Score: 4/5
The Legend of Zelda Skyward Sword is mostly the game that I’d expect it to be. You play as Link the green suited Hero, on his epic quest to save princess Zelda. This isn’t a bad thing; it’s just what has come to be expected from a Zelda game. What sets Skyward Sword apart from the other entries in this series is that it’s the game that finally delivers on the Wii’s promise of good and interesting motion controls. I’ve always thought that swordplay could be done quite well with the Wii’s motion controls, but somehow Skyward Sword is the first game that gets it right.
Raise your sword skyward! |
Boss battles are where the precision truly matters. If you attack certain bosses the wrong way you will be heavily punished until you learn to be more careful. One boss in particular will take your sword and throw it to let you know that you can’t swing the Wii-mote with reckless abandon as you do in most games.
Sometimes enemies require Link to block with his shield, which can be taken out by thrusting the nunchuck forward. If you thrust the nunchuck just before the attack lands on the shield the enemy will be staggered, which signals your chance to go crazy on it with your sword. This method is used to counter enemies who shoot projectiles. The shield introduced what I think is one of the most annoying mechanics in Skyward Sword. All of the shields have a health meter and when it hits zero the shield will break forever. This is something that’s never been fun in a game, so I really can’t see why Nintendo thought it would be a good idea.
Using the beetle worked far better than I expected. |
All of this motion control works much better than I thought it would. It feels great when it works, but that’s where it fell short for me. I found myself needing to recalibrate and re-center the Wii Motion Plus far too often during my travels through Skyward Sword. Since the motion plus doesn’t use infrared it doesn’t need to be pointed at the Wii’s sensor bar. This means that the swordplay is never really affected by the previous issue, but that doesn’t mean it’s without its own issues. When you’re making broad strokes with the Wii-mote and Link is cutting down foes Skyward Sword’s combat feels amazing. The problem comes in when it doesn’t work as intended. There were certain times when I was making the stroke I should have been, but the enemy was still blocking my attacks. However, if I went crazy with the Wii-mote the enemy would quickly die. Things like that completely brought me out of the experience. However, I don’t think that these problems were caused by Skyward Sword. I’m fairly certain that they are caused by the Wii Motion Plus. As far as I’m concerned it’s a shoddy piece of technology that should have been built into the Wii-mote from the beginning anyways. Hopefully in the future Nintendo can find a way to make it work better.
Link's Crimson Loftwing looks pretty cool. |
There are quite a few sky islands you can travel to, but none of them are very interesting. Most of them only house one or two treasure chests with rupees in them. Other than that there will be giant pillars of light that mark places you can fall through the clouds. Jumping off your Loftwing at these pillars allows you to reach the surface world, which is where the dungeons reside. There isn’t much exploration on the surface world, which makes Skyward Sword seem much more linear than other titles in this franchise.
Fight the boss, save the princess. |
Skyward Sword is a long game. It took me around 45 hours to complete the game. Normally I’d be thrilled with this kind of length from a game I enjoyed, but there was a point at around 30 hours in where I began to burn out. There are multiple sections of Skyward Sword that were clearly made to pad out the adventure. There’s a point where a game is too long and Skyward Sword reaches that point and then moves far past it. It could have easily been ten to fifteen hours shorter and I wouldn’t have minded a bit.
This isn't to say that Skyward Sword is a bad game. In fact, I’d say it’s a great game. I found myself having a great deal of fun with the game despite everything I've said in this review. It may sound overly negative, but that’s because I've played so many Zelda games. It’s hard to put something into one of these games that’s going to wow me. I think that this game made me realized that I've had my fill of Zelda for a while. The whole story and setting of this game were middle of the road, while the motion controls were pretty good. Skyward Sword is a decent Zelda game that’s a whole bunch of fun when it works correctly. However, that might not be enough anymore. It’ll satiate die hard Zelda fans, but I think it’s time for Nintendo to rethink the Zelda franchise before it gets too familiar.
Note: This review is also posted on Giantbomb.com
-Manny
No comments:
Post a Comment