Friday, March 23, 2012

Review of El Shaddai: Ascension of the Metatron

This review is based on my experience with the PS3 version of El Shaddai: Ascension of the Metatron

Score: 2/5


El Shaddai: Ascension of the Metatron may be one of the most interesting games of this generation. It’s an action game that loosely follows The Book of Enoch, which is a biblical story. I’m not overly familiar with the story of Enoch, but I say loosely, because the adaptation in the game is nigh incomprehensible. In addition to its impenetrable story El Shaddai boasts an interesting one button combat system and some of the most stunning visuals I’ve seen in a video game to date. It’s an ambitious showing, but it doesn’t come together as well as it could have.

As you may have guessed the story follows Enoch. He’s a human scribe in heaven. God tasks him with going down to the surface in order to fight fallen angels. The angel Lucifel is tasked with helping him on his journey, which is how Enoch is outfitted with his shining white armor and designer jeans. Once he’s decked out Enoch is ready to go head to head with the fallen angels. Apparently they’ve been getting it on with humans in order to create odd looking creatures called nephilim. This is about as much of the story as I understood.

Check out Enoch's designer jeans!

Shortly after Enoch reaches the surface he finds the tower of Babel where all the fallen angels are residing. After that point I stopped understanding everything. The most I got out of it was that the nephilim started to eat each other. Apparently when they do that they get huge, fiery, and destructive. In order to stop them Enoch has to defeat the fallen angels and bring them back to heaven in order to restore order. A ton of other stuff happens as well, but it’s all fairly choppy. It’s all over the place and the art style follows suit, but in a much more enjoyable way.

The visuals in this game are simply stunning. The characters are cell shaded, while the backgrounds and environments look like digital paintings. It’s hard to describe the exact art style being employed, because as Enoch progresses up the tower everything changes drastically. In the beginning everything is white and looks as if it’s made of crystal. Sometimes it looks like tron and other times it looks like a moving water color picture. It’s fun to explore and see what the world is going to look like next. The transitions happen fast and frequently. I loved looking around the environments, so it was a shame when my leisurely strolls through each area were interrupted with a combat scenario.

Expect the visuals to change drastically and often.

The combat in El Shaddai feels great in certain moments and infuriating in others. It’s easiest to compare it to something like Devil May Cry, but it doesn’t reach that level of depth. The game essentially only uses one button to attack. If you mash the button you’re always going to get the same combo, but if you delay your inputs or hold the button then something totally different will happen.  A whole combo system is essentially packed into a single button and it doesn’t always work the way it’s intended to.  The problem is that I could never tell if I was getting any better at the system. There’s really no feedback to let you know if you’re doing the right thing or not.

Enoch can wield one of three divine weapons, the fast slashing arch, the long-ranged gale, and the hard hitting veil. Throughout most of the game I used the arch, because it was the weapon I became most familiar with. The veil worked well for me most of the time, but the gale was utterly useless. The enemies would always block every hit and when they didn’t they would take very little damage. Most of the enemies that you’ll face throughout the game will also wield these weapons, which is how Enoch can change his weapon. He must initially fight unarmed until it is time to steal an arch. Knocking an enemy down allows Enoch to steal the tainted weapon and purify it.

This is an animation you'll be seeing quite a bit.

I tried to like the combat, but in the end I just couldn’t do it. It’s possible that I was missing something crucial about the whole system, but like I mentioned earlier there is absolutely no feedback on whether what you’re doing is working or not. Enoch and the enemies have pieces of armor on their bodies and the more they get hit, the more of their armor breaks off. There is no HUD (initially), so you have to keep a close eye on your armor at all times. What I didn’t like was that I could wail on the enemies for a long time and their armor would take forever to break, however they would hit me a few times and I would be almost dead.

This problem is exacerbated in the boss fights. The fallen angels or “the watchers” will appear almost at random to challenge Enoch to a fight. Sometimes they’re supposed to beat you in a hit, but eventually you’ll have to beat them. It might take forever for you to break a piece of their armor, but they can kill you in an instant. It’s almost as if the developers knew this would happen, because the death mechanic allows you to come back to life a number of times before getting a game over. When Enoch gets hit with no armor on he begins to fade. The screen will begin to blink shut like an eye. Before the eye closes you’re supposed to mash the buttons in order to get back up. Each time you fall it takes longer and longer to work and you will eventually die. Upon death the game reminds you of how to stay alive no matter how far you are in the game as if you’re some kind of moron for dying in the first place. 

These triangle head "watchers" can take you out rather quickly.

For everything El Shaddai did right it seemed to do something else to put me off. The visual style is amazing, but it messed with my depth perception, which often lead to misjudging jumps. It seems as if the game may have suffered a bit for its beautiful art style. There is no HUD when you play initially, but once you beat the game you can turn on a HUD, which displays health, combo count, and score. If I had been able to see these things initially I may have been able to grasp the combat system better. To have it as an unlock after you beat the game seems like a lost cause, because there isn’t a whole lot of replay value to this seven hour game.

El Shaddai tries some interesting things, but they don’t exactly mesh well together. It stops just short of being fun. This game is definitely not for everyone, but I think that it is worth checking out for its ideas. The demo is a great representation of the experience you’ll have with the rest of the game, so you should try that before you commit to anything. While I didn’t exactly have the best time with this game I hope that other game developers try things as wild and crazy as El Shaddai.

     -Manny


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