Normally I find a break in my free time to write these at the end of every month, but the past few times I have had to stop playing a dope video game in order to do so. You might see that as a complaint, but it's definitely not. All it means is that awesome video games have been coming out at a rapid clip!
I only played two new games in February, because the ones I played in January were super long, and I had to continue playing those as well. I ended up beating both Gravity Rush 2, and Yakuza 0. They were both excellent and I would highly recommend them. I'm only going to talk about Yakuza 0 again this month though, because a lot of interesting stuff happened after my initial few hours with it.
Like I said last month Digimon World: Next Order came out the last day of January and I played it a TON. I thought the original Digimon World was super cool and ahead of its time, and this new game continues to be super great!
As a surprise to me I also ended up playing all the way through Night in the Woods. I did it in two play sessions, because I was so engrossed by the world. I found out about it a few months ago from an ad on the PlayStation blog, but completely forgot it was coming out in February. Lucky for me I had some credit sitting on my PSN account, so I was able to pick it up.
It's game time!
Yakuza 0
Last time I talked about Yakuza 0 I had only played a few hours of it. Now that I have completed it, I can say for certain now that it is my favorite Yakuza game. The story picks up quite a bit, and it doesn't have the insane pacing problems that a lot of the other games have. The previous Yakuza games were much less savage than this one. I think that the 80's setting allows the story to be a little bit more vicious, because Kiryu and Majima are technically not fully established at that time. Like the previous games in the franchise it goes on for a long time, but unlike the others I never found myself lamenting that it overstaying its welcome.
The main reason I'm writing about this again is because I had not played the two central mini-games. When you're Kiryu you become a real estate mogul. The goal is to take over five areas of Kamurocho that are being held by a group called the Five Billionaires. You do this by going around to buildings to purchase them. You can then upgrade them to raise their profitability. This is almost done entirely through menus. Since there are five districts you need to assign them managers and bodyguards. The managers will raise or lower the profitability of an area, while the bodyguard will keep thugs from stopping your progress in money collection. It sounds complicated at first, but once the initial setup is complete all you do is wait for a bar to fill up and then collect your money. This allows him to get stupidly rich, which makes it very easy to upgrade all of his combat skills.
Buy ALL the real estate. |
Majima's mini-game has him managing a cabaret club (Hostess Bar). In order to do so you need to recruit ladies from around the city to work for you. Once recruited they will have stat values, and abilities that can increase as you use them for work. This game is a little more involved, but you are locked into it for around five minutes at a time. There are six tables in the club and people come and sit down. You assign them a hostess based on their likes, and the more they like them the more money they will spend. Issues can arise, and you have to help the hostess by guessing the correct menu option. It's not super deep, but it is definitely more involved than Kiryu's. However, he makes waaaay less money. They're both interesting additions to an already feature rich franchise. Like I said, if you have liked any of the previous Yakuza games you have to play Yakuza 0.
Digimon World: Next Order
Last year I played the original Digimon World for the first time. In fact, I recorded a podcast about it. In my opinion it was way ahead of its time with a lot of the elements present in it. Digimon World: Next Order is essentially that same game from many years ago, but with a ton more in it. As someone who thought the first game was really cool, I really like Digimon World: Next Order. I found myself with the two days following the game's release. This led to me playing it until 6AM two consecutive days in a row while drinking way too much Red Bull. Now that I work full time I tend to not do that kind of thing much anymore, but the game's core loop took a hold of me in a way I didn't expect.
In Digimon World you raise a Digimon from its inception to its death. In Next Order you raise TWO Digimon at the same time. It doesn't sound very different, but it makes things a little more complicated. Both of the creatures won't necessarily like the same foods or sleep at the same times so it adds new challenge to the old formula. Outside of that it's essentially the same concept as the original game. Your Digimon need to eat, and go to the bathroom. If you don't take them to the toilet they'll go right in the ground and if you don't feed them they'll get angry. In order to train them you take them to the gym and pick the stats you want to increase. It's kind of like Monster Rancher if anyone has ever played that. Days are limited, so you have to manage your time between training and exploring.
Now you have TWO Digimon! |
The world is huge and very fun to explore. As you traverse you'll find Digimon who used to live in the main city. Most of them can be recruited by meeting certain objectives. Once they go back to the city they will open a shop, or offer some type of service to you. I love this kind of mechanic in games. The thing that bothered most about the game was the combat difficulty. It starts off fine enough, but by the end game enemies are so strong they're almost impossible to defeat. Even with almost maximum stats on both Digimon it is now a challenge for me to defeat most regular enemies. Don't even get me started on bosses... Since the battles are mostly AI controlled sometimes the Digimon do really dumb things, but that comes with the territory. With that said I still really liked the game. It got its hooks deep into me.
Night in the Woods
I was browsing the PlayStation blog to check out the new releases and saw an article about Night in the Woods.It captured me immediately, and I decided I was going to get it. I am very glad I got it. If you haven't seen it the only way I can describe it is an adventure game where all the people are animals. You play as Mae Borrowski, a 20 year old cat who dropped out of college. She has come back to her home town of Possum Springs to find things very much the same, but different at the same time. It is an adventure game, so the crux of the gameplay is to look around the environment and talk to people. The town is small enough and the characters are interesting enough that you'll want to look at every nook and cranny. You traverse the world by platforming around the sidescrolling map. It's odd, because you never really have to platform. You can get to some special events that way, but most of the time there's really not a reason for it.
These are the central figures in the story. |
This game resonated with me in a way that I definitely didn't expect. It delves deep into mental issues and depression in a way that most games don't. It's expertly written and the art is top notch. In the end I found myself wanting to play through it again, but just haven't had any time for it yet There is a ton of stuff you can miss, but it's only necessary to get a sense of the characters and the world. Anything to do with the overarching mystery you'll be funneled into eventually. It's weird, because in the end the real plot kind of let me down. What made me fall in love with the game is the way it doesn't tell you a whole lot, but fills in the gaps through dialogue and interaction with the environment.
As usual with this type of game the story is the entire thing, so I'm not going to talk about it a whole lot more. If you're into well written dialogue and dope art, then you should play this game. I will probably write a more in depth piece on this in the future.
Switch Time
I picked up the Switch this past Thursday night, and I absolutely love the thing! I LOVE IT! It's exactly what I wanted it to be, except for the part where there are like two games I want to play on it at the moment. That means that you can expect me to talk all about the Switch and Zelda for the next edition of game time.
Other than that Mass Effect Andromeda will be out, which I still find myself not believing. The marketing has been so sparse for it up to this point that I have yet to properly process that it's even coming out. They're ramping up the marketing now, so it's probably going to come out right on time. I am very ready for a new Mass Effect, so I bet I'll be very excited.
I have to get back to playing Zelda for obscene amounts of time, so I'll see you next time!
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