Game: Yakuza 6
Developer: Sega
Platform: PS4
I finished Yakuza 6 a few days ago and can't stop thinking about the ending. The seven game saga of Kazuma Kiryu is finally over, and I don't really know how to feel. Personally the conclusion didn't really do it for me, but with a few small tweaks it would have. I don't want to talk in vagaries about an ending you may not have seen, so I won't. I'll just say that the ending was not as impactful as it could have been. However, the game as a whole was excellent. The journey was interesting, but a bit plodding. That tends to be par for the course with Yakuza.
My playthrough clocked in at right around 26 hours, which I cannot believe. I felt like I was playing for at least 50. So either the clock is just wrong, or the pacing really got to me. That's one thing that always bugs me in Yakuza games is that the pacing is all over the place. It meanders along to try and add dramatic effect. Sometimes it works, but other times it prolongs already obvious plot twists and story developments. I still don't really know if this is a cultural thing or just actual pacing issues.
I'm glad that the story of Kiryu is done now. Now Sega can focus on the upcoming remasters and then move onto a new protagonist. While I absolutely love Kiryu, I think it was his time to give up the spotlight. I can't wait to see where the franchise goes next. Over the course of 7 games they built up a lot of interesting characters and relationships so it will be interesting to see what they follow it up with.
Game: Pixel Junk Monsters 2
Developer: Q-Games
Platform: PS4 (Also out on Switch)
As sad as it is to say, I bought the original Pixel Junk Monsters because it was one of the first PS3 games with trophies in it. At first I was all about the trophies, but I ended up falling in love with the little tiki man and his quest to protect his home with towers. Now, I've never been a huge tower defense fan, but something about Pixel Junk Monsters still feels different to me. Perhaps it's the more active nature. Instead of just placing a tower and waiting for waves of monsters to attack you take part in the action directly. The little tiki man acts as your cursor. If he stands over a tower he will begin to dance and the tower will upgrade over time. On top of that when enemies die they drop coins and gems which you will need to build more towers, so you need to always be on the move.
Pixel Junk Monsters 2 works largely the same as the original. The tiki man is back again, and he still dances all over the towers. However, this time you don't get to see the whole map. Instead everything is zoomed in just enough to obscure parts of the path. At first it's annoying, but it encourages even more movement and action so I'm okay with it. In addition just moving around to collect currency and upgrade towers the little guy can throw bombs and do sweet body slams now.
My favorite part has to be the visuals. I am obsessed with stop motion animation, and that's what the game looks like. Everything has a clay look to it, and the animation is fairly stilted. The default camera is the same as it's always been, but you can now push R2 to zoom in behind the tiki mans back, but gives a fresh perspective on everything. That's when you can really check out the awesome new art style. I fully expected this to be an easy rehash of the original, but it brings new art, and concepts to an already robust product. I haven't played a whole lot yet, but I'm looking forward to checking out more of it.
Game: Valkyria Chronicles Remastered
Developer: Sega/ Media Vision
Platform: PS4
Back in 2008 when Valkyria Chronicles was released on the PS3 I got it as a Christmas gift. It's the kind of semi-real time strategy game I'd be way into, but back then I had a lot going on and just didn't find the time to play it much. By the time I got around to it, I just kept finding excuses to play new games instead. I let one of my friends borrow it, and they ended up beating it fairly quickly. They absolutely loved it and kept trying to get me into it. I have a very hard time going back to old games once their time in the sun has passed, and normally try to stick with new stuff. However, now with the looming release of Valkyria Chronicles 4 I found my gaming schedule free after beating Yakuza 6 and decided I should finally give the game a shot.
I stopped by Gamestop and picked up the remastered version for PS4, and I've been having a blast so far. I've always been a sucker for strategy games, so I feel right at home playing Valkyria Chronicles. It essentially functions like turn based strategy games like Advance Wars and Fire Emblem, except with a little more direct input from the player. In battle you are given a set amount of medals, which allow you to move a character for each one you have. When you pick a character you are then put in direct control of them. They have a stamina bar, and can move until it is depleted. Like I said it's not too far off from most turn based strategy games, but the direct control of the moving and aiming adds a lot.
I've only done the first few missions, but I'm already farther than I got initially. The game is introducing new unit types and mechanics at a decent clip and I'm really digging it. So far the plot is relatively interesting, but I don't know if I'm fully invested yet. I'm sure I'll have more thoughts as I take the rest of June to try and finish it up.
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