Rock Band by adding drums and vocals in order to properly compete. The sheer amount of games being released at an insane clip caused the genre to collapse in on itself.

This is why Rock Band 4 has me so excited, because the plastic instrument genre can return once again. It's crazy, because Guitar Hero is also making a comeback, but they have returned to their guitar only focus, which means that it's not "directly" competing with what Rock Band has to offer. I feel weird saying that, because I really only play guitar in Rock Band, but that's fine. The reason I am so down with Rock Band 4 is because I can use all the DLC I bought when the series was at its peak, and I didn't have to buy new instruments either!

Man, there are no exciting Rock Band 4 pictures huh?

I've seen a lot of people complain that Rock Band 4 is a bare bones product, which it is. However, when you consider what the game is accomplishing behind the scenes I feel like the fact that it exists at all is a miracle. For the previous entries in the franchise Harmonix teamed up with EA and WB in order to get their games out. Now Harmonix is more or less a fully independent studio, and they did not get a major publisher for Rock Band 4. They instead partnered with Madcatz who is a hardware manufacturer to get the game out to the masses. This is extra cool, because Madcatz produced brand new higher quality instruments for the game. Even though I didn't need to I purchased a new guitar, and it's amazing. The strum bar is much sturdier than the previous ones, and it makes playing a lot more comfortable.

Now, this is where Rock Band 4 gets crazy. Not everyone is aware, but licensing music is a nightmare. Obviously Harmonix had to go out and license new music to put in Rock Band 4. What's insane is that they also went back and re-licensed almost every single DLC track from the previous entries. Over time they put out over 1,800 songs, and only a handful are not available for purchase anymore. So this means that since I bought some songs on PS3, that I was able to download those songs on the PS4 for no additional cost! It doesn't stop there though. It hasn't happened yet, but all the previous disc based games excluding Beatles Rock Band will be exportable to Rock Band 4 as well. The catch with those is that you had to have exported them into Rock Band 3 previously. In the case of Rock Band 3 you will have to have played it on your account so that they can verify your purchase of the game when the export becomes available. This only works going from Xbox 360 to Xbox One, and PS3 to PS4, which makes sense. Wait though, it gets even better! If you still have your old instruments lying around you can plug them into a PS4 and have them go right off the bat. The Xbox One makes it a little more complex, because you need to buy an adapter, but at least you can still get everything to work.

Rock Band 4 still looks like Rock Band!

Seriously, Harmonix went above and beyond in bringing Rock Band and all of its content to the current generation of consoles. The main game doesn't have much in the way of features right now, but it will gain more over time. See, Harmonix is going to use the game as a platform, which will have free updates over the course of the games life. All it really has right now is a career mode, super limited character creator, and quick-play. It's basically a vehicle to play your old content on the current generation of consoles, and it works very well for that. On top of all of this they have spun up the old DLC machine, and are releasing three new songs every week.

So far I've had a ton of fun playing songs every Friday with my friends. I'm not the best player, but I just enjoy playing the game. I'm not upset about the missing features that many others seem to be upset about, because they'll probably make it into the game eventually. There is a huge update patch already planned to come out in early December. Harmonix did a lot of work to get everything to work on the current generation of consoles and I seriously respect it.

Disgaea 5

Disgaea is a crazy franchise. It takes the regular strategy RPG genre and makes it infinitely more complex by throwing as many systems as it can on top of it. They all end up working together in the end, which makes this one of my favorite franchises of all time. I picked up Disgaea 2 on a whim in high school and ended up playing it and trying to figure out what the hell was going on for weeks. I stayed up like 18 hours a day at a friends house as we played through it and dabbled in the madness. What's cool about Disgaea is that it gets better with each iteration. I'm not talking about the story, but the gameplay. In each successive game the mechanics are explained better, and streamlined to make everything less frustrating.

None of this means anything if you've never played a game in the franchise, or you haven't watched it before, so let me explain a little bit. Strategy RPGs generally have you send around ten characters into battle. You then move them one-by-one on a grid. If they move up to an enemy they can attack, or use a skill. Disgaea plays like that as well, but it takes the level cap and cranks it up to 9,999. You can then start your character over by reincarnating them, and bringing them to 9,999 again at which point they will have higher stats. You can do that until the character is technically 186,000. This isn't exactly how it works in Disgaea 5, but it was like that in the previous games. As if getting to 186,000 wasn't crazy enough you can also go inside of your weapons and fight monsters in order to make them stronger. Everything can level up, and eventually you can do it ridiculously fast, which feels amazing! Disgaea is all about leveling and doing insane damage with overblown stats.

I did actually like these drawings.

You don't really see how crazy the franchise can get until the story is over, which in my opinion has been the worst part of Disgaea 5 so far. I streamed most of my playthrough of the game, which is now archived on YouTube. Near the end I started to get very impatient, because the story went on way too long for its own good. Most of the time the story doesn't bother me, but in 5 the overall plot is super generic. The only thing saving it is the characters interacting with one another, but sometimes even that is super awful.

The main character is Killia, who is a cool looking demon who likes to eat a lot. In the first scene of the game he saves princess Seraphina, and she "makes" him help her take down the evil Void Dark. Void Dark has been taking over netherworlds and generally being evil, and on top of that Seraphina's dad is trying to make her marry him. Obviously she doesn't want to do that, and for reasons not initially apparent Killia wants to take him down too. Through a series of events they meet more characters who are going against Void Dark and form a rebel army to take him down. It sounds alright, but the plot is the one of the most generic revenge plots I've ever seen. It doesn't help that the game is at least twice as long as all the other games were. Like I said previously the characters are cool, but even they wear thin. By the end of the game they had repeated the same lines and reasoning for so many hours that I just didn't care at all anymore. Every time anything would happen I would call it beforehand on stream, because all of the conflict in the story and between characters was so predictable. Like, if Killia hadn't been funny and cool then I might have stopped playing the story all together. If the characters had been allowed to interact without the stupid revenge plot getting in the way all the time it might have been an enjoyable story.

I thought this so many times during the story!

My favorite part of Disgaea games is when the story is over. That's when you unlock all the cool extra characters, and challenge stages. You don't really get to level like a crazy person until you get the proper maps to do it on. I am now in the process of going insane and leveling my characters to the best of my ability. There's always a point when you beat the game where you're too strong to level on the stages you have, but too weak to beat the enemies that let you level up super quickly. I'm stuck in the middle ground, but am on the cusp of breaking through.

If you want to see what Disgaea 5 is all about then head over to my YouTube Channel, and keep an eye on my Twitch account. All my streams are archived, and I've been recording videos of myself playing through the games many pieces of DLC. Even if you don't have any interest in playing, I recommend you check out what the game is all about anyways. It has a lot of interesting concepts that you don't see very often in  strategy RPGs.

Just When You Thought It Was Over

Even though my two most anticipated games of the year have come and gone, November is going to have some crazy stuff! For starters Yo-Kai Watch! the Japanese sensation is finally coming out in English on the 6th. Then, just four days later Fallout 4 is coming out. I feel weird about Fallout, because I'm not excited for it. I would like to be, but I feel like my mind can't comprehend that it's actually coming out so soon after its announcement. 

Then, as if Fallout wasn't going to be huge enough, Battlefront comes out the following week! How the hell am I going to play Fallout 4 and play multiplayer with my friends in Battlefront!? I want to cry, because my time management skills recently haven't been the best. That's not something to talk about here though.

Trust me, I'll find a way to play everything and then write about it next month. See you on the other side.